F5F Stay Refreshed Software PC Gaming Found Witcher 3 PC videos online.

Found Witcher 3 PC videos online.

Found Witcher 3 PC videos online.

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spikes3411
Member
76
03-07-2016, 02:51 PM
#11
Holding out for others to support CDPR and express confidence in their reliability by stating they’ll preorder anyway
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spikes3411
03-07-2016, 02:51 PM #11

Holding out for others to support CDPR and express confidence in their reliability by stating they’ll preorder anyway

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hammer_040
Junior Member
15
03-08-2016, 09:44 AM
#12
The reviewers are these individuals.
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hammer_040
03-08-2016, 09:44 AM #12

The reviewers are these individuals.

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Silvinha10
Senior Member
694
03-08-2016, 03:25 PM
#13
Totalbiscuit, AngryJoe and similar names.
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Silvinha10
03-08-2016, 03:25 PM #13

Totalbiscuit, AngryJoe and similar names.

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AthenasLight
Posting Freak
781
03-09-2016, 04:03 AM
#14
Yeah. Bout the only two I bother to check now days. Neogaf usually has good comments/user reviews. Like I said I think the game itself will be good. Total Biscuit should give us a decent port report.
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AthenasLight
03-09-2016, 04:03 AM #14

Yeah. Bout the only two I bother to check now days. Neogaf usually has good comments/user reviews. Like I said I think the game itself will be good. Total Biscuit should give us a decent port report.

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lkfTimLeung
Member
136
03-09-2016, 01:00 PM
#15
The surfaces are poor, yet what bothers me most is that Radeon owners face disappointing results because of Gameworks.
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lkfTimLeung
03-09-2016, 01:00 PM #15

The surfaces are poor, yet what bothers me most is that Radeon owners face disappointing results because of Gameworks.

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TomBarty
Member
175
03-09-2016, 06:26 PM
#16
It would be the sole issue Nvidia could introduce and we can adjust or reduce it. An R9 290/x will easily surpass a GTX 970 in this title, honestly. Why? The textures appear poor and AMD offers greater bandwidth and VSR now. VSR performance at 1440p/60, while Unity might struggle? Run it at a fixed 30 and 3k. Hair effects usually fail across the board. So it doesn’t matter. Regarding tessellation? It performs poorly for realistic visuals. Where it works is with cartoon-style graphics like in WoW, which isn’t a serious game that tries too hard. Even CDPR admitted tessellation has limitations and would be used sparingly. If they’ve shifted their approach? No need to argue. Deny Games’ claims about Catalyst. http://www.pcgameshardware.de/The-Witche...U-1107469/ For translation. Balázs Török, is the main engine developer at CDPR PCGH: Are you using tessellation and GPU compute for landscapes and water visuals? Balázs Török: Yes, we currently employ tessellation for landscapes and water scenes in our rendering process. We’ve tested applying it to other elements, but results haven’t met expectations. In fact, our objects don’t really benefit from tessellation. This only adds unnecessary overhead, so we apply it only to scenery and water, leaving the rest untouched. PCGH: We’ve observed in other titles that tessellation for character rendering often delivers mediocre results and demands significant power. Balázs Török: Exactly. There are indeed many challenges with tessellation—very few discussions exist about its complexities. It’s a major issue that remains largely unaddressed.
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TomBarty
03-09-2016, 06:26 PM #16

It would be the sole issue Nvidia could introduce and we can adjust or reduce it. An R9 290/x will easily surpass a GTX 970 in this title, honestly. Why? The textures appear poor and AMD offers greater bandwidth and VSR now. VSR performance at 1440p/60, while Unity might struggle? Run it at a fixed 30 and 3k. Hair effects usually fail across the board. So it doesn’t matter. Regarding tessellation? It performs poorly for realistic visuals. Where it works is with cartoon-style graphics like in WoW, which isn’t a serious game that tries too hard. Even CDPR admitted tessellation has limitations and would be used sparingly. If they’ve shifted their approach? No need to argue. Deny Games’ claims about Catalyst. http://www.pcgameshardware.de/The-Witche...U-1107469/ For translation. Balázs Török, is the main engine developer at CDPR PCGH: Are you using tessellation and GPU compute for landscapes and water visuals? Balázs Török: Yes, we currently employ tessellation for landscapes and water scenes in our rendering process. We’ve tested applying it to other elements, but results haven’t met expectations. In fact, our objects don’t really benefit from tessellation. This only adds unnecessary overhead, so we apply it only to scenery and water, leaving the rest untouched. PCGH: We’ve observed in other titles that tessellation for character rendering often delivers mediocre results and demands significant power. Balázs Török: Exactly. There are indeed many challenges with tessellation—very few discussions exist about its complexities. It’s a major issue that remains largely unaddressed.

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Poperdon
Junior Member
14
03-14-2016, 09:50 PM
#17
Check out the January 2015 gameplay for The Witcher 3: Wild Hunt on GamersSide.
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Poperdon
03-14-2016, 09:50 PM #17

Check out the January 2015 gameplay for The Witcher 3: Wild Hunt on GamersSide.

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Marsbar2014
Junior Member
9
03-31-2016, 11:39 AM
#18
From The Witcher 2, it seems The Witcher 3 might face performance issues that prevent smooth gameplay at a decent frame rate upon release (UberSampling anyone?). Regarding textures, I’m hoping they feature the biggest available files. Even if we can’t use them right now, it would delay the need for texture packs and help maintain visual quality years later. In any case, it’s likely developers prioritize bigger textures during development since downscaling is straightforward while upscaling is nearly impossible without a complete overhaul. (If you’re not convinced, check out this modeler’s take: http://www.moddb.com/games/the-lays-of-a...box—though I’m not at BlownKapz’s level.) Where did these texture packs come from? Is there a chance they could be bundled together? I’d rather not have to navigate the Nexus just to find decent textures, or end up with unappealing floors, walls, and tables. That outcome would look far worse than consistently low-quality visuals.
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Marsbar2014
03-31-2016, 11:39 AM #18

From The Witcher 2, it seems The Witcher 3 might face performance issues that prevent smooth gameplay at a decent frame rate upon release (UberSampling anyone?). Regarding textures, I’m hoping they feature the biggest available files. Even if we can’t use them right now, it would delay the need for texture packs and help maintain visual quality years later. In any case, it’s likely developers prioritize bigger textures during development since downscaling is straightforward while upscaling is nearly impossible without a complete overhaul. (If you’re not convinced, check out this modeler’s take: http://www.moddb.com/games/the-lays-of-a...box—though I’m not at BlownKapz’s level.) Where did these texture packs come from? Is there a chance they could be bundled together? I’d rather not have to navigate the Nexus just to find decent textures, or end up with unappealing floors, walls, and tables. That outcome would look far worse than consistently low-quality visuals.

C
citroPvP
Member
185
04-08-2016, 07:56 AM
#19
Focus on Nvidia Gameworks, a name that might seem a bit ironic.
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citroPvP
04-08-2016, 07:56 AM #19

Focus on Nvidia Gameworks, a name that might seem a bit ironic.

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madone10
Junior Member
37
04-08-2016, 08:26 AM
#20
I recall nearly believing in them when they asked for a pre-order, though it felt too tempting to accept. The rules about pre-orders in PC gaming remain firm, and I won’t go back.
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madone10
04-08-2016, 08:26 AM #20

I recall nearly believing in them when they asked for a pre-order, though it felt too tempting to accept. The rules about pre-orders in PC gaming remain firm, and I won’t go back.

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