Fortnite's US version has not copied Among Us.
Fortnite's US version has not copied Among Us.
The issue I face is that Fortnite and Among Us are both at their peak. They’re both in decline, and honestly, the players who enjoy these games likely don’t really mind. If Among Us believes they’ve copied Fortnite, they can mention it. There have been Cs:go modes in Fortnite too.
The performer in Fortnite seems a bit... SuS! *went to the ranch*
The first battleroyale I ever experienced was the mod created by Player Unknown for Arma 2, and Arma 2's DayZ expansion in 2013. It marked the original version before they developed the standalone game based on that mod, PUBG. The Arma 2 mod essentially set the foundation in the gaming world, though it's unclear if the mod existed prior to GGO.
It seems likely there are older projects with comparable concepts or a Battleroyale-inspired vibe, as open-world shooters tend to fit that style. You could revisit the origins or explore earlier versions to see what inspired this direction. Spoiler: Shootmania Storm (around 8-9 years ago) https://www.youtube.com/watch?v=TMM0LGGUIwQ The Culling (2016 EA) and Minecraft Battleroyales both reflect a shift toward melee and magical elements. From NARAKA, Spellbreak and similar creators.
It's disappointing to see such similarities across games. Among Us shares a lot with its predecessor, and Fortnite has been heavily influenced by similar mechanics. SAO's Battle Royal seems to have roots going back decades, with the original concept appearing in a 1999 novel. It's frustrating how much content has been copied over time, and it feels like a lack of originality is becoming the norm. Would altering these elements have made a real impact, or was it just a minor change?
Generally, people feel a negative reaction when jumping onto a trend, knowing who it mimics and how the language supports that idea. The imagery used also plays a role in reinforcing this perception. While copying isn't always theft, similar to the PUBG developers' legal battles, there are other angles to consider.
Players discuss which video title originally inspired the concept by adapting a 21-year-old Japanese film into a game design.
company's copy each other some battle it out some dont. as it sits now even if you copy something and get sued you still might come out on top. there's no real consensus for big company really to big to fail. just look at the pokeymon game that looks like dota 2....or league of legends