F5F Stay Refreshed Software PC Gaming flight sim 2020 experienced performance issues and glitches during gameplay.

flight sim 2020 experienced performance issues and glitches during gameplay.

flight sim 2020 experienced performance issues and glitches during gameplay.

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Epicbunny3
Member
152
12-02-2017, 04:57 PM
#11
MSFS uses mostly brand-new code. X-Plane at 1080p with medium settings runs at 18-24fps, whereas MSFS at 1440p with high settings reaches 24-30fps. GA aircraft are included.
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Epicbunny3
12-02-2017, 04:57 PM #11

MSFS uses mostly brand-new code. X-Plane at 1080p with medium settings runs at 18-24fps, whereas MSFS at 1440p with high settings reaches 24-30fps. GA aircraft are included.

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SaphiraWolf
Junior Member
13
12-02-2017, 11:15 PM
#12
It appears the code is still using dual-threaded approaches, even though they were common in 2003. A few unusual threads remain, which might indicate outdated practices.
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SaphiraWolf
12-02-2017, 11:15 PM #12

It appears the code is still using dual-threaded approaches, even though they were common in 2003. A few unusual threads remain, which might indicate outdated practices.

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Its_Brian2002
Member
74
12-03-2017, 10:28 PM
#13
Have you tested it yourself? Based on what I know, it typically runs smoothly at 4c/8t. It's a DX11 emulator.
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Its_Brian2002
12-03-2017, 10:28 PM #13

Have you tested it yourself? Based on what I know, it typically runs smoothly at 4c/8t. It's a DX11 emulator.

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SpookyJay
Member
203
12-04-2017, 12:46 AM
#14
while I was gaming I noticed the GPU reaches its limit around 60%, whereas the CPU stays at 90-100% except for Minecraft, which is very demanding. This behavior hasn't occurred before with my setup.
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SpookyJay
12-04-2017, 12:46 AM #14

while I was gaming I noticed the GPU reaches its limit around 60%, whereas the CPU stays at 90-100% except for Minecraft, which is very demanding. This behavior hasn't occurred before with my setup.

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ProfJosh_
Junior Member
12
12-04-2017, 01:12 AM
#15
I’ve been looking through the details. What I found suggests it can run on just two main threads, with a few low-level support threads that barely touched CPU usage. That’s not unusual for 4/8. It seems like what you’re hearing might be a misunderstanding or exaggeration. Dx11 could imply single-threaded needs, meaning anything involving DX11 would follow suit by default. The timing around DX12 (2015) and Vista technology feels odd—why would new code rely on something from over a decade ago? It doesn’t quite add up.
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ProfJosh_
12-04-2017, 01:12 AM #15

I’ve been looking through the details. What I found suggests it can run on just two main threads, with a few low-level support threads that barely touched CPU usage. That’s not unusual for 4/8. It seems like what you’re hearing might be a misunderstanding or exaggeration. Dx11 could imply single-threaded needs, meaning anything involving DX11 would follow suit by default. The timing around DX12 (2015) and Vista technology feels odd—why would new code rely on something from over a decade ago? It doesn’t quite add up.

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