flight sim 2020 experienced performance issues and glitches during gameplay.
flight sim 2020 experienced performance issues and glitches during gameplay.
MSFS uses mostly brand-new code. X-Plane at 1080p with medium settings runs at 18-24fps, whereas MSFS at 1440p with high settings reaches 24-30fps. GA aircraft are included.
It appears the code is still using dual-threaded approaches, even though they were common in 2003. A few unusual threads remain, which might indicate outdated practices.
Have you tested it yourself? Based on what I know, it typically runs smoothly at 4c/8t. It's a DX11 emulator.
I’ve been looking through the details. What I found suggests it can run on just two main threads, with a few low-level support threads that barely touched CPU usage. That’s not unusual for 4/8. It seems like what you’re hearing might be a misunderstanding or exaggeration. Dx11 could imply single-threaded needs, meaning anything involving DX11 would follow suit by default. The timing around DX12 (2015) and Vista technology feels odd—why would new code rely on something from over a decade ago? It doesn’t quite add up.