Fixed: Resident Evil 2 Remake visual glitch – Claire B.
Fixed: Resident Evil 2 Remake visual glitch – Claire B.
I initially completed Leon's standard playthrough in approximately 9 hours and 36 minutes, according to my Steam playtime record. I didn’t experience any technical problems during that time. Now, I am progressing through Claire’s second run and am encountering significant screen tearing. My display settings haven’t been altered.
My system specifications are as follows: i5-9600K processor at 3.7GHz (4.6 GHz turbo), an EVGA GeForce RTX 2070 XC Black Edition with 8GB of GDDR6 Samsung memory, a be quiet! Shadow Rock TF2 cooler, a Corsair CX650M 80+ Bronze certified 650W power supply, Aegis G-Skill 2x8GB DDR4 3000MHz RAM, and an Acer S241HLbmid 24" 60Hz (1920 x 1080p) monitor. I am running Windows 10 x64 Home OEM. The game is installed on a solid-state drive. I reduced the refresh rate from 60Hz to 59.94 Hz and set frame limits to 60 FPS. Despite this, the rendering rate remains at 150%. However, during Leon’s initial playthrough, the refresh rate was also 60Hz. I believed lowering it slightly would resolve the tearing issue, and Vsync is activated. Considering my hardware, it seems improbable that the game ever drops below 60 FPS while being capped at that rate and with Vsync enabled – therefore, I am puzzled by the continued screen tearing.
I made a mistake. Apparently, VSync was disabled in my Nvidia Control Panel—I likely did this unintentionally when playing another game previously. I’ve switched it to “Use 3D Application Setting,” and Resident Evil 2 is now functioning flawlessly. It's great to be able to enjoy it again! Claire B is far more enjoyable than Leon A is, though a standard playthrough remains quite challenging! That’s probably what makes it so engaging—she has access to considerably more weaponry, requiring me to manage my inventory space by storing some items in the box.
My computer’s hardware is sufficient to play games smoothly at 60 frames per second when capped – the specifications listed in my profile are correct, and I don't wish to repeat them. This PC was assembled in January of 2019. I recognize that my system is more than capable of running the *Resident Evil 2* remake at 60 FPS or higher, but I possess a 60Hz monitor with a resolution of 1920 x 1080p. Within the game’s options, I've set the refresh rate to 60Hz, the frame rate cap to 60, and VSync is activated. My Nvidia control panel has Vsync configured to “use 3D application setting.” Despite this, I am experiencing screen tearing even with everything limited to my monitor’s capabilities.
Several other games – such as *Overwatch* on Ultra settings, *Apex Legends*, *Anthem*, *Battlefield V*, and many others – do not exhibit screen tearing. Utilizing the in-game FPS counter for *Overwatch*, I frequently achieve frame rates between 160 and 200 during intense engagements. I don’t encounter tearing issues even when my frame rate significantly exceeds my monitor's capacity. *Far Cry 5* also lacks tearing, though it does occasionally suffer from brief, disruptive stutters. Therefore, I am curious about the behavior in games like *Resident Evil 2 Remake* and *Rainbow Six Siege*, which my computer should easily handle, despite having VSync enabled and appropriate settings implemented.
Yes, I understand that seeing a frame rate of 160-200 FPS within *Overwatch*'s in-game counter doesn't necessarily reflect the actual frame rate being produced, given that my monitor is limiting it. If I had a superior display, I would gladly utilize it. However, the readings are well above 60 FPS and I don’t observe tearing with *Overwatch*… so if *Resident Evil 2* is consistently operating at 60 FPS or higher, then I shouldn't be experiencing tearing within it, or in *Rainbow Six Siege* for that matter, with VSync activated in both games and the Nvidia control panel set to use 3D application setting.
I made a mistake. Apparently, VSync was disabled in my Nvidia Control Panel – I likely did this unintentionally with another game previously. I’ve switched it to ‘Use 3D Application Setting,’ and Resident Evil 2 is now running smoothly again. It's great to be able to enjoy it once more! Claire is significantly more enjoyable than Leon, though a standard playthrough remains quite challenging! That’s probably what makes it engaging; she possesses a greater variety of weaponry, requiring me to manage my inventory space by storing some items in the box.