F5F Stay Refreshed Hardware Desktop Find ways to boost dedicated GPU memory usage. Check why 4K video playback lags.

Find ways to boost dedicated GPU memory usage. Check why 4K video playback lags.

Find ways to boost dedicated GPU memory usage. Check why 4K video playback lags.

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Razmoto
Member
141
01-27-2016, 10:50 PM
#1
i only rely on the iGPU. When streaming in 4K, it occasionally slows down. It appears the GPU is using only 512 MB of dedicated memory, while other resources stay below full capacity. Is that the actual CPU memory limit? Or is it possible to raise it? The CPU cores don’t seem to contribute. On older CPUs (i7 6700), the 4 cores sometimes reach full usage because video decoding happens in software. But with this CPU, it doesn’t appear to utilize the cores. Could adjusting that change the behavior? Update: I installed the "Adrenalin" drivers (just for the GPU, not other features) and now the GPU runs at a lower percentage with slightly less dedicated memory. The overall GPU usage dropped from 76% to about 30%. No stuttering at 4K. Still curious about the difference between dedicated and shared GPU memory—I read both use system RAM (from my 32GB). The "dedicated" portion seems to stay around 512MB, which might cause problems. Can this be modified or is it a BIOS setting? This is my memory usage—does it automatically expand when it reaches 512MB? I checked the BIOS (version 20a) and didn’t find any relevant settings.
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Razmoto
01-27-2016, 10:50 PM #1

i only rely on the iGPU. When streaming in 4K, it occasionally slows down. It appears the GPU is using only 512 MB of dedicated memory, while other resources stay below full capacity. Is that the actual CPU memory limit? Or is it possible to raise it? The CPU cores don’t seem to contribute. On older CPUs (i7 6700), the 4 cores sometimes reach full usage because video decoding happens in software. But with this CPU, it doesn’t appear to utilize the cores. Could adjusting that change the behavior? Update: I installed the "Adrenalin" drivers (just for the GPU, not other features) and now the GPU runs at a lower percentage with slightly less dedicated memory. The overall GPU usage dropped from 76% to about 30%. No stuttering at 4K. Still curious about the difference between dedicated and shared GPU memory—I read both use system RAM (from my 32GB). The "dedicated" portion seems to stay around 512MB, which might cause problems. Can this be modified or is it a BIOS setting? This is my memory usage—does it automatically expand when it reaches 512MB? I checked the BIOS (version 20a) and didn’t find any relevant settings.

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MissFluffy
Member
130
02-05-2016, 03:00 PM
#2
when you're handling just 2D tasks, memory usage isn't a big concern. you're well beyond the storage needed for a 2D image.
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MissFluffy
02-05-2016, 03:00 PM #2

when you're handling just 2D tasks, memory usage isn't a big concern. you're well beyond the storage needed for a 2D image.

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goglu6
Junior Member
18
02-25-2016, 04:10 PM
#3
It's all taken from the system RAM, the 512M are just hard allocated to the GPU for e.g. during the boot process before the OS/drivers are loaded. No point assigning more, once everything's loaded it will take/release what it needs as necessary as "shared".
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goglu6
02-25-2016, 04:10 PM #3

It's all taken from the system RAM, the 512M are just hard allocated to the GPU for e.g. during the boot process before the OS/drivers are loaded. No point assigning more, once everything's loaded it will take/release what it needs as necessary as "shared".

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mcfarter
Member
178
02-26-2016, 10:06 PM
#4
The overall utilization is calculated based on the specific tasks being performed. In your initial screenshot it appears at 76%, while detailed views such as 3D, compute, and Copy show lower numbers. It seems the system stutters when utilization reaches 100%. You're not engaging in gaming or additional 3D activities; your main workload is decoding videos using YouTube's decoding feature. Your older CPUs (i7-6700 and 7700k) handle decoding entirely in software with four cores close to full capacity. Switching to a newer 6-core CPU (AM5, 7600) was intended to avoid potential YT 4K performance issues.
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mcfarter
02-26-2016, 10:06 PM #4

The overall utilization is calculated based on the specific tasks being performed. In your initial screenshot it appears at 76%, while detailed views such as 3D, compute, and Copy show lower numbers. It seems the system stutters when utilization reaches 100%. You're not engaging in gaming or additional 3D activities; your main workload is decoding videos using YouTube's decoding feature. Your older CPUs (i7-6700 and 7700k) handle decoding entirely in software with four cores close to full capacity. Switching to a newer 6-core CPU (AM5, 7600) was intended to avoid potential YT 4K performance issues.

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WPaige
Senior Member
377
02-27-2016, 03:02 PM
#5
It's challenging to determine a single "overall utilization" because the system contains various blocks with distinct functions. There are additional indicators next to the graph headers since more than four graphs need to be shown, possibly due to a currently unavailable feature like video decoding. This shouldn't happen. Even the older i5-4590T in my media player can handle 4K YouTube content, and the graphics card is helping.
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WPaige
02-27-2016, 03:02 PM #5

It's challenging to determine a single "overall utilization" because the system contains various blocks with distinct functions. There are additional indicators next to the graph headers since more than four graphs need to be shown, possibly due to a currently unavailable feature like video decoding. This shouldn't happen. Even the older i5-4590T in my media player can handle 4K YouTube content, and the graphics card is helping.

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ChikolandZ
Member
124
03-04-2016, 05:28 AM
#6
You seem confident with your 7900 system, but your i7-6700 on 4K appears to be struggling. After adjusting pull-down settings, only the 3D seems to function well at 80%. The CPU (4C/8T) runs at full capacity but occasionally stutters. There might be ways to enhance performance, though. Watching 4K videos is the only task that surpasses your PC's limits. Everything else, like remote access and browsing, works smoothly. Also, you don’t have a dedicated GPU and haven’t considered purchasing one.
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ChikolandZ
03-04-2016, 05:28 AM #6

You seem confident with your 7900 system, but your i7-6700 on 4K appears to be struggling. After adjusting pull-down settings, only the 3D seems to function well at 80%. The CPU (4C/8T) runs at full capacity but occasionally stutters. There might be ways to enhance performance, though. Watching 4K videos is the only task that surpasses your PC's limits. Everything else, like remote access and browsing, works smoothly. Also, you don’t have a dedicated GPU and haven’t considered purchasing one.

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MineKing83
Member
190
03-04-2016, 12:41 PM
#7
Which browser are you using? I experience around 50-80% CPU consumption, especially on an older 2C/4T at lower frequencies when using Chrome.
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MineKing83
03-04-2016, 12:41 PM #7

Which browser are you using? I experience around 50-80% CPU consumption, especially on an older 2C/4T at lower frequencies when using Chrome.

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183
03-04-2016, 07:30 PM
#8
Chrome version 131.0.6778.140 is one of the YT channels that heavily uses my CPU on 4K. I switched to Brave Browser because it skips the YT ads. I just tested Chrome and noticed the CPU usage stays around 70-90% for 4K content. Brave is more efficient for this reason.
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LupusGladiator
03-04-2016, 07:30 PM #8

Chrome version 131.0.6778.140 is one of the YT channels that heavily uses my CPU on 4K. I switched to Brave Browser because it skips the YT ads. I just tested Chrome and noticed the CPU usage stays around 70-90% for 4K content. Brave is more efficient for this reason.

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VetGirl1
Member
165
03-05-2016, 10:29 AM
#9
I found this interesting. The handhelds function similarly, but using too little system RAM for the GPU can lead to performance drops. It seems assigning fixed memory instead of flexible allocation might cause problems, though it’s not directly tied to the original poster’s setup. Likely sufficient for his 2D tasks, but worth considering further.
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VetGirl1
03-05-2016, 10:29 AM #9

I found this interesting. The handhelds function similarly, but using too little system RAM for the GPU can lead to performance drops. It seems assigning fixed memory instead of flexible allocation might cause problems, though it’s not directly tied to the original poster’s setup. Likely sufficient for his 2D tasks, but worth considering further.

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IcyIcicle
Member
53
03-11-2016, 12:33 PM
#10
Hard allocation should offer a performance edge by avoiding dynamic allocation issues, though the gain would probably be minimal. It’s generally used to bypass poorly written games. From a practical standpoint, setting aside 8GB would simply reduce available memory for other parts of the system, even if the GPU isn’t actively using it.
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IcyIcicle
03-11-2016, 12:33 PM #10

Hard allocation should offer a performance edge by avoiding dynamic allocation issues, though the gain would probably be minimal. It’s generally used to bypass poorly written games. From a practical standpoint, setting aside 8GB would simply reduce available memory for other parts of the system, even if the GPU isn’t actively using it.