Find the optimal method to restrict frame rate. Listen closely.
Find the optimal method to restrict frame rate. Listen closely.
. The main challenge is achieving a framerate as low as 10 FPS, capping it at no more than 30 FPS, without relying on in-game engine commands that enforce a steady rate. I’m targeting an unstable performance, hoping for noticeable jitter and inconsistent lag. This run is being tested on a GTX 1060, and I’ve turned off multi-core rendering to see how it affects the output.
I’m aiming to craft the most challenging Half-Life session possible and test my skills. I’m using Half-Life: Source with heavily reduced graphics settings and sticking to the original Quake control style (:pain
. The main challenge is achieving a framerate as low as 10 FPS, capping it at no more than 30 FPS, without relying on in-game engine commands that enforce a steady rate. I’m targeting an unstable performance, hoping for noticeable jitter and inconsistent lag. This run is being tested on a GTX 1060, and I’ve turned off multi-core rendering to see how it affects the output.
Running OCCT and Unigine Heaven under stress in the background
Issues may reduce CPU performance in BIOS configurations and limit GPU power usage to around 5-10% of the total power consumption.
Have you explored the command "Fps_max"? https://developer.valvesoftware.com/wiki/Fps_max <edit> It seems you're aiming for a higher frame rate. Let me know if you need further help.