F5F Stay Refreshed Software PC Gaming Find games that leverage multiple processors. These titles utilize more than four cores for enhanced performance.

Find games that leverage multiple processors. These titles utilize more than four cores for enhanced performance.

Find games that leverage multiple processors. These titles utilize more than four cores for enhanced performance.

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HeroDietz
Member
63
11-11-2016, 03:14 PM
#11
Nah dual-core with HT. This explains why there aren't 6 or 8-core laptops yet—until Ryzen entered the scene. Although Ryzen isn't as fast as Intel, it's very power-efficient, making it suitable for laptops. Plus, it's affordable enough to keep the market alive. If you add just the CPU cost and don't count cooling, it would be around £800 for a laptop. There wasn't a large enough demand for such devices, which is why ASUS is planning to release an 8-core Ryzen laptop soon.
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HeroDietz
11-11-2016, 03:14 PM #11

Nah dual-core with HT. This explains why there aren't 6 or 8-core laptops yet—until Ryzen entered the scene. Although Ryzen isn't as fast as Intel, it's very power-efficient, making it suitable for laptops. Plus, it's affordable enough to keep the market alive. If you add just the CPU cost and don't count cooling, it would be around £800 for a laptop. There wasn't a large enough demand for such devices, which is why ASUS is planning to release an 8-core Ryzen laptop soon.

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catrkill
Member
126
11-11-2016, 04:39 PM
#12
I thought an Intel console would cost 2 cents per four thousand dollars.
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catrkill
11-11-2016, 04:39 PM #12

I thought an Intel console would cost 2 cents per four thousand dollars.

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GabeNewells
Member
55
11-11-2016, 05:50 PM
#13
It's difficult to predict, since each game is unique, but demand for more cores is already emerging. It's happening gradually with a few titles, not overnight, but over several years.
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GabeNewells
11-11-2016, 05:50 PM #13

It's difficult to predict, since each game is unique, but demand for more cores is already emerging. It's happening gradually with a few titles, not overnight, but over several years.

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john729
Member
65
11-12-2016, 12:52 AM
#14
I'm feeling down and unsure about the joke. Did you miss the punchline? Core is tight. It wasn't a typo, just talking about Intel placing a quarter of a CPU in a console. The next best move after getting frustrated with Intel is diving into console gaming.
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john729
11-12-2016, 12:52 AM #14

I'm feeling down and unsure about the joke. Did you miss the punchline? Core is tight. It wasn't a typo, just talking about Intel placing a quarter of a CPU in a console. The next best move after getting frustrated with Intel is diving into console gaming.

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Minisunbun
Member
57
11-12-2016, 07:58 AM
#15
That's a lot of excitement! What can I do for you?
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Minisunbun
11-12-2016, 07:58 AM #15

That's a lot of excitement! What can I do for you?

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SrUrsoo
Member
171
11-13-2016, 04:37 AM
#16
Developers focus on the devices most commonly used by players. Since all consoles share the same hardware, most PC gamers likely still use a quad-core/quad-thread CPU. Spending excessive time optimizing games for heavy multithreading is inefficient, as it mainly helps a tiny portion of players. In the worst case, it might lead to performance problems for those with weaker machines. Remember, the tech forum members we’re talking about are just a small part of a much larger group. Most casual gamers take years to upgrade or might purchase new systems all at once rather than replacing parts. It’s unlikely most people own a CPU as powerful as a Kaby Lake i5, even with affordable Ryzen options available. Developers may still struggle to adapt to the fact that many of us already own these processors.
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SrUrsoo
11-13-2016, 04:37 AM #16

Developers focus on the devices most commonly used by players. Since all consoles share the same hardware, most PC gamers likely still use a quad-core/quad-thread CPU. Spending excessive time optimizing games for heavy multithreading is inefficient, as it mainly helps a tiny portion of players. In the worst case, it might lead to performance problems for those with weaker machines. Remember, the tech forum members we’re talking about are just a small part of a much larger group. Most casual gamers take years to upgrade or might purchase new systems all at once rather than replacing parts. It’s unlikely most people own a CPU as powerful as a Kaby Lake i5, even with affordable Ryzen options available. Developers may still struggle to adapt to the fact that many of us already own these processors.

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DakaanyGamer_
Member
66
11-20-2016, 01:51 AM
#17
I see your point somewhat. There are definitely many individuals with top-tier gaming rigs, often referred to as "influencers." If a title is well-optimized for high-end systems with impressive graphics and performance... That’s the ideal audience. Including benchmark data would elevate it further. These high-end users will showcase FPS stats, while others will research the game and possibly test their own older setups. If the title leverages multiple cores effectively and still performs well on fewer cores with reduced settings... The buzz will come from these premium players, while casual gamers can still participate.
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DakaanyGamer_
11-20-2016, 01:51 AM #17

I see your point somewhat. There are definitely many individuals with top-tier gaming rigs, often referred to as "influencers." If a title is well-optimized for high-end systems with impressive graphics and performance... That’s the ideal audience. Including benchmark data would elevate it further. These high-end users will showcase FPS stats, while others will research the game and possibly test their own older setups. If the title leverages multiple cores effectively and still performs well on fewer cores with reduced settings... The buzz will come from these premium players, while casual gamers can still participate.

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boher01
Junior Member
40
12-09-2016, 06:49 PM
#18
The primary reason many users switch to PC is the quicker upgrade path. Most don’t use kaby lake CPUs but are more likely to have high-end older models. If Ryzen captures 10% or more of the market by late 2017 or early 2018, it should be sufficient for developers to focus on multi-core optimization. Consider another angle: 90% of users don’t own SLI or crossfire setups, yet most games still provide solid scaling and a smooth experience up to two-way configurations—similar to the 6/8 core support already available on consoles, just needing implementation.
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boher01
12-09-2016, 06:49 PM #18

The primary reason many users switch to PC is the quicker upgrade path. Most don’t use kaby lake CPUs but are more likely to have high-end older models. If Ryzen captures 10% or more of the market by late 2017 or early 2018, it should be sufficient for developers to focus on multi-core optimization. Consider another angle: 90% of users don’t own SLI or crossfire setups, yet most games still provide solid scaling and a smooth experience up to two-way configurations—similar to the 6/8 core support already available on consoles, just needing implementation.

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EPIC_GT
Member
219
12-10-2016, 04:55 AM
#19
I believe the situation is already evolving in that direction. Many popular titles like Witcher 3, Battlefield 1, Rise of the Tomb Raider, Hitman, Overwatch, and others perform well with CPUs featuring more than four fast cores. We frequently discuss this on the forum, though sometimes with a bit of exaggeration. Given that these games can definitely improve with more than four cores, I assumed the original poster was referring to optimizing for systems with six or eight cores. It would be realistic to expect such high performance only on powerful processors like a 6-core Ryzen or Intel chip, where maintaining around 60 FPS is achievable. While I’m confident this trend will continue, attempting it now might be seen as a major failure if not properly optimized.
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EPIC_GT
12-10-2016, 04:55 AM #19

I believe the situation is already evolving in that direction. Many popular titles like Witcher 3, Battlefield 1, Rise of the Tomb Raider, Hitman, Overwatch, and others perform well with CPUs featuring more than four fast cores. We frequently discuss this on the forum, though sometimes with a bit of exaggeration. Given that these games can definitely improve with more than four cores, I assumed the original poster was referring to optimizing for systems with six or eight cores. It would be realistic to expect such high performance only on powerful processors like a 6-core Ryzen or Intel chip, where maintaining around 60 FPS is achievable. While I’m confident this trend will continue, attempting it now might be seen as a major failure if not properly optimized.

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Kapodistrias
Member
130
12-11-2016, 05:46 PM
#20
I don't locate the connection, but a tech site tested GTA V and Ashes of the Singularity on an Intel CPU profiler to observe thread usage on a 4C/8T chip. They noticed a peak pattern in GTA V where it usually runs up to four threads, but can reach eight. In contrast, Ashes of the Singularity consistently used eight threads. When comparing console and PC performance, it's important to remember consoles run on much less powerful chips. Both vehicles were designed to match or surpass lower-end CPUs like the Atom, not top-tier ones. Even with eight cores, they're all relatively weak. A strong single-core processor can often outperform multiple cores if it runs at full speed. For example, three tasks taking 1, 2, and 3 seconds on one core at 2.0 GHz would finish in 3 seconds on a quad-core at the same speed, but on a single core at 8.0 GHz they'd take just 1.5 seconds. This shows that experienced tasks are handled more efficiently by seasoned processors than by beginners. Therefore, it's possible the PS4 could utilize all eight cores, though its weak CPU might make it run GTA V twice as fast as a Core i7 in certain scenarios. Multi-threaded code remains challenging.
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Kapodistrias
12-11-2016, 05:46 PM #20

I don't locate the connection, but a tech site tested GTA V and Ashes of the Singularity on an Intel CPU profiler to observe thread usage on a 4C/8T chip. They noticed a peak pattern in GTA V where it usually runs up to four threads, but can reach eight. In contrast, Ashes of the Singularity consistently used eight threads. When comparing console and PC performance, it's important to remember consoles run on much less powerful chips. Both vehicles were designed to match or surpass lower-end CPUs like the Atom, not top-tier ones. Even with eight cores, they're all relatively weak. A strong single-core processor can often outperform multiple cores if it runs at full speed. For example, three tasks taking 1, 2, and 3 seconds on one core at 2.0 GHz would finish in 3 seconds on a quad-core at the same speed, but on a single core at 8.0 GHz they'd take just 1.5 seconds. This shows that experienced tasks are handled more efficiently by seasoned processors than by beginners. Therefore, it's possible the PS4 could utilize all eight cores, though its weak CPU might make it run GTA V twice as fast as a Core i7 in certain scenarios. Multi-threaded code remains challenging.

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