F5F Stay Refreshed Software PC Gaming Find a way to get Mad Max to respond to controller inputs outside of the main active window.

Find a way to get Mad Max to respond to controller inputs outside of the main active window.

Find a way to get Mad Max to respond to controller inputs outside of the main active window.

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ChickenPhoYou
Posting Freak
850
02-02-2026, 11:12 AM
#1
im running in boarderless windowed mode and ya I need this for multitasking reasons. iirc there was a way to force LA Noire to do this just wondering if I can do the same here.
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ChickenPhoYou
02-02-2026, 11:12 AM #1

im running in boarderless windowed mode and ya I need this for multitasking reasons. iirc there was a way to force LA Noire to do this just wondering if I can do the same here.

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Lizzi125
Member
57
02-03-2026, 06:18 AM
#2
Never imagined it could happen that way.
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Lizzi125
02-03-2026, 06:18 AM #2

Never imagined it could happen that way.

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abeniman
Junior Member
15
02-03-2026, 02:11 PM
#3
It seems you believe you can achieve this in GTA5, though it might be tricky. Actions like clicking out of the window can trigger unexpected changes, and in LA Noire it used to lock the camera unless done precisely, but it's still possible and works as expected.
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abeniman
02-03-2026, 02:11 PM #3

It seems you believe you can achieve this in GTA5, though it might be tricky. Actions like clicking out of the window can trigger unexpected changes, and in LA Noire it used to lock the camera unless done precisely, but it's still possible and works as expected.

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SkyInsane
Senior Member
718
02-24-2026, 11:14 AM
#4
Windows behavior and sending control signals to the main window suggest it's unlikely to function reliably across all games. I think a game could be designed to handle this, but so far I haven't heard of any supporting it. A clear example is VOiP, which can process microphone input and keyboard shortcuts even when not the active app. However, many games don’t even use Alt+Tab in windowed borderless mode, making proper support rare.
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SkyInsane
02-24-2026, 11:14 AM #4

Windows behavior and sending control signals to the main window suggest it's unlikely to function reliably across all games. I think a game could be designed to handle this, but so far I haven't heard of any supporting it. A clear example is VOiP, which can process microphone input and keyboard shortcuts even when not the active app. However, many games don’t even use Alt+Tab in windowed borderless mode, making proper support rare.

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Riven109
Member
230
02-25-2026, 09:32 PM
#5
I confirm you were able to achieve that by adjusting settings. The application didn’t originally support windowed mode, let alone boarderless. By tweaking parameters, enabling boarderless play, and using the -ignorefocus option, I managed to keep browsing Chrome while staying in the game without reopening LaNs. It was mostly a matter of manually forcing windowed behavior through some configuration.
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Riven109
02-25-2026, 09:32 PM #5

I confirm you were able to achieve that by adjusting settings. The application didn’t originally support windowed mode, let alone boarderless. By tweaking parameters, enabling boarderless play, and using the -ignorefocus option, I managed to keep browsing Chrome while staying in the game without reopening LaNs. It was mostly a matter of manually forcing windowed behavior through some configuration.

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ifktobias
Junior Member
19
02-26-2026, 03:58 AM
#6
This seems like a rare instance I've encountered before; it hasn't appeared in any prior records or discussions.
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ifktobias
02-26-2026, 03:58 AM #6

This seems like a rare instance I've encountered before; it hasn't appeared in any prior records or discussions.

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121
02-26-2026, 11:41 AM
#7
You can achieve this using PowerShell, iterate through window handles and employ SendKeys.
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the_true_benja
02-26-2026, 11:41 AM #7

You can achieve this using PowerShell, iterate through window handles and employ SendKeys.

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FirestarPlayz
Junior Member
17
02-26-2026, 06:03 PM
#8
It remains unchanged that each game needs active listening support through its controller device when not in use on Windows. My test with the borderless window aimed to highlight how many developers overlook basic PC settings. Probably the success with LA Noire was due to chance. The level of setup required suggests developers often neglect such features. Also, if GTA V handled it partially, it indicates the engine has code enabling this functionality. The fact that most titles ignore dual-screen setups implies devs don’t invest much effort in these kinds of options.
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FirestarPlayz
02-26-2026, 06:03 PM #8

It remains unchanged that each game needs active listening support through its controller device when not in use on Windows. My test with the borderless window aimed to highlight how many developers overlook basic PC settings. Probably the success with LA Noire was due to chance. The level of setup required suggests developers often neglect such features. Also, if GTA V handled it partially, it indicates the engine has code enabling this functionality. The fact that most titles ignore dual-screen setups implies devs don’t invest much effort in these kinds of options.