F5F Stay Refreshed Software PC Gaming Fallout 4 receiving full voice acting.

Fallout 4 receiving full voice acting.

Fallout 4 receiving full voice acting.

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Crimson_Ender
Member
149
01-02-2017, 01:33 AM
#11
Or maybe my mouth is sore. EA and Bioware...
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Crimson_Ender
01-02-2017, 01:33 AM #11

Or maybe my mouth is sore. EA and Bioware...

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LegoLover202
Junior Member
40
01-14-2017, 09:17 AM
#12
Your choices really shape the world and can lead to vastly different results. You do have genuine options here. If you're saying you won't harm civilians or commit such actions, that's a positive point. The game is based on stories, and you're playing as Geralt, who wouldn't engage in the kind of behavior seen in Bethesda titles.
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LegoLover202
01-14-2017, 09:17 AM #12

Your choices really shape the world and can lead to vastly different results. You do have genuine options here. If you're saying you won't harm civilians or commit such actions, that's a positive point. The game is based on stories, and you're playing as Geralt, who wouldn't engage in the kind of behavior seen in Bethesda titles.

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PnetoBR
Member
59
01-14-2017, 10:47 AM
#13
I received my copy on Steam with a $30 discount from GMG, that's great!
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PnetoBR
01-14-2017, 10:47 AM #13

I received my copy on Steam with a $30 discount from GMG, that's great!

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royalmo
Junior Member
45
01-16-2017, 11:34 AM
#14
In certain aspects... Your language and character traits remain fixed, which can be a challenge for immersion since I don’t identify as Geralt or typical gamer. Yet, I can appreciate the finer details you focus on—like Geralt’s choices mattering more than they seem in other games. It’s interesting how simple traits such as anger, passion, or curiosity can greatly boost immersion when you choose them freely.
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royalmo
01-16-2017, 11:34 AM #14

In certain aspects... Your language and character traits remain fixed, which can be a challenge for immersion since I don’t identify as Geralt or typical gamer. Yet, I can appreciate the finer details you focus on—like Geralt’s choices mattering more than they seem in other games. It’s interesting how simple traits such as anger, passion, or curiosity can greatly boost immersion when you choose them freely.

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Pinkgirl78659
Junior Member
3
01-19-2017, 07:15 AM
#15
The visuals affect the surroundings, the surroundings shape the experience, and this level of engagement influences how well the spoken words are received.
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Pinkgirl78659
01-19-2017, 07:15 AM #15

The visuals affect the surroundings, the surroundings shape the experience, and this level of engagement influences how well the spoken words are received.

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Kavenoke
Member
242
01-31-2017, 06:12 PM
#16
we wouldn't understand the quality of the game until it's released, but right now it's fine. it drops soon and I think many players will try it to see if the main character really works.
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Kavenoke
01-31-2017, 06:12 PM #16

we wouldn't understand the quality of the game until it's released, but right now it's fine. it drops soon and I think many players will try it to see if the main character really works.

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196
02-13-2017, 08:17 AM
#17
I don't feel the same way. I can play the game on any low or maximum settings, and I can assure you the voice acting will match exactly what you expect. For visuals, good lip movement and facial expressions are the only factors that really matter, and they'll be consistent everywhere. Plus, I won't see my face from first person, so that detail doesn't affect me.
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RasselLetsPlay
02-13-2017, 08:17 AM #17

I don't feel the same way. I can play the game on any low or maximum settings, and I can assure you the voice acting will match exactly what you expect. For visuals, good lip movement and facial expressions are the only factors that really matter, and they'll be consistent everywhere. Plus, I won't see my face from first person, so that detail doesn't affect me.

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victordub44
Member
216
02-20-2017, 07:59 PM
#18
I believe the soundtrack and sound effects play a major role in drawing players into a game's environment. The original Resident Evils for PlayStation stand out as a prime case, despite their awkward appearance and poor dialogue, the music and unsettling sound effects added depth and realism that few titles match.
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victordub44
02-20-2017, 07:59 PM #18

I believe the soundtrack and sound effects play a major role in drawing players into a game's environment. The original Resident Evils for PlayStation stand out as a prime case, despite their awkward appearance and poor dialogue, the music and unsettling sound effects added depth and realism that few titles match.

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_dauerzocker_
Member
73
02-20-2017, 11:19 PM
#19
He rarely shows his feelings, except with those near him. He tends to stay distant, but I understand your point.
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_dauerzocker_
02-20-2017, 11:19 PM #19

He rarely shows his feelings, except with those near him. He tends to stay distant, but I understand your point.

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Kryptic_x_vSmG
Junior Member
37
02-21-2017, 01:55 AM
#20
I dislike reading and just bypass it. Yes, I appreciate it being simplified and explained to me.
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Kryptic_x_vSmG
02-21-2017, 01:55 AM #20

I dislike reading and just bypass it. Yes, I appreciate it being simplified and explained to me.

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