F5F Stay Refreshed Software PC Gaming Explore a new way of watching content.

Explore a new way of watching content.

Explore a new way of watching content.

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kmurray
Member
222
03-09-2018, 11:20 PM
#1
Hey everyone, I’m sharing a concept I think could stand out. I’m passionate about computer hardware and building impressive setups—top-tier CPUs, GPUs, solid cooling, RGB lighting, high refresh rates. But my gaming experience isn’t what I’d call engaging; I’m more interested in visuals than playtime. What excites me is showcasing great graphics through a different lens.

Instead of playing games myself, I’d like to explore ways for others to experience them on their own systems. Imagine being able to watch someone play a title while seeing the hardware in action—rendered directly on the viewer’s device. This could involve game support for streaming formats or using add-ons that work outside the game engine.

For live streams, platforms like Twitch already let viewers interact with streamers. But this idea goes further: viewers could watch gameplay without controlling the game, perhaps through text chat and video feeds. The tech could handle rendering on the viewer’s hardware, making it possible to test performance or learn tips without owning the full title.

For multiplayer or team viewings, switching between players would open new revenue streams—like grassroots sponsorships. Streamers could earn more by offering premium experiences, and developers might reach broader audiences. Running native GPU-based streams could also let viewers adjust settings to their preference, whether they want competitive performance or a relaxed setup.

This concept isn’t about playing games for myself; it’s about sharing the hardware’s potential with others. If this sparks interest, maybe we can build something together. Otherwise, I’ll keep it as a thought for the future.
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kmurray
03-09-2018, 11:20 PM #1

Hey everyone, I’m sharing a concept I think could stand out. I’m passionate about computer hardware and building impressive setups—top-tier CPUs, GPUs, solid cooling, RGB lighting, high refresh rates. But my gaming experience isn’t what I’d call engaging; I’m more interested in visuals than playtime. What excites me is showcasing great graphics through a different lens.

Instead of playing games myself, I’d like to explore ways for others to experience them on their own systems. Imagine being able to watch someone play a title while seeing the hardware in action—rendered directly on the viewer’s device. This could involve game support for streaming formats or using add-ons that work outside the game engine.

For live streams, platforms like Twitch already let viewers interact with streamers. But this idea goes further: viewers could watch gameplay without controlling the game, perhaps through text chat and video feeds. The tech could handle rendering on the viewer’s hardware, making it possible to test performance or learn tips without owning the full title.

For multiplayer or team viewings, switching between players would open new revenue streams—like grassroots sponsorships. Streamers could earn more by offering premium experiences, and developers might reach broader audiences. Running native GPU-based streams could also let viewers adjust settings to their preference, whether they want competitive performance or a relaxed setup.

This concept isn’t about playing games for myself; it’s about sharing the hardware’s potential with others. If this sparks interest, maybe we can build something together. Otherwise, I’ll keep it as a thought for the future.

K
kolonelalex
Member
201
03-09-2018, 11:20 PM
#2
It seems like a trial version of a game paired with an in-game benchmark utility or a demo featuring an add-on script that walks through a level. You probably don’t need someone to step in and play it for you, as this would introduce too much lag.
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kolonelalex
03-09-2018, 11:20 PM #2

It seems like a trial version of a game paired with an in-game benchmark utility or a demo featuring an add-on script that walks through a level. You probably don’t need someone to step in and play it for you, as this would introduce too much lag.

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callumholmezy
Junior Member
9
03-09-2018, 11:20 PM
#3
The delay I didn’t expect to be significant—playing versus someone would require understanding their location, the equipment they’re using, and their movement direction. It might not have much impact, just a cool idea.
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callumholmezy
03-09-2018, 11:20 PM #3

The delay I didn’t expect to be significant—playing versus someone would require understanding their location, the equipment they’re using, and their movement direction. It might not have much impact, just a cool idea.

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Jennaspanda
Junior Member
19
03-09-2018, 11:20 PM
#4
It organizes competitive events where players battle for rankings and prizes, testing their skills in structured matches.
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Jennaspanda
03-09-2018, 11:20 PM #4

It organizes competitive events where players battle for rankings and prizes, testing their skills in structured matches.

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JoJoRageux
Member
153
03-09-2018, 11:20 PM
#5
Not sure about CS:GO mechanics but logging in and watching another player works. I’m considering speed limits—probably not a big problem now since decent internet is common worldwide. Streaming in 1080p or higher needs a stronger connection than just game data. Latency is an issue, but faster internet should help with rendering performance.
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JoJoRageux
03-09-2018, 11:20 PM #5

Not sure about CS:GO mechanics but logging in and watching another player works. I’m considering speed limits—probably not a big problem now since decent internet is common worldwide. Streaming in 1080p or higher needs a stronger connection than just game data. Latency is an issue, but faster internet should help with rendering performance.

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Fabista
Member
175
03-09-2018, 11:20 PM
#6
The method CS uses is somewhat unusual, yet it shares similarities with what you're explaining—it delivers content directly through an in-client stream, customized by your preferences, instead of being packaged into a video file. The main issue I notice with this strategy is the necessity to download multiple games, or even watch someone stream them in-engine, rather than viewing a video. This isn't feasible for most titles, particularly those outside the esports category.
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Fabista
03-09-2018, 11:20 PM #6

The method CS uses is somewhat unusual, yet it shares similarities with what you're explaining—it delivers content directly through an in-client stream, customized by your preferences, instead of being packaged into a video file. The main issue I notice with this strategy is the necessity to download multiple games, or even watch someone stream them in-engine, rather than viewing a video. This isn't feasible for most titles, particularly those outside the esports category.

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Abe_YouTube7
Member
125
03-09-2018, 11:20 PM
#7
You seem focused on viewing narratives or others experiencing the same story online. I believe local rendering for story rendering offers limited advantages compared to existing solutions in competitive titles like CSGO, Dota2 and Overwatch. Some games already support shared systems so you can observe players' actions in real time. Other single-player modes would need players to share their game for external viewing, which isn't ideal since monetization through ads is often unappealing. Paying per view wouldn’t be practical; instead, I’d value tools that enable automated playthroughs of story-driven games. There are compelling storylines in current titles, but access usually requires watching lets-play sessions, fan-made videos, or playing directly. I imagine paying a similar fee for curated, automated storytelling experiences would work best. If you prefer just visuals with subtle narrative touches—like music and effects without dialogue—demoscene projects could be worth exploring. These are optimized executables that deliver high performance for short digital art sequences.
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Abe_YouTube7
03-09-2018, 11:20 PM #7

You seem focused on viewing narratives or others experiencing the same story online. I believe local rendering for story rendering offers limited advantages compared to existing solutions in competitive titles like CSGO, Dota2 and Overwatch. Some games already support shared systems so you can observe players' actions in real time. Other single-player modes would need players to share their game for external viewing, which isn't ideal since monetization through ads is often unappealing. Paying per view wouldn’t be practical; instead, I’d value tools that enable automated playthroughs of story-driven games. There are compelling storylines in current titles, but access usually requires watching lets-play sessions, fan-made videos, or playing directly. I imagine paying a similar fee for curated, automated storytelling experiences would work best. If you prefer just visuals with subtle narrative touches—like music and effects without dialogue—demoscene projects could be worth exploring. These are optimized executables that deliver high performance for short digital art sequences.

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KingJaydxn
Member
240
03-09-2018, 11:20 PM
#8
Demoscene definitely has its strengths. The segments can be concise yet still meet high standards. Solid choice. I really enjoy old Amiga demos.
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KingJaydxn
03-09-2018, 11:20 PM #8

Demoscene definitely has its strengths. The segments can be concise yet still meet high standards. Solid choice. I really enjoy old Amiga demos.

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CaptKrazy
Member
234
03-09-2018, 11:20 PM
#9
I’ve been aware of them since 2007 (received a solid overview at my first Assembly LAN gathering). Try to bring them up as often as possible!
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CaptKrazy
03-09-2018, 11:20 PM #9

I’ve been aware of them since 2007 (received a solid overview at my first Assembly LAN gathering). Try to bring them up as often as possible!