F5F Stay Refreshed Software PC Gaming Explanation of why UEBS2 is so demanding

Explanation of why UEBS2 is so demanding

Explanation of why UEBS2 is so demanding

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xFyUZx
Member
158
05-21-2023, 02:47 AM
#1
I've just begun using UEBS2
https://store.steampowered.com/app/14687...mulator_2/
I'm curious about why the game feels so tough, especially with graphics that aren't top-notch. On one side, I realize performance problems can arise when handling millions of units, but I also see that not all units are always displayed. I don't get how a game could be using 15GB of VRAM at the lowest resolution while still running smoothly. Adjusting settings doesn't seem to help much. I think I moved from 15 to 18 frames per second when switching to ultra, and since my GPU is fully busy, it makes sense.
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xFyUZx
05-21-2023, 02:47 AM #1

I've just begun using UEBS2
https://store.steampowered.com/app/14687...mulator_2/
I'm curious about why the game feels so tough, especially with graphics that aren't top-notch. On one side, I realize performance problems can arise when handling millions of units, but I also see that not all units are always displayed. I don't get how a game could be using 15GB of VRAM at the lowest resolution while still running smoothly. Adjusting settings doesn't seem to help much. I think I moved from 15 to 18 frames per second when switching to ultra, and since my GPU is fully busy, it makes sense.

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Beutelwookie
Member
112
05-21-2023, 04:35 AM
#2
Is your processor operating at or exceeding 95% usage? That would indicate a bottleneck.
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Beutelwookie
05-21-2023, 04:35 AM #2

Is your processor operating at or exceeding 95% usage? That would indicate a bottleneck.

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Aleks12
Junior Member
16
05-21-2023, 08:06 AM
#3
Nope. The game is strictly 100% GPU limited. I understand the restriction, but I’m curious about why it relies so heavily on the GPU. Probably rendering every unit or handling damage calculations—hard to say for sure.
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Aleks12
05-21-2023, 08:06 AM #3

Nope. The game is strictly 100% GPU limited. I understand the restriction, but I’m curious about why it relies so heavily on the GPU. Probably rendering every unit or handling damage calculations—hard to say for sure.

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SlimeySkills
Member
52
05-21-2023, 11:18 AM
#4
Damage processing usually occurs on the CPU, but it's conceivable that GPU acceleration might be used more frequently now.
The issue could stem from a poorly optimized game. Possible causes include rendering with the GPU that isn't visible, overlapping enemies, high-poly models at all viewing distances, and excessive reliance on physics simulations.
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SlimeySkills
05-21-2023, 11:18 AM #4

Damage processing usually occurs on the CPU, but it's conceivable that GPU acceleration might be used more frequently now.
The issue could stem from a poorly optimized game. Possible causes include rendering with the GPU that isn't visible, overlapping enemies, high-poly models at all viewing distances, and excessive reliance on physics simulations.