Experiencing sluggish frame rates in Minecraft despite having a powerful computer.
Experiencing sluggish frame rates in Minecraft despite having a powerful computer.
I’m only utilizing the RLCRAFT modpack, OptiFine, and shaders, and I’m experiencing 30-40 frames per second. Without any mods, I get around 120-140 fps, which is disappointingly low considering my PC's hardware specifications; I’m unsure how to improve this further.
Seriously, reduce that to ten gigabytes. Ensure Windows maintains a minimum of eight gigabytes. If you have sixteen gigabytes of RAM, six to eight gigabytes should suffice. You generally don't require more than eight gigabytes. Even with a large mod pack (over 200) plus 128-bit shaders, allocating beyond eight gigabytes isn’t necessary.
I’m happy to offer further assistance, but my knowledge is limited due to years of struggling to consistently get this game functioning correctly. 😉
My graphics card has 8 gigabytes of VRAM.
I’m unsure how to address questions regarding detail settings; I don't believe there are varying shaders (such as 16-bit versions), and the shaders are installed using default configurations – I only use Sonic Ethers without altering any settings with them.
Switching from 10 gigabytes of RAM to 8 gigabytes didn’t significantly improve performance; my frame rate remains low, hovering around 80-90 frames per second but occasionally dropping below 60.
What are your thoughts on maximizing the utilization of my graphics card? I recall an instance in one game where memory usage was displayed, and I encountered performance issues when utilizing less than 3 gigabytes (despite having 8 gigabytes available), while increasing options to consume 4-5 gigabytes caused the graphics card to operate louder and maintain acceptable performance – this occurred with *Grand Theft Auto V*, as I recall.
Perhaps I should explore ways to encourage my graphics card to utilize more of its memory in Minecraft to enhance speed.
I’m uncertain about that particular aspect. I haven't previously adjusted GPU memory settings, even while utilizing a previous GTX460.
Regarding shaders, there is indeed an option to select detail levels, and this significantly impacts performance.
For instance, implementing one of the extremely demanding 4K realism modifications would likely result in very low frame rates – almost like watching a slideshow. 😉
One of my preferred texture packs is Sphax, also known as BD Craft.
https://bdcraft.net/community/releases-f...t7069.html
This page demonstrates that clicking the appropriate Minecraft version selects “512x,” which represents a high level of detail measured in "bits." This setting is unsuitable for older hardware. Individuals with less powerful computers might explore options like 256 bit, 128 bit, or 64 bit versions – each representing a lower level of detail, requiring less memory and processing power to render.
What shader did you employ? Could you provide a link?
Furthermore, as another person pointed out, what performance does the unaltered base game deliver?
Without any modifications or external shaders, how does it run?
Check out this incredible video showcasing a wild 4K texture pack.
Watch: https://www.youtube.com/watch?v=ekG2q_eYCAM
I utilize a 32-bit TEXTURE PACK, and the associated shaders are a separate variation – they lack adjustable detail levels per pixel.
Specifically, I’m employing these shaders: https://sonicether.com/seus/. My texture pack is: https://www.curseforge.com/minecraft/tex...ithful-32x.
Furthermore, I intend to use this modpack alongside the texture pack and shaders (referenced above): https://www.curseforge.com/minecraft/modpacks/rlcraft. However, combining these three elements yields significantly poor performance.
I considered the pair to be synonymous. My apologies.
Right, so you verified this using only the core application, excluding the additional three components, and that hasn’t negatively affected your system’s speed?
I consistently achieve around 200 frames per second when playing vanilla Minecraft, but my frame rate dramatically decreases when I move my mouse or navigate within the game. This high-to-low fluctuation occurs – reaching only 200 fps while stationary, yet plummeting to 80-90 fps with movement and occasionally experiencing brief freezes that drop framerates to 10-20 fps, which is perplexing.
It appears my PC isn’t well-suited for Minecraft; comparing it to Assassin's Creed Odyssey, I can comfortably run at highest graphics settings (excluding screen scaling) and maintain 90-100 fps, rarely dipping below 70. I suspect Minecraft isn’t a good fit for my hardware.
I recall reading two years ago that Minecraft primarily utilizes only one processor core. Perhaps this is the root of the problem? I have an eight-core processor, and its performance relies on evenly distributing workload across all cores. My older processor had better single-core performance (originally with four cores), allowing me to achieve 600-800 fps in Minecraft.
Is there a method to verify if this is the issue? And if it is, could I address it somehow?