F5F Stay Refreshed Software PC Gaming Exhausted from dealing with "PC ports"

Exhausted from dealing with "PC ports"

Exhausted from dealing with "PC ports"

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GreenLightFabi
Senior Member
696
07-22-2023, 12:20 PM
#11
I’m not really into those games, I haven’t heard much about them. I’ll definitely look into them later. StarCraft is something I’ve never really invested in, so I might want to explore it too.
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GreenLightFabi
07-22-2023, 12:20 PM #11

I’m not really into those games, I haven’t heard much about them. I’ll definitely look into them later. StarCraft is something I’ve never really invested in, so I might want to explore it too.

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TomyProd
Junior Member
34
07-28-2023, 10:13 PM
#12
Its because "PC" is not really a unified platform there is nobody to throw their weight around. We need valve/origin/gog or somebody to step up the plate and give incentives for developers to make PC a dedicated platform and not just something to port their game to. Sony and Microsoft have much tighter control and much more influence over developers
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TomyProd
07-28-2023, 10:13 PM #12

Its because "PC" is not really a unified platform there is nobody to throw their weight around. We need valve/origin/gog or somebody to step up the plate and give incentives for developers to make PC a dedicated platform and not just something to port their game to. Sony and Microsoft have much tighter control and much more influence over developers

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FieryDankTacos
Junior Member
29
08-03-2023, 06:35 PM
#13
I'm not a game developer, but I don't believe "port" has the same meaning you think. Moving it to PC after it was originally released for consoles would be similar to them first adapting it for PC then for consoles. The main differences are that PC requires more time to fine-tune optimizations (like adjusting graphics settings), and on PC, animations and physics need adjustments to function smoothly across various frame rates—not just at 30fps. While I understand your point, the issue isn't necessarily about being ported to PC, but rather some developers aren't prioritizing the PC audience enough to ensure proper performance.
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FieryDankTacos
08-03-2023, 06:35 PM #13

I'm not a game developer, but I don't believe "port" has the same meaning you think. Moving it to PC after it was originally released for consoles would be similar to them first adapting it for PC then for consoles. The main differences are that PC requires more time to fine-tune optimizations (like adjusting graphics settings), and on PC, animations and physics need adjustments to function smoothly across various frame rates—not just at 30fps. While I understand your point, the issue isn't necessarily about being ported to PC, but rather some developers aren't prioritizing the PC audience enough to ensure proper performance.

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lNa0
Member
239
08-03-2023, 07:57 PM
#14
It seems the current understanding of a port has shifted, especially with PC development and console releases. A modern port means the developer leaves the game untouched to achieve "PC" compatibility—like matching textures, simplifying settings, capping frame rates, etc. It’s annoying when you can’t properly release your work or when some titles lack mouse support at all.
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lNa0
08-03-2023, 07:57 PM #14

It seems the current understanding of a port has shifted, especially with PC development and console releases. A modern port means the developer leaves the game untouched to achieve "PC" compatibility—like matching textures, simplifying settings, capping frame rates, etc. It’s annoying when you can’t properly release your work or when some titles lack mouse support at all.

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ChloeET
Senior Member
736
08-04-2023, 04:45 AM
#15
Currently, Ubisoft Montreal is working on new projects and developments.
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ChloeET
08-04-2023, 04:45 AM #15

Currently, Ubisoft Montreal is working on new projects and developments.

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whymedudeman
Member
140
08-04-2023, 11:01 AM
#16
The reality is that consoles represent a significantly bigger market compared to PCs, especially when focusing on AAA titles. Take Ubisoft’s Q4 fiscal report as an example—PC accounts make up only around 24%. This explains the trend. While PS4 and Xbox One are excellent for PC gamers, newer consoles run on X86 architecture, unlike older RISC-based systems. This makes it much simpler for developers to transfer games between platforms, since performance should be more consistent across CPUs. As a result, we can expect improved multi-platform PC games in the future.
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whymedudeman
08-04-2023, 11:01 AM #16

The reality is that consoles represent a significantly bigger market compared to PCs, especially when focusing on AAA titles. Take Ubisoft’s Q4 fiscal report as an example—PC accounts make up only around 24%. This explains the trend. While PS4 and Xbox One are excellent for PC gamers, newer consoles run on X86 architecture, unlike older RISC-based systems. This makes it much simpler for developers to transfer games between platforms, since performance should be more consistent across CPUs. As a result, we can expect improved multi-platform PC games in the future.

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BraydenKerr14
Junior Member
17
08-11-2023, 07:07 AM
#17
You're correct, it really clarifies things. Building full-featured games for PC often feels more logical than porting to consoles. It seems like developers would prefer creating high-quality titles first, then adapting them for different platforms. The PC gaming scene is growing rapidly, and it makes sense they’re moving in that direction.
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BraydenKerr14
08-11-2023, 07:07 AM #17

You're correct, it really clarifies things. Building full-featured games for PC often feels more logical than porting to consoles. It seems like developers would prefer creating high-quality titles first, then adapting them for different platforms. The PC gaming scene is growing rapidly, and it makes sense they’re moving in that direction.

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