Essential equipment to execute suboptimally coded games efficiently
Essential equipment to execute suboptimally coded games efficiently
I'm eager to assemble a new PC for this year. A recurring issue has been my difficulty with early access or poorly optimized titles running smoothly. That's why I have this question: Are there any components I should think about that could boost my frame rate in such games? We're discussing titles known for memory issues and various bugs. My goal isn't just to improve frame rates here, but I've compiled a list of games I think are often poorly optimized from my perspective: VRChat, DayZ, PUBG, Arma 2, Arma 3, ARK: Survival Evolved, The Forest Dirt Rally in VR, plus several early access indie titles.
What financial range are you considering? Some solid processors include: low-end R3 3100 i3 10100, R3 3300x Mid R5 3600 i5 10600K, i5 10600KF, high-end R7 3700 R9 3900x i9 10900k used, E3-1620v1-3, E5-2620v1-3, E5-2670v1-2, R7 2700 i7 8700k (same as 9900k) i9 9900K (if you have a z370-z390 board and it's found at a good price), and for ARK the game runs best on a Titan RTX with over 30 FPS. It’s enjoyable but the development team seems lacking in quality.
Can't handle a poorly optimized game well. You might see a bit more quality, but you'll always pay more than needed for the performance you need, and it won't truly meet your expectations.
You need a NASA computer to run poorly optimized games smoothly
It’s clear from the memo that performance is generally improved overall. Mostly it depends on whether the GPU or CPU is more critical for the game (especially in its poorly optimized version). I see what you mean—it’s a poor value from a cost perspective.
I understand this discussion is from the past, but it raises a thoughtful point. Games rely on computers, aren’t they? Consoles function as specialized computing devices, while desktops can handle gaming tasks and more. The issue then becomes why some titles are released in a "poorly optimized" version. It’s not as if developers built them on basic hardware like a microwave—so it’s hard to run them smoothly on modern systems. Many games aren’t designed for broad compatibility, which limits their performance on current hardware. This affects whether they can deliver smooth gameplay or high frame rates on the leading GPUs. Are you interpreting this correctly? What drives these performance limitations?