F5F Stay Refreshed Software PC Gaming Error encountered during late-game progression in Civ 6 due to access violation.

Error encountered during late-game progression in Civ 6 due to access violation.

Error encountered during late-game progression in Civ 6 due to access violation.

C
croninj
Junior Member
22
12-19-2016, 11:50 PM
#1
I've been encountering this bothersome issue with nearly every late-game crash I've experienced while playing Civ 6 using the Yet (not) Another Map Pack mod on a large-scale map, along with some other maps at higher graphics settings. Oddly enough, the problem still occurs occasionally even when all mods are turned off. It seems to be fixable by zooming in on empty ocean or desert areas and ending your turn, though this hasn't resolved it completely for me. Some players have managed to resolve the issue by switching from Direct X 11 to 12, but it hasn't worked for me. I've been monitoring CPU, GPU, RAM, and VRAM usage, and even with maximum graphics settings, my system smoothly runs the game without exceeding 60% utilization during crashes. All other games function normally, including more demanding titles like Halo Infinite. Interestingly, I faced the same problem on my older prebuilt Corsair One i160. Anyone can help clarify what might be causing this?
C
croninj
12-19-2016, 11:50 PM #1

I've been encountering this bothersome issue with nearly every late-game crash I've experienced while playing Civ 6 using the Yet (not) Another Map Pack mod on a large-scale map, along with some other maps at higher graphics settings. Oddly enough, the problem still occurs occasionally even when all mods are turned off. It seems to be fixable by zooming in on empty ocean or desert areas and ending your turn, though this hasn't resolved it completely for me. Some players have managed to resolve the issue by switching from Direct X 11 to 12, but it hasn't worked for me. I've been monitoring CPU, GPU, RAM, and VRAM usage, and even with maximum graphics settings, my system smoothly runs the game without exceeding 60% utilization during crashes. All other games function normally, including more demanding titles like Halo Infinite. Interestingly, I faced the same problem on my older prebuilt Corsair One i160. Anyone can help clarify what might be causing this?

L
Link7v
Junior Member
5
12-29-2016, 10:40 AM
#2
Civ VI has been in a shaky, inconsistent condition since the April patch and Firaxis appears to be pulling back support. To prevent issues, consider playing on smaller maps. The standard game options seem to work well without problems.
L
Link7v
12-29-2016, 10:40 AM #2

Civ VI has been in a shaky, inconsistent condition since the April patch and Firaxis appears to be pulling back support. To prevent issues, consider playing on smaller maps. The standard game options seem to work well without problems.

M
Mionee
Junior Member
6
12-29-2016, 11:52 AM
#3
It's disappointing, though I thought it might be different. Focusing on oceans and deserts has been effective, so I'll continue that approach.
M
Mionee
12-29-2016, 11:52 AM #3

It's disappointing, though I thought it might be different. Focusing on oceans and deserts has been effective, so I'll continue that approach.

L
libby360
Junior Member
18
01-05-2017, 01:19 PM
#4
It's true, Civ 6 isn't working well, and I felt the same way.
L
libby360
01-05-2017, 01:19 PM #4

It's true, Civ 6 isn't working well, and I felt the same way.

J
JosPay12
Member
183
01-24-2017, 12:40 AM
#5
After reviewing crash logs in Windows Event Viewer over the past months, it appears the main problem is RAM leakage due to Civ 6's outdated launcher. Noticing more instability since the new launcher was introduced a few years ago, I realized Windows' built-in leakage prevention may force the game to close instead of letting it use memory. Following advice from a Reddit post, I disabled the launcher using launch options, which helped stabilize things. An article about disabling Windows' program-blocking feature also came up, but it seemed unnecessary.
J
JosPay12
01-24-2017, 12:40 AM #5

After reviewing crash logs in Windows Event Viewer over the past months, it appears the main problem is RAM leakage due to Civ 6's outdated launcher. Noticing more instability since the new launcher was introduced a few years ago, I realized Windows' built-in leakage prevention may force the game to close instead of letting it use memory. Following advice from a Reddit post, I disabled the launcher using launch options, which helped stabilize things. An article about disabling Windows' program-blocking feature also came up, but it seemed unnecessary.