Endeavor is now available for purchase (Star Citizen discussion).
Endeavor is now available for purchase (Star Citizen discussion).
Players cannot and will not perform manufacturing tasks. This statement comes from Chris Roberts and several developers. The manufacturing we offer is referred to as the workshop, where you can modify and refine existing parts for better performance or specialization. Currently, this is the sole ship that supports such modifications. Beyond that, the only technical involvement in manufacturing is through controlling an NPC assembly line, similar to managing a city or factory in supervising mode. @ rentaspoon The goal of the hope class is to use a red cutlass as an ambulance. You also set it up as a spawn point for yourself and others, especially in areas lacking nearby spaceports or docks. I don’t believe either of you are considering the ships in context.
In my situation I’m not concerned with the options the ship offers; I focus more on personal use cases. Right now, this ship doesn’t meet those needs as they exist. I overlooked the NPC aspect Chris mentioned, but I’m still confused about how my expectations differ from what he described. It could be that I missed something or he didn’t explain it clearly.
I kept an eye on manufacturing and its related changes. I was interested in how components were altered and what was happening in production. If these aspects align with your expectations, we can better connect the ideas. My priority has been maintaining control over the core systems, focusing on ownership and essential operations. I have a solid grasp of the subject but don’t always absorb every detail.
In short, the process is like in EvE online—refine or sell ore into minerals, then use those minerals to craft components and sell them to make equipment. Profit comes from undercutting market prices and sharing gains if no buyers exist. This approach feels repetitive compared to more dynamic games. Also, some pledge packs include blueprints for ships, which makes me think it’s similar to Eve online. If those blueprints aren’t meant for crafting, what are they for?
@ CatCloud Mining offers refining and shipping services for materials. Component creation for modules, weapons, etc., is handled solely by NPCs, which are referred to as production nodes. Even if players acquire a production node, all activities remain the responsibility of the hired workforce. Players must cover wages, procure raw materials, and manage employee needs such as housing or entertainment to maintain morale. These operations function like a workshop or company simulation. After manufacturing, players can customize equipment, improving performance or adding specialized features. End products may become unique items sellable at a premium, as confirmed by CR. Laboratory work, like the one in the supercollider, or spaces such as hangars with proper gear, enable this process. In summary, you mine, refine, ship, and hand finished goods to NPCs for final production, then fine-tune them for your needs. Regarding the system, it’s important to note that BPOs dominate due to monopolistic control by large corporations or wealthy players after release, limiting player influence. This imbalance is likely intentional, possibly tied to future features or insurance systems. With pledges no longer in place, this aspect may have been adjusted or discarded, potentially reshaped into another mechanic.
When I receive my supercollider, feel free to experiment with it before acquiring one of your own (when available in the PU). Also, would you consider having an extra person on your Orion at times? I’m interested in trying out various mining positions. On another point, they intend to unlock stations for people to compete over and manage. Just like the Idris, supercarriers, and corvettes, it will essentially be a corporate-level asset.
It's a vessel you reside in. Never in the front lines, consistently positioned at the rear.