F5F Stay Refreshed Software PC Gaming Effect of gold fish bowls in design and psychology

Effect of gold fish bowls in design and psychology

Effect of gold fish bowls in design and psychology

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Sukibooki
Member
204
09-04-2023, 10:13 AM
#1
The phenomenon you're describing is related to how visual perception changes with field of view. As the viewing angle widens, objects seem larger at the edges compared to the center. This effect tends to intensify when the screen's perspective is altered. There are ongoing efforts in display technology and image processing to minimize such distortions and improve uniformity across the entire screen.
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Sukibooki
09-04-2023, 10:13 AM #1

The phenomenon you're describing is related to how visual perception changes with field of view. As the viewing angle widens, objects seem larger at the edges compared to the center. This effect tends to intensify when the screen's perspective is altered. There are ongoing efforts in display technology and image processing to minimize such distortions and improve uniformity across the entire screen.

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MindlessTree
Junior Member
48
09-04-2023, 12:07 PM
#2
In many games FOV is merely a feature for show. For instance, in the BF series it's just adjusting the camera distance, not expanding or shrinking the view. I haven’t felt the impact you mentioned. Could you provide an example?
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MindlessTree
09-04-2023, 12:07 PM #2

In many games FOV is merely a feature for show. For instance, in the BF series it's just adjusting the camera distance, not expanding or shrinking the view. I haven’t felt the impact you mentioned. Could you provide an example?

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MECrageman
Member
180
09-05-2023, 01:23 PM
#3
The phenomenon you're referring to usually happens because of the field of view your games are configured to use. You typically encounter it only when you exceed the standard settings or adjust it manually beyond the suggested limits. Avoid extreme FOV values in games, and you should be fine. Are you using a dual-monitor setup? That could explain why developers include this feature to improve peripheral vision on such configurations (for example, in Battlefield 4).
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MECrageman
09-05-2023, 01:23 PM #3

The phenomenon you're referring to usually happens because of the field of view your games are configured to use. You typically encounter it only when you exceed the standard settings or adjust it manually beyond the suggested limits. Avoid extreme FOV values in games, and you should be fine. Are you using a dual-monitor setup? That could explain why developers include this feature to improve peripheral vision on such configurations (for example, in Battlefield 4).

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Sunahh
Posting Freak
863
09-05-2023, 03:43 PM
#4
The noticeable stretching at the edges when viewing from wide angles comes from how the 3D environment is projected onto a flat screen. When you focus on the center, the corners appear accurate. The distortion becomes apparent only when you stare directly at something. This issue isn’t officially named in gaming, but it might be called rectilinear distortion in photography. If developers adjust it so everything remains consistent no matter where you look, the image would look off when viewed indirectly. Correcting it usually depends on the developer’s choice, though some modification tools could help. Adjusting for this would shrink the display edges, so wider rendering might be necessary. A cylindrical projection could improve how wide screens are handled.
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Sunahh
09-05-2023, 03:43 PM #4

The noticeable stretching at the edges when viewing from wide angles comes from how the 3D environment is projected onto a flat screen. When you focus on the center, the corners appear accurate. The distortion becomes apparent only when you stare directly at something. This issue isn’t officially named in gaming, but it might be called rectilinear distortion in photography. If developers adjust it so everything remains consistent no matter where you look, the image would look off when viewed indirectly. Correcting it usually depends on the developer’s choice, though some modification tools could help. Adjusting for this would shrink the display edges, so wider rendering might be necessary. A cylindrical projection could improve how wide screens are handled.

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iLuvKlaus
Member
68
09-05-2023, 05:38 PM
#5
In every game, grab an item in the corner of the screen, check its size, then shift it to the center—it becomes much smaller. Cool, right? That’s a great way to explain it!
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iLuvKlaus
09-05-2023, 05:38 PM #5

In every game, grab an item in the corner of the screen, check its size, then shift it to the center—it becomes much smaller. Cool, right? That’s a great way to explain it!