F5F Stay Refreshed Software PC Gaming Early version of Roller Coaster Tycoon World release

Early version of Roller Coaster Tycoon World release

Early version of Roller Coaster Tycoon World release

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SillyDragon
Senior Member
586
02-26-2020, 09:20 PM
#1
SOO, I've been testing the RCTW early beta for about two hours. It looks pretty solid overall, but there are still plenty of issues that need fixing. There are numerous glitches and bugs, plus a lot of clipping problems. I’ll start with the most critical feature—the coaster editor. It’s prone to crashes and glitches, but it functions. I’ve created around 12 rides so far, each one intricate and compact. The coaster builder is more advanced than previous RCT games; it demands skill, careful planning, and patience. You can’t just press a button and expect the ride to move exactly where you want. You need to think through your moves carefully. A ride won’t handle a 90-degree turn at 100 mph—just use common sense when designing. The scenery is decent, but the trees look poor from a distance, and the pathways have awkward angles. Fences are broken, and benches sometimes malfunction. The path editor works fine, though it needs a grid option. People are retarded—they sometimes circle endlessly or walk high above the tracks, and occasionally they just ignore the roller coaster altogether. And their eyes... it’s a mess. The RAM usage is high; the game actually takes up 12GB, while its size is only 2GB. Overall, it’s not terrible—it’s buggy and crashes often due to errors. If they added a grid feature, better controls, and fixed the RAM issues, I’d be happy. Honestly, it could improve a lot from now on. *note, I’m a bit tipsy and have added, don’t judge Behemoth At Canada’s Wonderland, Made In Roller Coaster Tycoon World.*
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SillyDragon
02-26-2020, 09:20 PM #1

SOO, I've been testing the RCTW early beta for about two hours. It looks pretty solid overall, but there are still plenty of issues that need fixing. There are numerous glitches and bugs, plus a lot of clipping problems. I’ll start with the most critical feature—the coaster editor. It’s prone to crashes and glitches, but it functions. I’ve created around 12 rides so far, each one intricate and compact. The coaster builder is more advanced than previous RCT games; it demands skill, careful planning, and patience. You can’t just press a button and expect the ride to move exactly where you want. You need to think through your moves carefully. A ride won’t handle a 90-degree turn at 100 mph—just use common sense when designing. The scenery is decent, but the trees look poor from a distance, and the pathways have awkward angles. Fences are broken, and benches sometimes malfunction. The path editor works fine, though it needs a grid option. People are retarded—they sometimes circle endlessly or walk high above the tracks, and occasionally they just ignore the roller coaster altogether. And their eyes... it’s a mess. The RAM usage is high; the game actually takes up 12GB, while its size is only 2GB. Overall, it’s not terrible—it’s buggy and crashes often due to errors. If they added a grid feature, better controls, and fixed the RAM issues, I’d be happy. Honestly, it could improve a lot from now on. *note, I’m a bit tipsy and have added, don’t judge Behemoth At Canada’s Wonderland, Made In Roller Coaster Tycoon World.*

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lokapso_SP
Member
77
02-26-2020, 09:20 PM
#2
This game resembles a version of Unturned.
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lokapso_SP
02-26-2020, 09:20 PM #2

This game resembles a version of Unturned.

K
Kush_PotHead
Member
125
02-26-2020, 09:20 PM
#3
This game appears stunning considering its simplicity.
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Kush_PotHead
02-26-2020, 09:20 PM #3

This game appears stunning considering its simplicity.

R
RustyK
Member
129
02-26-2020, 09:20 PM
#4
It's still in the early testing phase. It seems like it has a lot of potential once it's officially available to players.
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RustyK
02-26-2020, 09:20 PM #4

It's still in the early testing phase. It seems like it has a lot of potential once it's officially available to players.

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PLRHeitor
Junior Member
47
02-26-2020, 09:20 PM
#5
Will the new shiny graphics increase my affection more than the previous versions? The chances are unlikely, though if they enhance gameplay and let me relax with the staff and guests...
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PLRHeitor
02-26-2020, 09:20 PM #5

Will the new shiny graphics increase my affection more than the previous versions? The chances are unlikely, though if they enhance gameplay and let me relax with the staff and guests...

G
Gehrom
Junior Member
5
02-26-2020, 09:21 PM
#6
RCT is one of my favorite things ever. I spent countless sleepless nights playing these games.
G
Gehrom
02-26-2020, 09:21 PM #6

RCT is one of my favorite things ever. I spent countless sleepless nights playing these games.

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lopezcorrea7
Junior Member
35
02-26-2020, 09:21 PM
#7
Hey there!
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lopezcorrea7
02-26-2020, 09:21 PM #7

Hey there!

I
icemath63
Member
79
02-26-2020, 09:21 PM
#8
Additionally, there are no choices available in the beta version. What you observe is essentially the default low graphics configuration. There’s no method to adjust the visual settings.
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icemath63
02-26-2020, 09:21 PM #8

Additionally, there are no choices available in the beta version. What you observe is essentially the default low graphics configuration. There’s no method to adjust the visual settings.

H
henster12345
Member
71
02-26-2020, 09:21 PM
#9
It operates on your rig by processing data locally, ensuring faster performance and reduced dependency on external servers.
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henster12345
02-26-2020, 09:21 PM #9

It operates on your rig by processing data locally, ensuring faster performance and reduced dependency on external servers.

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xXJaseiXx
Member
74
02-26-2020, 09:21 PM
#10
I'm not sure about the quality with v-sync, but I don't experience FPS drops. It would be nice to have a way to increase mesh distance. Zooming out makes everything feel too soft.
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xXJaseiXx
02-26-2020, 09:21 PM #10

I'm not sure about the quality with v-sync, but I don't experience FPS drops. It would be nice to have a way to increase mesh distance. Zooming out makes everything feel too soft.

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