EA stopped releasing their MOBA title "Dawngate".
EA stopped releasing their MOBA title "Dawngate".
Many titles fall under the Action RTS/MOBA/Battle Arena category, often grouped together. Some share similarities with DotA 2 and League of Legends, while others resemble LoL or HotS universes. There are also games like Smite, Strife, Infinite Crisis, Bloodline Champions, and various ARTS/MOBAs. Several titles blend flash mechanics with these styles. It seems EA recognizes the oversaturation and may have decided to cut funding. The concern is that the direction shifted away from their original vision, making it hard for any single developer to compete against the established giants. People widely criticize these games, and it’s unclear what makes a game stand out in such a crowded space.
We've been developing this for nearly two years; it's time to stop if we want to keep up with expectations. We need to stick to the reputation of our hastily released titles, just like before.
If a MOBA ever matches the scale of Dota 2 or League of Legends, I'd be quite taken aback. The only other MOBA gaining attention for me is Smite, which offers a completely different experience. ForsakenLive has a point—businesses should focus on creating unique concepts rather than replicating existing titles.
Don't forget Smite, it blew up recently and it's amazing and it's coming to consoles so it might blow up even more. Diamond LoL player here. Smite is nuts. So much action
This style of game demands significant time commitment, with each match lasting roughly 100 characters. As a result, one title can easily consume all a player's focus and energy. It’s uncommon for a single individual to engage in more than one such game, let alone three. Therefore, we assume each person selects just one title. For that to work, the game must offer a strong hook to attract attention. DotA set the standard, DotA 2 followed closely, League of Legends led with its early dominance, and Smite introduced third-person play plus effective marketing through partnerships with YouTubers and streamers. After these three, there might be more options, but it’s wise to keep expectations realistic. Personally, I believe Infinite Crisis could fill the gap, though playing as Batman didn’t provide enough incentive for others to join.
Some people thought MMOs and WoW were similar in that they demanded players invest heavily due to costs and time, yet others managed to develop both successfully and achieve decent results. I find the mindset of dismissing MMOs entirely—except for possible exceptions—unappealing. Whether it’s more mobas or fewer: if you have the chance, try Blizzard and consider giving it a shot.
The reason Blizzard receives a favorable treatment stems from my strong desire to engage in argument. Their WoW universe offers an enticing experience for many players who appreciate games rooted in that world. If a new title isn't tied to a solid, recognized property or introduces something notably different (such as Smite), its potential for success becomes very uncertain.
There could be some valid concerns with the large audience, but for me it didn’t hold up. A well-managed environment from a trusted firm isn’t always sufficient justification: check out SWTOR.