Dying light and VRAM are technical aspects often discussed in graphics and gaming contexts.
Dying light and VRAM are technical aspects often discussed in graphics and gaming contexts.
I notice a frequent claim about Dying Light requiring around 3.5GB of VRAM, but most references seem based on tests with 4GB GPUs. Do you know if there are solid benchmarks comparing usage across different GPU sizes and settings? I’ve heard some reports suggesting over 4.5GB for a 6GB card, while others—including my own—see much lower numbers with smaller cards. In my experience using an R9 270X with high settings, I logged roughly 1700–1800MB under MSI Afterburner. That’s interesting since the monitor resolution is 1600x900; I’m curious how much usage would jump if you increased the resolution. It would be useful to see more consistent data for comparison.
I was hitting my 3GB limit on the maximum settings and half render distance, using a 2560x1440 resolution. At that setting, I could see it easily exceed 3GB at that resolution. Lowering shadows from very high to high VRAM usage reduced the drop by about 250MB.
I have maximum settings, 1080p resolution, no motion blur, 50% view distance, and it stays around 3.5GB. The game would lag when I tried to enter a cut scene quickly. Lowering the view distance fixed the VRAM issue, bringing it down to about 3GB now.
It looks like you're experiencing high usage around 3.7GB with 1440P, while your friend's R0R9 290 uses about 3.4-3.5GB at 1080P.