F5F Stay Refreshed Software PC Gaming DX12 and Vulkan are essential moving forward.

DX12 and Vulkan are essential moving forward.

DX12 and Vulkan are essential moving forward.

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OMGitsDAFFA
Junior Member
21
12-20-2017, 08:39 PM
#11
Using Vulkan offers more flexibility since it supports a wider range of platforms beyond just Windows, and it doesn't favor any particular system like DirectX.
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OMGitsDAFFA
12-20-2017, 08:39 PM #11

Using Vulkan offers more flexibility since it supports a wider range of platforms beyond just Windows, and it doesn't favor any particular system like DirectX.

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applejack0205
Member
56
12-22-2017, 01:06 PM
#12
Yes, it works when you're using the Xbox One.
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applejack0205
12-22-2017, 01:06 PM #12

Yes, it works when you're using the Xbox One.

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Sheikrik
Senior Member
441
12-24-2017, 02:15 AM
#13
Also as a comparison, since I'm not a graphics developer but still work with software, DX11 and OGL simplify many tasks for developers at the expense of speed. DX12 and Vulkan offer greater control over presentation, but require a deeper understanding. If this applies, then DX11 and OGL are similar to higher-level languages such as Swift, C#, and Python—they provide many tools for easier app development but may not match the performance of lower-level options like C. C delivers exceptional speed, though it demands a solid grasp to use properly.
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Sheikrik
12-24-2017, 02:15 AM #13

Also as a comparison, since I'm not a graphics developer but still work with software, DX11 and OGL simplify many tasks for developers at the expense of speed. DX12 and Vulkan offer greater control over presentation, but require a deeper understanding. If this applies, then DX11 and OGL are similar to higher-level languages such as Swift, C#, and Python—they provide many tools for easier app development but may not match the performance of lower-level options like C. C delivers exceptional speed, though it demands a solid grasp to use properly.

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DxDmaster00
Member
226
12-24-2017, 04:20 AM
#14
Sony also doesn't back Vulkan officially. The PS4 employs two internal APIs called GNM and GNMX, one for low-level and another for high-level functions. Using GNMX is quite similar to Direct3D 11.
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DxDmaster00
12-24-2017, 04:20 AM #14

Sony also doesn't back Vulkan officially. The PS4 employs two internal APIs called GNM and GNMX, one for low-level and another for high-level functions. Using GNMX is quite similar to Direct3D 11.

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EnderSponge_
Member
225
12-24-2017, 01:09 PM
#15
Mostly the budget models show improvement when using DX12 or Vulcan in games. Particularly those with less powerful CPUs.
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EnderSponge_
12-24-2017, 01:09 PM #15

Mostly the budget models show improvement when using DX12 or Vulcan in games. Particularly those with less powerful CPUs.

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Jonetei
Junior Member
2
12-26-2017, 01:25 PM
#16
Games are long-term initiatives, yet game engines often remain functional for more than a decade when properly maintained. For the telltale engine, support for DX12 can last over ten years. However, if they stop updating it, compatibility with DX12 may disappear. Directx12 was launched just over two years ago, and it took considerable time for Nvidia and AMD to adopt it across various GPUs due to its backward compatibility. This creates a tight timeline for game development. Additionally, DX12 is exclusive to Windows 10, which currently holds around 35% of the market compared to Windows 7’s over 40%. This suggests they might be missing out on potential revenue by restricting games to DX12 only now. Therefore, Vulkan could be a more viable alternative, as it supports multiple platforms including Windows 7, Linux, Mac, and possibly Android.
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Jonetei
12-26-2017, 01:25 PM #16

Games are long-term initiatives, yet game engines often remain functional for more than a decade when properly maintained. For the telltale engine, support for DX12 can last over ten years. However, if they stop updating it, compatibility with DX12 may disappear. Directx12 was launched just over two years ago, and it took considerable time for Nvidia and AMD to adopt it across various GPUs due to its backward compatibility. This creates a tight timeline for game development. Additionally, DX12 is exclusive to Windows 10, which currently holds around 35% of the market compared to Windows 7’s over 40%. This suggests they might be missing out on potential revenue by restricting games to DX12 only now. Therefore, Vulkan could be a more viable alternative, as it supports multiple platforms including Windows 7, Linux, Mac, and possibly Android.

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Hiudy
Member
90
12-26-2017, 04:08 PM
#17
OSX doesn't accept it directly. You need to rely on a compatibility layer.
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Hiudy
12-26-2017, 04:08 PM #17

OSX doesn't accept it directly. You need to rely on a compatibility layer.

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Zikblackniggg
Member
145
12-31-2017, 03:35 AM
#18
When you want to develop a completely new engine for a specific part of what the engine can do, you're making a mistake. You also don't need to start from scratch to back up DX12 support. Creating "create_box_dx11", "create_box_dx12", and "create_box_vk" is also incorrect.
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Zikblackniggg
12-31-2017, 03:35 AM #18

When you want to develop a completely new engine for a specific part of what the engine can do, you're making a mistake. You also don't need to start from scratch to back up DX12 support. Creating "create_box_dx11", "create_box_dx12", and "create_box_vk" is also incorrect.

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C00lb0y
Member
218
12-31-2017, 06:20 AM
#19
Recent updates to DX11 and DX12 don't clearly show the difference, likely due to more optimization. Vulkan excels at utilizing multiple cores, which is evident in games like Doom where performance drops significantly even at higher settings. I haven't noticed any DX11 game matching its thread management capabilities.
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C00lb0y
12-31-2017, 06:20 AM #19

Recent updates to DX11 and DX12 don't clearly show the difference, likely due to more optimization. Vulkan excels at utilizing multiple cores, which is evident in games like Doom where performance drops significantly even at higher settings. I haven't noticed any DX11 game matching its thread management capabilities.

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alerabbit
Posting Freak
840
12-31-2017, 11:53 AM
#20
Microsoft should simply adapt rather than push for change, just like Apple and Metal.
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alerabbit
12-31-2017, 11:53 AM #20

Microsoft should simply adapt rather than push for change, just like Apple and Metal.

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