DX11 vs DX12 Please Explain This
DX11 vs DX12 Please Explain This
DX12 aims to optimize performance by fully utilizing all available CPU cores and maintaining high GPU utilization, even under heavy load. This setup can reduce strain on the processor while keeping the graphics card busy, leading to smoother gameplay compared to DX11, which tends to limit core usage and keep the GPU less engaged. Your system with a GTX 1070 should handle this configuration well, especially with the specified specs.
Each version appears to differ, typically based on a game-by-game approach rather than a fixed standard. It's often better to test what works best for each situation. Battlefield V DX11 stands out since DX12 was integrated, showing performance similar to other titles—though not necessarily aligned with its intended design. Limitations in multithreading or engine constraints can affect load distribution, making it hard to generalize across games.
However all my cores are running at full capacity on DX12 compared to DX11. Is this beneficial or problematic since I don’t want my CPU or motherboard overheating? Additionally, what does "100%" actually signify? As a streamer with just one PC for gaming and streaming, I rely on my GPU as the primary source, not the CPU. Does this 100% indicate that every single core is now fully dedicated to the game, leaving nothing else to operate on my system because the entire CPU is exclusively focused on the game?