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Doom and the Players: My Take on Game Player Bases

Doom and the Players: My Take on Game Player Bases

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ASAAD_3D
Member
199
07-30-2020, 04:41 PM
#11
I understand perfectly. Bill Cosby claimed the main reason for failure is trying to satisfy everyone, which isn't realistic. You can't satisfy all your audience at once; doing one thing might upset most of them. Switching tactics could alienate a larger portion. I'm curious when people will finally wake up and see this clearly. Oh right—nobody cares!
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ASAAD_3D
07-30-2020, 04:41 PM #11

I understand perfectly. Bill Cosby claimed the main reason for failure is trying to satisfy everyone, which isn't realistic. You can't satisfy all your audience at once; doing one thing might upset most of them. Switching tactics could alienate a larger portion. I'm curious when people will finally wake up and see this clearly. Oh right—nobody cares!

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hugobd2004
Member
54
07-30-2020, 04:41 PM
#12
I understand the developers' intentions and find the game enjoyable for a short time. However, once things get going, it becomes monotonous. It seems they often aim to satisfy everyone, which can lead to dissatisfaction. While I don’t believe the issues are as severe as some reviews suggest, I still think it lacks excitement.
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hugobd2004
07-30-2020, 04:41 PM #12

I understand the developers' intentions and find the game enjoyable for a short time. However, once things get going, it becomes monotonous. It seems they often aim to satisfy everyone, which can lead to dissatisfaction. While I don’t believe the issues are as severe as some reviews suggest, I still think it lacks excitement.

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ReborntoKill
Posting Freak
821
07-30-2020, 04:41 PM
#13
I completely understand this perspective. Recently, I've noticed a lot of negativity everywhere—just complaints and frustration. It feels like nothing is ever good enough for anyone. People seem to jump on trends and criticize things they don't fully grasp, such as Fallout 4 and its engine issues. It's clear that people always want more, and it seems there will never be enough... Well, at least I'm enjoying Doom and ready to take on the challenges!
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ReborntoKill
07-30-2020, 04:41 PM #13

I completely understand this perspective. Recently, I've noticed a lot of negativity everywhere—just complaints and frustration. It feels like nothing is ever good enough for anyone. People seem to jump on trends and criticize things they don't fully grasp, such as Fallout 4 and its engine issues. It's clear that people always want more, and it seems there will never be enough... Well, at least I'm enjoying Doom and ready to take on the challenges!

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Joker_Jigsaw
Junior Member
18
07-30-2020, 04:41 PM
#14
This game feels a lot like Unreal, though it focuses on multiplayer. I haven’t played Doom with multiplayer features before.
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Joker_Jigsaw
07-30-2020, 04:41 PM #14

This game feels a lot like Unreal, though it focuses on multiplayer. I haven’t played Doom with multiplayer features before.

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ionescunelutu
Member
160
07-30-2020, 04:41 PM
#15
It's not a single market; various individuals seek distinct experiences from a game. The sales figures you see are closely tied to how many key elements you select. You can overlook these niche audiences, but each person has a unique mix of priorities. Unless those segments that might otherwise enjoy a title complain about its porting, things will stay the same.
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ionescunelutu
07-30-2020, 04:41 PM #15

It's not a single market; various individuals seek distinct experiences from a game. The sales figures you see are closely tied to how many key elements you select. You can overlook these niche audiences, but each person has a unique mix of priorities. Unless those segments that might otherwise enjoy a title complain about its porting, things will stay the same.

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tada_da
Member
128
07-30-2020, 04:41 PM
#16
I've been eager for the latest Doom since I upgraded my rig last month. I'm a traditional gamer who's been around since the dawn of 3D games. My focus is on the solo campaign narrative where monsters appear as you advance, with multiplayer coming later. I've tried similar setups with Unreal, Quake, and even QuakeWorld back in the dial-up era—those days were fun when we ran servers together and planned map changes. We even had a QW team for a short time. Nowadays, FPS multiplayer feels tougher. It's hard to break even in Quake Live when top players dominate the maps. Still, it's entertaining and you shouldn't take it too seriously. These skilled players just have more free time compared to me, with family responsibilities and limited play hours.
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tada_da
07-30-2020, 04:41 PM #16

I've been eager for the latest Doom since I upgraded my rig last month. I'm a traditional gamer who's been around since the dawn of 3D games. My focus is on the solo campaign narrative where monsters appear as you advance, with multiplayer coming later. I've tried similar setups with Unreal, Quake, and even QuakeWorld back in the dial-up era—those days were fun when we ran servers together and planned map changes. We even had a QW team for a short time. Nowadays, FPS multiplayer feels tougher. It's hard to break even in Quake Live when top players dominate the maps. Still, it's entertaining and you shouldn't take it too seriously. These skilled players just have more free time compared to me, with family responsibilities and limited play hours.

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