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Doom and the Players: My Take on Game Player Bases

Doom and the Players: My Take on Game Player Bases

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Bombartia
Senior Member
430
07-30-2020, 04:40 PM
#1
I dislike when characters move together and engage in group activities. It gives me a halo-like sensation while playing, but I rate it a 6 out of 10.
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Bombartia
07-30-2020, 04:40 PM #1

I dislike when characters move together and engage in group activities. It gives me a halo-like sensation while playing, but I rate it a 6 out of 10.

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Ginodrvita
Junior Member
2
07-30-2020, 04:40 PM
#2
What's DOOM?
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Ginodrvita
07-30-2020, 04:40 PM #2

What's DOOM?

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TheDragon_Man
Member
59
07-30-2020, 04:40 PM
#3
From my perspective, casual gamers in games like the latest CoD versions make up a bigger group, but they tend to be less dedicated (like playing just once after Christmas). The smaller, more dedicated crowd—those in their late 20s and 30s who played older titles—are fewer in number, yet they’re more likely to stick around if the game meets their expectations. Their needs are often stricter, but developers struggle to satisfy both groups because their demands clash. For example, adding death streaks in newer CoD versions highlights this tension.
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TheDragon_Man
07-30-2020, 04:40 PM #3

From my perspective, casual gamers in games like the latest CoD versions make up a bigger group, but they tend to be less dedicated (like playing just once after Christmas). The smaller, more dedicated crowd—those in their late 20s and 30s who played older titles—are fewer in number, yet they’re more likely to stick around if the game meets their expectations. Their needs are often stricter, but developers struggle to satisfy both groups because their demands clash. For example, adding death streaks in newer CoD versions highlights this tension.

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paperclip364
Member
174
07-30-2020, 04:40 PM
#4
DOOM 2016 is a video game featuring the popular DOOM franchise.
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paperclip364
07-30-2020, 04:40 PM #4

DOOM 2016 is a video game featuring the popular DOOM franchise.

K
kcaz56
Senior Member
664
07-30-2020, 04:40 PM
#5
It's a game you haven't heard of before. What's it about?
K
kcaz56
07-30-2020, 04:40 PM #5

It's a game you haven't heard of before. What's it about?

S
SpiderMan1962
Member
77
07-30-2020, 04:40 PM
#6
Refer to the Wikipedia page on the 2016 video game "Doom." Keep the comments reserved for your thoughts next time.
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SpiderMan1962
07-30-2020, 04:40 PM #6

Refer to the Wikipedia page on the 2016 video game "Doom." Keep the comments reserved for your thoughts next time.

R
reddcool8480
Junior Member
47
07-30-2020, 04:40 PM
#7
The e3 trailer released last year felt like a gamble, lacking key elements that define Doom.
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reddcool8480
07-30-2020, 04:40 PM #7

The e3 trailer released last year felt like a gamble, lacking key elements that define Doom.

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NinatoPvP
Posting Freak
899
07-30-2020, 04:41 PM
#8
I’m worried about those who keep preordering and purchasing every version or copy, especially when it involves DLC-ridden E3 content.
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NinatoPvP
07-30-2020, 04:41 PM #8

I’m worried about those who keep preordering and purchasing every version or copy, especially when it involves DLC-ridden E3 content.

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Xo_PVP_Girl_oX
Senior Member
500
07-30-2020, 04:41 PM
#9
The issues you described there, as well as the fact companies seem incapable of listening to people * even when there is a fairly unified desire among the customer base are good explanations of why so often products don't line up with what everyone wants, or don't get received well, much to the surprise of the company. * That example not good enough? How about when Linus was talking about that company guy being worried he'd hate something because they went for matte plastic and was surprised to hear that Linus actually doesn't want gloss plastic on every square inch of every product, like this was some kind of revelation their focus groups and research just couldn't pick up on somehow
X
Xo_PVP_Girl_oX
07-30-2020, 04:41 PM #9

The issues you described there, as well as the fact companies seem incapable of listening to people * even when there is a fairly unified desire among the customer base are good explanations of why so often products don't line up with what everyone wants, or don't get received well, much to the surprise of the company. * That example not good enough? How about when Linus was talking about that company guy being worried he'd hate something because they went for matte plastic and was surprised to hear that Linus actually doesn't want gloss plastic on every square inch of every product, like this was some kind of revelation their focus groups and research just couldn't pick up on somehow

Z
ZCutiz
Junior Member
6
07-30-2020, 04:41 PM
#10
Absolutely aligns with the original perspective. It appears a growing number of gamers—especially PC players—are disengaged and struggle to appreciate new or modern titles, regardless of quality. They often focus more on complaints than enjoyment. This trend reflects a rising sense of elitism and entitlement, making the experience frustrating and irritating.
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ZCutiz
07-30-2020, 04:41 PM #10

Absolutely aligns with the original perspective. It appears a growing number of gamers—especially PC players—are disengaged and struggle to appreciate new or modern titles, regardless of quality. They often focus more on complaints than enjoyment. This trend reflects a rising sense of elitism and entitlement, making the experience frustrating and irritating.

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