Doom 2016 utilizes DirectX 9.0a.
Doom 2016 utilizes DirectX 9.0a.
Log configuration updated with print-redirect tags. Structured listener added for mp-cloud-gobbler. Initialized Winsock and system details. Log entries captured CPU specs, memory status, and rendering setup. Error recorded during execution due to system constraints.
I admit I’m uncertain about the exact meaning of that warning. This video hardware seems to be well beyond its prime—far older than the minimum needed—and there’s no clear documentation confirming it uses the correct OpenGL version. That could be the issue. If you’re testing, check the saved games folder for DOOMconfig.local in Notepad. Look at the r_renderAPI setting: change “0” to “1” and see if the problem persists. It appears this toggles between OpenGL and Vulkan outside the game, which might explain the error. I’m not sure what the final result will be.
Doom 2016 runs on OpenGL and Vulkan, excluding DirectX entirely. Vulkan works best after the Graphics Core Next (GCN) release. Before GCN, OpenGL could be inconsistent on AMD hardware, while ATI/AMD generally lagged behind NVIDIA in that area.
I'm not sure about your question, but I'm here to help. What do you mean by undervolting your 770?