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Doom 2016

Doom 2016

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PsychoPugx
Member
210
02-20-2016, 06:10 PM
#1
Curious about the reason doom begins at 60 frames per second and only lifts when loading a level?
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PsychoPugx
02-20-2016, 06:10 PM #1

Curious about the reason doom begins at 60 frames per second and only lifts when loading a level?

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Partyrockdude
Member
141
03-11-2016, 10:10 AM
#2
Might relate to how menu options are structured.
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Partyrockdude
03-11-2016, 10:10 AM #2

Might relate to how menu options are structured.

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panda_popo
Member
63
03-25-2016, 01:00 AM
#3
The menus require higher frame rates to ensure smooth and responsive performance.
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panda_popo
03-25-2016, 01:00 AM #3

The menus require higher frame rates to ensure smooth and responsive performance.

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TPG_Roborex
Junior Member
44
03-27-2016, 07:24 PM
#4
Many game menus include VSync, and it's hard to disable it once it's active.
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TPG_Roborex
03-27-2016, 07:24 PM #4

Many game menus include VSync, and it's hard to disable it once it's active.

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White_Hawk_7
Junior Member
17
04-04-2016, 11:42 PM
#5
It's unusual to see this pattern in other games, but it stands out a lot in Doom since you can jump instantly between 60 and 200 in the menu.
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White_Hawk_7
04-04-2016, 11:42 PM #5

It's unusual to see this pattern in other games, but it stands out a lot in Doom since you can jump instantly between 60 and 200 in the menu.

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SuperTigresss
Posting Freak
768
04-05-2016, 01:05 AM
#6
Doom runs with maximum efficiency, which explains why the creators restricted resource usage in menu features.
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SuperTigresss
04-05-2016, 01:05 AM #6

Doom runs with maximum efficiency, which explains why the creators restricted resource usage in menu features.