Document detailing Mobiglass design specifications
Document detailing Mobiglass design specifications
If you haven't finished it yet, spend an hour going through this document here: https://robertsspaceindustries.com/comm-...n-MobiGlas. It’s clear from what you’ve read that AR vision on Mobiglass offers a wide range of movement options—walking, running, crawling, even horseback riding are all possible. That means the Mobiglass is going to be quite dynamic. I’m planning to focus on player arms, since disabling their Mobiglass and any targeting tools could be useful. I’m also curious if players will be able to customize or modify the Mobiglass themselves, which would add an extra layer of interest.
This writing was really dense and hard to follow. Let me know if you want a simpler version. I’m also curious about the AR aiming system—it sounds promising. Adding damage states to MobiGlass would be great! It’s wild how much this could change the experience.
It is just ridiculous how much thought they put into this. Basically developing a new OS, damage states, interaction zones, different units for different applications, hardware and software customization, and so on. I think just playing around with the mobiGalss will take a lot of time and will be very entertaining. :lol:
I’ll read through it slowly and try to understand what’s being said.