F5F Stay Refreshed Software PC Gaming Document detailing Mobiglass design specifications

Document detailing Mobiglass design specifications

Document detailing Mobiglass design specifications

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DiamondKirby
Junior Member
21
01-01-2025, 12:37 PM
#1
If you haven't finished it yet, spend an hour going through this document here: https://robertsspaceindustries.com/comm-...n-MobiGlas. It’s clear from what you’ve read that AR vision on Mobiglass offers a wide range of movement options—walking, running, crawling, even horseback riding are all possible. That means the Mobiglass is going to be quite dynamic. I’m planning to focus on player arms, since disabling their Mobiglass and any targeting tools could be useful. I’m also curious if players will be able to customize or modify the Mobiglass themselves, which would add an extra layer of interest.
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DiamondKirby
01-01-2025, 12:37 PM #1

If you haven't finished it yet, spend an hour going through this document here: https://robertsspaceindustries.com/comm-...n-MobiGlas. It’s clear from what you’ve read that AR vision on Mobiglass offers a wide range of movement options—walking, running, crawling, even horseback riding are all possible. That means the Mobiglass is going to be quite dynamic. I’m planning to focus on player arms, since disabling their Mobiglass and any targeting tools could be useful. I’m also curious if players will be able to customize or modify the Mobiglass themselves, which would add an extra layer of interest.

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ImBills
Junior Member
34
01-01-2025, 06:15 PM
#2
I relied on a text-to-speech tool to navigate it all. It feels really impressive!
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ImBills
01-01-2025, 06:15 PM #2

I relied on a text-to-speech tool to navigate it all. It feels really impressive!

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ishpish2
Member
60
01-02-2025, 04:40 PM
#3
This writing was really dense and hard to follow. Let me know if you want a simpler version. I’m also curious about the AR aiming system—it sounds promising. Adding damage states to MobiGlass would be great! It’s wild how much this could change the experience.
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ishpish2
01-02-2025, 04:40 PM #3

This writing was really dense and hard to follow. Let me know if you want a simpler version. I’m also curious about the AR aiming system—it sounds promising. Adding damage states to MobiGlass would be great! It’s wild how much this could change the experience.

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Papyrule
Senior Member
560
01-03-2025, 07:14 PM
#4
It is just ridiculous how much thought they put into this. Basically developing a new OS, damage states, interaction zones, different units for different applications, hardware and software customization, and so on. I think just playing around with the mobiGalss will take a lot of time and will be very entertaining. :lol:
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Papyrule
01-03-2025, 07:14 PM #4

It is just ridiculous how much thought they put into this. Basically developing a new OS, damage states, interaction zones, different units for different applications, hardware and software customization, and so on. I think just playing around with the mobiGalss will take a lot of time and will be very entertaining. :lol:

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slendergiraffe
Junior Member
21
01-20-2025, 12:51 PM
#5
I’ll read through it slowly and try to understand what’s being said.
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slendergiraffe
01-20-2025, 12:51 PM #5

I’ll read through it slowly and try to understand what’s being said.