Division DirectX12 Performance Enhancement
Division DirectX12 Performance Enhancement
I saved the newest update for The Division last evening that supports DirectX12. I wanted to check how it affected performance, so I used the Benchmark tool. The results showed an average of 85 FPS on ultra settings with DirectX11. After switching to DX12, the game client restarted and the benchmark ran again. My average FPS jumped to around 110, reaching up to 110 during intense moments. It felt much smoother than before, especially when dealing with large groups or explosions. I was surprised by the improvement since my previous sessions averaged about 80 even during busy scenes. I’d love to hear what others think in the community. Here’s my rig for reference: Gigabyte G1 Sniper Z87 MOBO i7 4790k, 16 GB RAM, Asus Strix GTX1080, 8 GB Corsair H100i GTX Cooler.
It's rarely short, yet that's why I was wondering about this since the improvement was unexpected.
I recall hearing about performance boosts with Windows 10 earlier this year that seemed a bit overconfident. Reports mentioned roughly half the power usage and 20 to 30% more frames per second. I haven’t used DirectX12 yet, but it seems they weren’t making false claims.
I run Windows 10 and believe DX12 requires it. I'm asking this to a broader audience in case my setup is unusual. When tests were first activated on PTS, similar results occurred—small gains for AMD, minor drops for NIVIDIA—but these were tested on top-tier consumer CPUs. On Reddit, some suggest DX12 could benefit older processors by shifting load to the GPU, though I'm not sure if my i7 is old enough or underpowered.
they made several improvements in that update, which likely helped stabilize the frame rate. That game had many problems with optimization before, so these changes probably addressed some of those issues. There were still plenty of other challenges to tackle!
This situation has happened before when Vista launched; they pushed everyone to upgrade in that manner. Previous operating systems only received security updates, while newer ones introduced new APIs that required purchasing the latest product. They had to keep up with Vulkan. I’m not sure what the specific changes behind those API updates were.