Distance from server Rank No1
Distance from server Rank No1
Hello everyone, I have a significant issue—I think someone might be able to help with gaming on PC or consoles. Recently, I returned to gaming and bought a copy of Black Ops Call of Duty. In terms of speed, the game is solid and it feels good. But let me share my thoughts... The last Call of Duty I played was Modern Warfare 2. I ranked in the top ten on the leaderboards and could easily beat anyone else on any multiplayer title from that era, including World at War and other games from then. I was even in the top 50 on GRAW 2 on an Xbox 360.
My question is why it feels so tough to progress in multiplayer games nowadays—sometimes I’m getting wiped out by new players. I’ve upgraded everything to the highest specifications, even on consoles. I’m wondering if it’s about the distance of the game servers. Maybe they’ve moved them far from most of us, especially since I live in Liverpool and the nearest Call of Duty server is in London. There’s a significant time gap between cities, so someone in London would have a clear advantage over me if both were on servers there.
I’d like to mention that I’m actively looking for lobbies with clans to test my skills against. Most of the time, I beat them on older games. Today, I’m avoiding those lobbies because I can’t compete at the top level. Should gaming companies be making us aware of this before we even start practicing? It’s frustrating—how hard could it be to add more servers? Maybe Linus has a billion views on YouTube here. Ffs!
In the earlier COD titles, odd flexing was common but acceptable. Technically things haven't shifted much, and if you're aiming for those high spots, entering eSports makes sense. Nowadays, being at the top brings significant rewards.
I'm just feeling like a disgrace seeing recommendations from scuff controllers pushing for £1000 monitors and all sorts of other stuff. I saw pro players talking about YouTube and it's really confusing—what's the point? People actually watch YouTube videos and buy all this junk, which is just stupid. If you're not near a gaming server within about 150 miles, practicing e-sports isn't really possible, lol.
It doesn't seem to be a ping issue if the difference is 50ms or less between you and others on the server. If it's higher, it might not matter unless the game has poor network performance (like Bad Company 2 or BF3).
This isn't about technical hardware either—it's about you. MW2 is a game that's been around for over a decade. Even if you've played it through its active years (3 to 5 years), you likely took a long break of more than five years. That’s a significant gap, especially if you haven’t played fast-paced games during that time. Adjusting your reactions, aiming, and understanding maps, weapons, and tactics will take effort.
Additionally, being about 5 to 10 years older than other players might be the reason. In short, it's normal to feel this way.
I heard a lot of nonsense online about my performance in old games. What I said about scoring 9 out of 10 has only slipped to around 7 or 8 now. I think I can still keep up and beat anyone. The other player mentioned something about server distance and mini delays, saying that even a small lag could mean you respawn in a different time zone. Any delay just means you're always chasing the respawn.
I'm not joking about my gameplay or style—it's way faster than before.
My ping is usually under 50.
In my last few games, I've had 60 wins and only 2 deaths. The game was running at 178, and I'm 27.
I wasn't here to argue—I just wanted some tips.
People who played support roles back then had good skills and sometimes won. Who knows how they managed it now?
Only when you can demonstrate that others are positioned closer to the server and benefiting from that advantage, then your argument gains credibility. And you're still referring to the ladder concept. Do you have concrete experience with spawn mechanics? Are they always assigned in the same sequence or do they vary based on other criteria?
That's the usuall shite people come up with that's the reason for me posting. So in older multiplayer theres an obvious line of spawn You spawn behind at the back right or left in formations 123456789 etc. This makes it easier for everyone to read the situation so new guys can learn on mistakes and get kills you now spawn directly according to were the opposing team is. So that if your connection does not respond at the same time as someone elses gives an advantage to the faster connection therefore spawning them in place to read a map and then plan of attack. The other player will not know were 3 or 4 players are and have to make his way through a congestion of opposing players.As for being talented or not it does not help either player.