F5F Stay Refreshed Hardware Desktop Discussing used RX 580 models with voltage adjustments and visual issues

Discussing used RX 580 models with voltage adjustments and visual issues

Discussing used RX 580 models with voltage adjustments and visual issues

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Sage_Deceit
Member
65
09-22-2018, 08:00 PM
#1
Hello, I purchased a used RX 580 from Gigabyte at a reasonable cost. The GPU functions well at normal speeds but gets quite hot, reaching a maximum temperature above 80°C. After further undervolting, it stabilized at 1080mV/925MHz with a VRAM state of 7 and a temperature around 74°C, hovering between 69-70°C. I adjusted other settings while keeping clock speeds unchanged. During these changes, I observed artifacts like a black rectangle box, a grin yellow-pink line, and an orange line, along with occasional BSODs. My concern is whether these issues affect the card's longevity. My system specs include an i5-9400 16GB DDR4 processor, RX 580 graphics card, and 8GB of RAM.
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Sage_Deceit
09-22-2018, 08:00 PM #1

Hello, I purchased a used RX 580 from Gigabyte at a reasonable cost. The GPU functions well at normal speeds but gets quite hot, reaching a maximum temperature above 80°C. After further undervolting, it stabilized at 1080mV/925MHz with a VRAM state of 7 and a temperature around 74°C, hovering between 69-70°C. I adjusted other settings while keeping clock speeds unchanged. During these changes, I observed artifacts like a black rectangle box, a grin yellow-pink line, and an orange line, along with occasional BSODs. My concern is whether these issues affect the card's longevity. My system specs include an i5-9400 16GB DDR4 processor, RX 580 graphics card, and 8GB of RAM.

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Shadow_Unity
Junior Member
35
09-24-2018, 01:42 PM
#2
Not enough voltage isn't damaging, but excessive voltage causes issues. The problems arise because your GPU can't maintain perfect performance at that frequency, leading to incorrect pixel calculations.
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Shadow_Unity
09-24-2018, 01:42 PM #2

Not enough voltage isn't damaging, but excessive voltage causes issues. The problems arise because your GPU can't maintain perfect performance at that frequency, leading to incorrect pixel calculations.