Discussing Ryzen and future-proofing...
Discussing Ryzen and future-proofing...
someone mentioned an idea that Ryzen 7 and 5 chips might outperform future games since both consoles use AMD hardware with eight-core processors. The PS4 features a dual-4 core APU called "jaguar," while the Xbox One uses the same codenamed processor but runs at a slightly higher speed. Recent titles, like Watch Dogs 2, are improving their ability to handle more than four cores or scaling well with them. Currently, Intel's i5 and i7 lead in gaming, but Ryzen 7 and 5 could close the gap if performance trends continue. This is just an opinion based on current data and future expectations.
Most games rely on just a handful of threads, and soon they'll use even fewer thanks to improvements like DX12. Focusing on strong single-core speed matters more than having many threads. A 7700k with eight threads remains top-notch across nearly all titles.
Ryzen 7 arrives ahead of Ryzen 7's gaming performance. For me, Ryzen 5 delivers significantly more potential, especially with the upcoming 6C 12T 4GHz chips.
These titles include Cities Skylines, BF1, and many more triple-A games. Likely around 10 to 20 of them, among millions of available games.
Console technology can't be directly measured against PC specs. Many consoles run on closed systems and are built specifically for their platforms. When R5 chips become available, we might see more games tailored for them within 2-5 years. However, this isn't about making something universally durable. Similar approaches work with modern quad-core Intel processors, though a six or eight-core setup won't instantly replace older models.
I linked it to consoles since they rely on AMD hardware with eight cores. It seems game developers should already be familiar with working on AMD systems featuring eight cores. You might expect AMD Ryzen processors to match or exceed the performance of four cores in a short period. This could take about a year, as games will gradually adopt more multithreaded designs. Having six or eight cores won’t be inefficient; instead, it should offer better performance and a noticeable improvement over four cores.
Unless it's a tiny studio, they employ various teams handling console and PC projects. The operating system matters, along with the GPU and other components. As I mentioned before, consoles operate as closed systems, so each generation’s console shares identical hardware. This contrasts with PCs, where you can choose from a wide range of processor speeds—from two to eight cores. That's why PC developers mainly focus on optimization for two or four cores. Of course, they may adjust their approach when more cores become standard in gaming PCs.