Discussing NVIDIA in ShadowPlay - inquiries
Discussing NVIDIA in ShadowPlay - inquiries
Shadowplay seems to be the least taxing way or recording out of all the recording solutions out there, apart from external image capturing devices. Usually the performance hit is 3%, and in my experience 3% was exactly what I experienced in a test. The only downside is that the image quality is not the best. So if you require the video to be at a highest quality, I would advise you to look elsewhere. But if you want something thats at your finger tips all the time, without having to think about it much, then its a good solution.
I haven’t faced input lag or crashes with OBS before. The main issue I’ve encountered is FPS drops during CPU and/or GPU-heavy game recordings, causing both the game and OBS to reach maximum hardware usage. I think this might be fixed by reducing OBS’s priority so it doesn’t cause frame drops, though that could lead to choppy recording quality.
I’m mainly hoping the desktop capture in Obsidian works well. Occasionally I record chess sessions, but Obsidian and similar tools feel frustrating for that purpose.
No noticeable delay in performance. The initial playback might briefly disrupt the game for roughly a second before recording begins. Restarting the PC during the first recording will cause a temporary jolt, but subsequent recordings will run smoothly afterward.
You might change GPUs solely because the recording or streaming tools need better performance, even if your main system is fine.
Been recording a lot of gameplays recently and I havent encounter any problems at all. I didn't notice any performance dip either. The only downside is that it records at 60 mbps.
You can run dxTory alongside AMDVCE codec, enabling GPU encoding with multiple audio sources/track files. AMDVCE codec details: https://github.com/jackun/openencodevfw Bandicam includes built-in AMDVCE support and handles two audio tracks, saving them as distinct files. For Sandybridge or newer systems, QuickSync works well in OBS but doesn’t allow separate file saves. A combination of dxTory and OBS is recommended—dxTory captures gameplay via DirectShow webcam devices and streams it to OBS as a webcam source, ideal for simultaneous recording of multiple tracks.
dxTory works best with third-party codecs; AMD’s version runs smoothly with minimal lag. UT.Video and Lagarith offer solid lossless options but consume around 3GB per minute. The AMD codec I mentioned uses the same stream, so speed should stay strong—up to about 50Mbps, which is plenty.