Discussing NVIDIA in ShadowPlay - inquiries
Discussing NVIDIA in ShadowPlay - inquiries
AMDs raptr software doesn't meet my needs because it crashes during GVR. I'm checking if Shadowplay impacts game performance or stability. For lag or crashes, especially with aiming/input, that's important to me. I also want to know if recording gameplay works the same as capturing fullscreen non-game content. Does it affect flash games or other engine-based titles? I'm curious about multichannel audio support as well.
Most games will run on low-end systems, so I’ll focus on input and aiming lag. It’s important for smooth performance, even if it means a slight drop in FPS. How did the earlier versions handle this?
I've tested it several times and it performed well for me. I chose Nvidia for their software as well.
With Desktop Recording enabled, you can capture any content at any time without requiring detection. It simply records.
Great news, it runs smoothly. No issues with input or delays.
I considered sharing my experience and some options if you find Shadowplay unsatisfactory. I used it for about a month before encountering issues such as crashes, failure to record even when pressed, and limited functionality. I moved to Open Broadcaster Software, which offers a free alternative to XSplit and includes local recording capabilities. You can create custom scenes and choose from various sources like full screen, game capture, or images—similar to streaming setups but for personal content. OBS also provides a "Record Buffer" feature, allowing you to save specific intervals without needing to start recording continuously. The software has many adjustable settings, so searching YouTube tutorials or written guides can help with local recording options. Regarding performance, OBS can utilize either your CPU or GPU as the encoder; switching between them may improve recording quality depending on your game's demands. For example, playing CPU-heavy games like Guild Wars 2 causes frame drops when recorded via CPU, whereas GPU recording tends to perform better. As for audio, it’s worth confirming whether you need separate tracks for voice and in-game sound—some tools can handle multichannel audio, but I’m not certain Shadowplay supports this feature. If that’s the case, alternatives like DXTory exist but require a paid license. Open Broadcaster links: https://obsproject.com/ DXTory: http://exkode.com/
I purchased Dxtory and have tried using Frap; they don’t fit well. I use OBS occasionally and it works fine, but sometimes it affects aiming and other settings. My PC is powerful enough for the required frames. I was expecting Shadowplay to be less than ideal, actually I was pretty sure it would work, so I shared my experience here. Just like GVR isn’t flawless, it still functions. I also experimented with OBS using Intel graphics as a recorder, but games that rely on Intel instead of AMD cause issues, along with other programs. I’m hoping Shadowplay can meet my needs. Thanks for the details, could you explain more about its input lag and stability?