F5F Stay Refreshed Hardware Desktop Discussing frame timing and RAM.

Discussing frame timing and RAM.

Discussing frame timing and RAM.

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168
07-26-2016, 06:32 AM
#1
You can observe performance issues by checking frame timing consistency and response times. High CAS latency RAM may cause noticeable delays in rendering or input lag, which you can detect through gameplay or benchmarking tests.
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Dolphinpokemon
07-26-2016, 06:32 AM #1

You can observe performance issues by checking frame timing consistency and response times. High CAS latency RAM may cause noticeable delays in rendering or input lag, which you can detect through gameplay or benchmarking tests.

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fiskmasen05
Member
62
08-01-2016, 12:49 AM
#2
Bad frame timing causes stuttering in games. When you don’t experience stuttering, it means your frame times are fine.
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fiskmasen05
08-01-2016, 12:49 AM #2

Bad frame timing causes stuttering in games. When you don’t experience stuttering, it means your frame times are fine.

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LooseDawg
Senior Member
628
08-01-2016, 07:19 AM
#3
I share the same interest as @Skiiwee29. What are Ram Kit and CPU doing?
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LooseDawg
08-01-2016, 07:19 AM #3

I share the same interest as @Skiiwee29. What are Ram Kit and CPU doing?

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StormDemons
Member
68
08-02-2016, 01:47 PM
#4
You might rely on frametime plotters such as FRAPS, but if you don’t feel it, you’re generally okay
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StormDemons
08-02-2016, 01:47 PM #4

You might rely on frametime plotters such as FRAPS, but if you don’t feel it, you’re generally okay

K
Kaisetsu
Senior Member
651
08-02-2016, 05:55 PM
#5
You're asking how it feels to see poor frame timing in a system with high latency.
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Kaisetsu
08-02-2016, 05:55 PM #5

You're asking how it feels to see poor frame timing in a system with high latency.

T
TheGamingWiz
Member
185
08-02-2016, 08:01 PM
#6
Check your visuals too—look at how much CPU and GPU are being used, not just the maximum.
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TheGamingWiz
08-02-2016, 08:01 PM #6

Check your visuals too—look at how much CPU and GPU are being used, not just the maximum.

A
AmeChiryo
Junior Member
3
08-02-2016, 08:59 PM
#7
Heh, maybe I should have phrased it clearer. Was my timing off enough to cause micro-stuttering?
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AmeChiryo
08-02-2016, 08:59 PM #7

Heh, maybe I should have phrased it clearer. Was my timing off enough to cause micro-stuttering?

O
92
08-03-2016, 08:26 AM
#8
Times refer to the reciprocal of frame rates. When a game operates at 60 frames per second, each frame requires up to 1/60 seconds (~16.6ms) for rendering.
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Oo_BigBen10_oO
08-03-2016, 08:26 AM #8

Times refer to the reciprocal of frame rates. When a game operates at 60 frames per second, each frame requires up to 1/60 seconds (~16.6ms) for rendering.

X
xSneik
Member
178
08-03-2016, 04:49 PM
#9
They represent identical concepts. When frame time increases—meaning rendering takes longer—the frame rate drops significantly, causing stuttering performance.
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xSneik
08-03-2016, 04:49 PM #9

They represent identical concepts. When frame time increases—meaning rendering takes longer—the frame rate drops significantly, causing stuttering performance.

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cjdeibert
Member
139
08-04-2016, 12:24 AM
#10
Thank you! I'm here to help. No need to apologize.
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cjdeibert
08-04-2016, 12:24 AM #10

Thank you! I'm here to help. No need to apologize.

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