F5F Stay Refreshed Software PC Gaming Discuss the Skyrim Special Edition thread on forums and communities.

Discuss the Skyrim Special Edition thread on forums and communities.

Discuss the Skyrim Special Edition thread on forums and communities.

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Proforno
Member
209
12-09-2020, 08:19 PM
#11
The issue occurs because the patch changed the frame rate to 144Hz, but the monitor expects 60Hz. This mismatch causes screen tearing when G-Sync is active.
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Proforno
12-09-2020, 08:19 PM #11

The issue occurs because the patch changed the frame rate to 144Hz, but the monitor expects 60Hz. This mismatch causes screen tearing when G-Sync is active.

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MacManTyler
Member
178
12-09-2020, 08:19 PM
#12
The "144hz support" patch just added a 60fps cap, rather than relying on V-Sync which could cap it higher than 60 if the monitors refresh rate was >60. You can cap it with Nvidia Inspector/ENB at higher than 60, but anything higher than about 90fps and the engine will not play nice, there will be physics bugs everywhere. Its a limitation of the engine, which ties physics calculations and script execution to framerate. I've heard rumours that Bethesda are moving to (or want to move to) a new engine for the next Elder Scrolls and Fallout games, although I have no idea if its true. If it is, hopefully there wont be this same limitation.
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MacManTyler
12-09-2020, 08:19 PM #12

The "144hz support" patch just added a 60fps cap, rather than relying on V-Sync which could cap it higher than 60 if the monitors refresh rate was >60. You can cap it with Nvidia Inspector/ENB at higher than 60, but anything higher than about 90fps and the engine will not play nice, there will be physics bugs everywhere. Its a limitation of the engine, which ties physics calculations and script execution to framerate. I've heard rumours that Bethesda are moving to (or want to move to) a new engine for the next Elder Scrolls and Fallout games, although I have no idea if its true. If it is, hopefully there wont be this same limitation.

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Tyruptor
Junior Member
18
12-09-2020, 08:19 PM
#13
It was effective because of the specific conditions or settings at the time. Now it fails likely due to changes in those factors.
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Tyruptor
12-09-2020, 08:19 PM #13

It was effective because of the specific conditions or settings at the time. Now it fails likely due to changes in those factors.

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Chester007
Senior Member
528
12-09-2020, 08:19 PM
#14
G-Sync未知,我没有配备G-Sync显示器,因此没有感受到任何变化。我认为更新可能引入了新的配置项,设置了帧率限制,导致自动将帧率限制在60。建议在Skyrim的Display部分(文件:my games/Skyrim Special Edition下的Documents)中添加bLockFramerate=0,以取消更新后添加的限制。
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Chester007
12-09-2020, 08:19 PM #14

G-Sync未知,我没有配备G-Sync显示器,因此没有感受到任何变化。我认为更新可能引入了新的配置项,设置了帧率限制,导致自动将帧率限制在60。建议在Skyrim的Display部分(文件:my games/Skyrim Special Edition下的Documents)中添加bLockFramerate=0,以取消更新后添加的限制。

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TwiistedFalcon
Junior Member
48
12-09-2020, 08:19 PM
#15
Ty
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TwiistedFalcon
12-09-2020, 08:19 PM #15

Ty

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57
12-09-2020, 08:19 PM
#16
For beginners or those interested in SSE modding, this guide is highly recommended. It offers useful tips and insights on adapting popular mods for SSE compatibility. You can find more details at the NexusMods Skyrim special edition page. I've included the link in the main post for easy access. If I have time, I'll compile a list of suggested mods from around the web and add it to the main post as well.
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endersteve1234
12-09-2020, 08:19 PM #16

For beginners or those interested in SSE modding, this guide is highly recommended. It offers useful tips and insights on adapting popular mods for SSE compatibility. You can find more details at the NexusMods Skyrim special edition page. I've included the link in the main post for easy access. If I have time, I'll compile a list of suggested mods from around the web and add it to the main post as well.

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Framix_14
Member
55
12-09-2020, 08:19 PM
#17
Looking for someone to help with MO for SSE? Check out the link provided. Might want to keep the same mod setup when moving to SSE.
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Framix_14
12-09-2020, 08:19 PM #17

Looking for someone to help with MO for SSE? Check out the link provided. Might want to keep the same mod setup when moving to SSE.

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BGStacks
Member
160
12-09-2020, 08:19 PM
#18
Reaching the destination... A handful more oldrim mods will let us switch ships... Amorous Adventures by Foxfingers
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BGStacks
12-09-2020, 08:19 PM #18

Reaching the destination... A handful more oldrim mods will let us switch ships... Amorous Adventures by Foxfingers

I
193
12-09-2020, 08:19 PM
#19
You're starting from scratch with modding in Skyrim. The EnB you mentioned is a quality-of-life update, not a game modification. Installing it won't replace your current mods like ReShade—it's meant to enhance the experience. If you want to keep your existing changes, you can install the EnB separately after updating your base mods. Just make sure to back up your settings before proceeding.
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itzMikaHackzZ_
12-09-2020, 08:19 PM #19

You're starting from scratch with modding in Skyrim. The EnB you mentioned is a quality-of-life update, not a game modification. Installing it won't replace your current mods like ReShade—it's meant to enhance the experience. If you want to keep your existing changes, you can install the EnB separately after updating your base mods. Just make sure to back up your settings before proceeding.

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HackSoreRus
Member
57
12-09-2020, 08:19 PM
#20
It's significantly more reliable now. I credit both the upgraded 64-bit engine and the fact that Skyrim Scrip Extender hasn't been updated yet, which reduces dependency on many scripts. This likely contributed to Oldrim's instability since cool additions would require excessive scripting and often caused save issues. On the original game, I usually began with a fresh character around level 35-40 because unstable saves would crash constantly; fewer mod scripts meant smoother play. I miss features like wardrobe changes via SkyUI, favorites lists, and hotkeys, but the overall performance and stability are much better now. I don't see any reason to revert to the older version. Most major or high-quality mods are already available in the new version.
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HackSoreRus
12-09-2020, 08:19 PM #20

It's significantly more reliable now. I credit both the upgraded 64-bit engine and the fact that Skyrim Scrip Extender hasn't been updated yet, which reduces dependency on many scripts. This likely contributed to Oldrim's instability since cool additions would require excessive scripting and often caused save issues. On the original game, I usually began with a fresh character around level 35-40 because unstable saves would crash constantly; fewer mod scripts meant smoother play. I miss features like wardrobe changes via SkyUI, favorites lists, and hotkeys, but the overall performance and stability are much better now. I don't see any reason to revert to the older version. Most major or high-quality mods are already available in the new version.

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