Disable unnecessary game settings to achieve a higher FPS.
Disable unnecessary game settings to achieve a higher FPS.
I am testing 4k gaming on a gtx 1070 and aiming for high FPS. I understand it changes depending on the game, but Linus mentioned motion blur isn't worth it... What other adjustments should I enable or disable to boost performance? This is because in some games I notice minor lag, especially when moving quickly. For example, Call of Duty WWII works well with more detail. I have the latest graphics drivers installed and my Ryzen 7 1700 is overclocked to 3.95. I don’t think it’s overheating.
Turn off features such as anti-aliasing, you're not going to need it at 4K
You can track GPU and CPU activity using tools such as MSI Afterburner or Task Manager to identify which components are consuming the most resources in laggy game sections. This helps you understand where performance issues lie. On the GPU side, general tips for boosting FPS include lowering AA settings, enabling motion blur, and applying filters like textures or grass enhancements. The CPU side is harder to pinpoint, but adjusting settings can still help improve overall stability. It really depends on the game, so experimenting with different configurations is the best approach.
yeah like there is film 2x in call of duty wwii : when i disable it, it crashes direct x... yeah so it is per game, but like so they have the textures for sky and stuff i turn those off.. I am more or less wondering if there are general disable/enables that usually help across the board?
The most effective hitters are usually determined by several factors. Screen or render resolution can be adjusted in some games to a lower setting than the screen size. MSAA-based anti-aliasing is common, though it has less impact on performance compared to MSAA. Temporal based anti-aliasing such as TXAA or TAA is also used, but it doesn’t affect performance as much. Some post-process AA techniques like SMAA at higher settings can be noticeable. It’s worth noting that FXAA, MLAA, and lower quality SMAA are designed to have minimal impact. Shadow quality, reflection clarity, ambient occlusion beyond SSAO, and level of detail (at higher settings) also play a role. GameWorks features are generally not a factor unless you’re pushing VRAM limits. Texture resolution is usually unchanged unless you’re at maximum settings, as are texture fitting and shader quality. Special effects are typically unaffected by CPU load changes. Often, you can’t adjust settings that reduce the CPU workload, but in certain titles like GTAV, you might be able to tweak crowd density, which demands more powerful CPUs at higher levels.
I'm also playing a 1070. I attempted the same thing. In fact, I suggest you play your games at 2560x1440. Most games work well in ultra settings at that resolution, and I haven't noticed a big difference compared to 4k.
Don't go for 4k unless you're prepared to risk losing your card.
I begin with shadow quality, rarely realizing how much it impacts performance, and it frequently increases FPS noticeably.