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Directx 12 vs Vulkan

Directx 12 vs Vulkan

A
alone_me
Member
180
02-11-2016, 01:15 AM
#1
What is the difference between Directx 12and Vulkan?
A
alone_me
02-11-2016, 01:15 AM #1

What is the difference between Directx 12and Vulkan?

3
3gilad3
Senior Member
735
02-15-2016, 07:03 AM
#2
DirectX is created by Microsoft. Vulkan comes from AMD's API and isn't proprietary. The main distinction between the two is that both are often labeled as "low-level" interfaces, which help utilize parallel processing more effectively than earlier versions.
3
3gilad3
02-15-2016, 07:03 AM #2

DirectX is created by Microsoft. Vulkan comes from AMD's API and isn't proprietary. The main distinction between the two is that both are often labeled as "low-level" interfaces, which help utilize parallel processing more effectively than earlier versions.

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WF_Catt
Posting Freak
761
02-15-2016, 01:33 PM
#3
They represent distinct APIs. https://hwrig.com/vulkan-vs-dx12-which-i...=According to the previous benchmark,it slightly behind the Vulkan.
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WF_Catt
02-15-2016, 01:33 PM #3

They represent distinct APIs. https://hwrig.com/vulkan-vs-dx12-which-i...=According to the previous benchmark,it slightly behind the Vulkan.

X
xXDuckManXx
Member
68
03-06-2016, 12:54 PM
#4
The article discusses the technical differences between Vulkan and DX12, noting that Vulkan offers better performance but sacrifices some visual quality. It mentions that Unreal Engine 5 is increasingly adopting DX12, while Vulkan is already being used. AMD graphics cards are highlighted as particularly strong with Vulkan.
X
xXDuckManXx
03-06-2016, 12:54 PM #4

The article discusses the technical differences between Vulkan and DX12, noting that Vulkan offers better performance but sacrifices some visual quality. It mentions that Unreal Engine 5 is increasingly adopting DX12, while Vulkan is already being used. AMD graphics cards are highlighted as particularly strong with Vulkan.

X
Xx_WAGZ_xX
Junior Member
9
03-08-2016, 11:25 AM
#5
DirectX encompasses a range of APIs such as Direct3D, DirectSound and DirectMusic, offering capabilities beyond simple 3D rendering. Vulkan, on the other hand, is primarily aimed at graphics processing and can be utilized across various platforms. Unlike DirectX, Vulkan isn't restricted to Microsoft systems but supports other environments like Linux.
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Xx_WAGZ_xX
03-08-2016, 11:25 AM #5

DirectX encompasses a range of APIs such as Direct3D, DirectSound and DirectMusic, offering capabilities beyond simple 3D rendering. Vulkan, on the other hand, is primarily aimed at graphics processing and can be utilized across various platforms. Unlike DirectX, Vulkan isn't restricted to Microsoft systems but supports other environments like Linux.

K
Kayzan_
Senior Member
252
03-14-2016, 08:56 AM
#6
Vulkan will perform more effectively on lower-power chips, while DX12 will gain advantages with increased power.
K
Kayzan_
03-14-2016, 08:56 AM #6

Vulkan will perform more effectively on lower-power chips, while DX12 will gain advantages with increased power.

I
IceJay24
Member
185
03-14-2016, 11:39 AM
#7
People seeking a straightforward option between these will likely be let down. In general, both APIs are excellent for Windows. (DX12 is tailored for Windows/XBox, while Vulkan works on more platforms like Windows, Linux, Android...) In 2023, Vulkan has received more documentation, books, and tutorials. Microsoft also offers solid resources for DX12. Many games allow users to pick their preferred platform. It’s worth noting that Unreal Engine supports both Vulkan and DX12, letting you set the target RHI in project settings. Nanite and VSM are compatible with both. AMD and Nvidia back these technologies. There aren’t major differences in what they can do, which makes sense since they’re exposing similar hardware features. Both APIs aim to give better low-level control over resource allocation and management.
I
IceJay24
03-14-2016, 11:39 AM #7

People seeking a straightforward option between these will likely be let down. In general, both APIs are excellent for Windows. (DX12 is tailored for Windows/XBox, while Vulkan works on more platforms like Windows, Linux, Android...) In 2023, Vulkan has received more documentation, books, and tutorials. Microsoft also offers solid resources for DX12. Many games allow users to pick their preferred platform. It’s worth noting that Unreal Engine supports both Vulkan and DX12, letting you set the target RHI in project settings. Nanite and VSM are compatible with both. AMD and Nvidia back these technologies. There aren’t major differences in what they can do, which makes sense since they’re exposing similar hardware features. Both APIs aim to give better low-level control over resource allocation and management.

C
Cadejoe
Member
62
03-14-2016, 05:09 PM
#8
I believe DX 7, 8, 9, 11 and 12 are much less prone to problems or crashes compared to Vulkan. Even if performance improves, it doesn't matter if the API fails. This is why I dislike Vulkan; for a smooth experience in RDR 2 or Ghost Recon Breakpoint, DX12 and 11 are better choices.
C
Cadejoe
03-14-2016, 05:09 PM #8

I believe DX 7, 8, 9, 11 and 12 are much less prone to problems or crashes compared to Vulkan. Even if performance improves, it doesn't matter if the API fails. This is why I dislike Vulkan; for a smooth experience in RDR 2 or Ghost Recon Breakpoint, DX12 and 11 are better choices.

W
Where
Junior Member
42
04-05-2016, 02:03 AM
#9
Playing RDR2 on my 3080 was new, especially using Vulkan. After a few loads, I’d see a random black screen flicker while the HUD stayed on. It happened at startup or after hours, sometimes just a brief flicker. I tried many solutions but eventually switched to DX12. Once I did, the issue disappeared—played for 8-10 hours without any further problems, keeping the same settings and frame rate.
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Where
04-05-2016, 02:03 AM #9

Playing RDR2 on my 3080 was new, especially using Vulkan. After a few loads, I’d see a random black screen flicker while the HUD stayed on. It happened at startup or after hours, sometimes just a brief flicker. I tried many solutions but eventually switched to DX12. Once I did, the issue disappeared—played for 8-10 hours without any further problems, keeping the same settings and frame rate.