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Digital games and profits

Digital games and profits

T
tezer68
Member
183
10-17-2023, 09:55 PM
#1
Hello, according to what I understand, steam keeps around 30% of the revenue, leaving the rest for the developer and publisher. But if a publisher goes bankrupt—like THQ did or if a self-published game fails—what happens to those profits? In such cases, the developer might receive a share of what remains, while the publisher’s cuts go elsewhere. The exact process can vary depending on contracts and agreements.
T
tezer68
10-17-2023, 09:55 PM #1

Hello, according to what I understand, steam keeps around 30% of the revenue, leaving the rest for the developer and publisher. But if a publisher goes bankrupt—like THQ did or if a self-published game fails—what happens to those profits? In such cases, the developer might receive a share of what remains, while the publisher’s cuts go elsewhere. The exact process can vary depending on contracts and agreements.

I
Ironhyperion
Member
55
10-18-2023, 08:58 AM
#2
Licenses are transferred from failed publishers to active ones. For Saints Row, the intellectual property moved to Deep Silver following THQ's bankruptcy.
I
Ironhyperion
10-18-2023, 08:58 AM #2

Licenses are transferred from failed publishers to active ones. For Saints Row, the intellectual property moved to Deep Silver following THQ's bankruptcy.

I
iDarkonada
Junior Member
10
10-22-2023, 03:55 PM
#3
After THQ's collapse, there were discussions about which games got sold to other companies. Licensing decisions determined who received the rights and terms. Some creators drafted agreements that shifted some licensing control to them. This allowed them to reclaim the rights if the publisher failed. Generally, developers leave rather than publishers do so.
I
iDarkonada
10-22-2023, 03:55 PM #3

After THQ's collapse, there were discussions about which games got sold to other companies. Licensing decisions determined who received the rights and terms. Some creators drafted agreements that shifted some licensing control to them. This allowed them to reclaim the rights if the publisher failed. Generally, developers leave rather than publishers do so.