Developers ignore PC gaming due to insufficient market presence
Developers ignore PC gaming due to insufficient market presence
PC games are capped at 30 frames per second. They consistently run at 792p, 720p, and 900p resolutions. No PC-exclusive tools like GameWorks or TressFX appear in titles. DisplayPort isn’t available on consoles since they use HDMI only. Graphics adjustments stop at console standards because enhancing visuals isn’t necessary. Gsync and Freesync are often misunderstood concepts. It’s surprising how this belief can seem so accurate.
It seems like you're referring to a console experience. The PC can handle up to 144 frames per second and even 5K resolutions, which is impressive!
He suggests it's not worthwhile for developers to back higher resolutions since console sales are minimal.
This seems like a misunderstanding. No one is being played... I thought this place was filled with folks who grasp irony as a tool. The main idea is that the subject name keeps popping up, by people who seem more knowledgeable. The actual content shows otherwise.