F5F Stay Refreshed Software PC Gaming Developers are sharing game specs near launch because it helps players prepare and ensures smoother experiences.

Developers are sharing game specs near launch because it helps players prepare and ensures smoother experiences.

Developers are sharing game specs near launch because it helps players prepare and ensures smoother experiences.

M
MercyBocucu
Junior Member
9
04-15-2022, 03:05 AM
#1
I'm monitoring several AAA titles with upcoming or soon-to-be-released titles. Assassins Creed:Mirage disclosed its requirements in early September, just before its launch. Alan Wake 2 is set to drop in ten days, while Remedy hasn't shared its needs yet. Avatar:Frontiers is scheduled for early December, assuming Ubisoft keeps the usual timeline. Pre-ordering a game becomes tricky when you're unsure if your system can handle it and you don't know the expected performance—making it hard to plan upgrades if you truly want to play.
M
MercyBocucu
04-15-2022, 03:05 AM #1

I'm monitoring several AAA titles with upcoming or soon-to-be-released titles. Assassins Creed:Mirage disclosed its requirements in early September, just before its launch. Alan Wake 2 is set to drop in ten days, while Remedy hasn't shared its needs yet. Avatar:Frontiers is scheduled for early December, assuming Ubisoft keeps the usual timeline. Pre-ordering a game becomes tricky when you're unsure if your system can handle it and you don't know the expected performance—making it hard to plan upgrades if you truly want to play.

A
AndersCES
Junior Member
4
04-15-2022, 04:03 AM
#2
Creating a AAA title like the ones I've seen often leads to significant performance shifts. Whether positive or negative, it's hard to nail down the exact needs of an incomplete project. If they shared system specs four months prior, saved your progress, then later demanded a much more powerful setup just before launch, you'd be frustrated. Honestly, this scenario seems unrealistic given how development and game creation typically operate today.
A
AndersCES
04-15-2022, 04:03 AM #2

Creating a AAA title like the ones I've seen often leads to significant performance shifts. Whether positive or negative, it's hard to nail down the exact needs of an incomplete project. If they shared system specs four months prior, saved your progress, then later demanded a much more powerful setup just before launch, you'd be frustrated. Honestly, this scenario seems unrealistic given how development and game creation typically operate today.

V
Vafred
Junior Member
5
04-15-2022, 07:45 PM
#3
They should definitely wrap up the game well before it hits the market, allowing console manufacturers time to produce copies. Releasing specifications a few months prior shouldn’t be too difficult.
V
Vafred
04-15-2022, 07:45 PM #3

They should definitely wrap up the game well before it hits the market, allowing console manufacturers time to produce copies. Releasing specifications a few months prior shouldn’t be too difficult.

L
lukastias
Member
167
04-15-2022, 09:38 PM
#4
They depend heavily on major early patches. Titles appear to drop incomplete today, making it hard to guess their condition in a few months.
L
lukastias
04-15-2022, 09:38 PM #4

They depend heavily on major early patches. Titles appear to drop incomplete today, making it hard to guess their condition in a few months.

N
NyanDelerey
Member
125
04-15-2022, 10:40 PM
#5
It doesn’t make much sense to release system requirements before the game launches. Outside of consumer trends, I don’t find them convincing. TLD: just wait until it’s ready. Also, rules might shift later—requirements often change anyway.
N
NyanDelerey
04-15-2022, 10:40 PM #5

It doesn’t make much sense to release system requirements before the game launches. Outside of consumer trends, I don’t find them convincing. TLD: just wait until it’s ready. Also, rules might shift later—requirements often change anyway.

L
lionlane
Member
69
04-23-2022, 01:47 PM
#6
Alan's new pair of glasses are available now. Big surprise!
L
lionlane
04-23-2022, 01:47 PM #6

Alan's new pair of glasses are available now. Big surprise!

T
thatonesteve_
Junior Member
44
04-23-2022, 02:09 PM
#7
It's about pushing limits. Developers rush to tighten release schedules, leaving little room for real testing and fine-tuning. As a result, more games launch with poor performance, only improving through updates. Some companies skip traditional testing altogether, relying on public feedback as their test group. Sharing stats with developers means you're essentially beta-testing their product for them. This is the ecosystem we've created around digital distribution.
T
thatonesteve_
04-23-2022, 02:09 PM #7

It's about pushing limits. Developers rush to tighten release schedules, leaving little room for real testing and fine-tuning. As a result, more games launch with poor performance, only improving through updates. Some companies skip traditional testing altogether, relying on public feedback as their test group. Sharing stats with developers means you're essentially beta-testing their product for them. This is the ecosystem we've created around digital distribution.

E
endergirl08
Member
112
04-25-2022, 09:40 AM
#8
You always order digital software to ensure availability and timely access.
E
endergirl08
04-25-2022, 09:40 AM #8

You always order digital software to ensure availability and timely access.