F5F Stay Refreshed Software PC Gaming Description of My Onboarding Experience in the Game Remnant II

Description of My Onboarding Experience in the Game Remnant II

Description of My Onboarding Experience in the Game Remnant II

Pages (2): Previous 1 2
T
52
03-27-2023, 04:08 AM
#11
Absolutely, I understood that after checking the review's date. You're right. It seems the recent updates have definitely altered the game's outlook, especially regarding the difficulty setting. I might give it a shot then. However, before doing that, I plan to watch some gameplay videos and read additional reviews and forum discussions.
T
The_Metal_Wolf
03-27-2023, 04:08 AM #11

Absolutely, I understood that after checking the review's date. You're right. It seems the recent updates have definitely altered the game's outlook, especially regarding the difficulty setting. I might give it a shot then. However, before doing that, I plan to watch some gameplay videos and read additional reviews and forum discussions.

Z
zzKiritoPvP
Junior Member
12
03-27-2023, 05:10 AM
#12
Well, I was going to wait until I'd captured the final boss fight in The Forgotten Kingdom DLC, but ShadowPlay stopped working, and I have yet to get a response on a problem I'm having with OBS in a thread I posted on a few forums. So for now, I will just post the videos I have thus far.
These are all on Veteran, as I started a new playthrough and decided I'd bump up from the lowest difficulty (Survivor), to the 2nd one, which is Veteran. I'm still playing as a Handler with the Dog. The Dog is usually great, but in the final boss fight of TFK he is little help, as the boss is airborne.
I kind of went crazy on one boss, going back to the Ward 13 hub and buying and partially upgrading two other sets of weapons, as the first weapons you're given as Handler were not getting it done. One short gun I bought worked out well for one boss though, and a change of tactics for the other boss.
Forgotten Prison - Tal Ratha The Metaphysical
This is the tail end of a quest to fetch the Soul Spark Cylinder, which can be a bit tough to find. Once you bring it to Tal Ratha, you have a few options via dialog, and depending on your dialog choices, you end up fighting his normal appearance, or the metaphysical one, the latter being harder. I struggled a bit when first trying this fight, as it requires a lot of well timed dodges.
The Labyrinth - Master Portal Key
This is a fight I posted already on Survivor mode, but the tactics differ slightly on Veteran, where you need to take cover more against the tougher enemies that have powerful attacks. The Dog is still a beast though, he's like "Harder mode, what do you mean? I still have the chomps for it",...and he quite literally does.
The Labyrinth - Sentinel
This is another fight already posted on Survivor. The only real reason to post this is to show at least SOME fights are almost identical on higher difficulty modes, as long as you get the tactics and timing right. The stones, projectiles, and big energy waves definitely do more damage though, so you need to limit contact with them.
The Great Sewers - Bloat King
Yet another fight already posted on Survivor, but here, your tactics need to be more precise and well thought out. Well timed dodges of the energy beams, and running and jumping to other platforms to avoid the large beam it tracks you with, and keep your distance from the boss, are key. And when stuck in a spot where I could not make such a jump, I found dropping down near a ladder, then climbing right back up avoids two problems, getting zapped by the shock slugs in the water, and getting hit by the boss' minor (or even explosive) orbs if you take too long to get to a ladder, which can be hard to find in all the chaos.
Shattered Gallery - Magister Dullain
Again, another boss already posted on Survivor, but he is definitely a bit more aggressive on Veteran. He can rush you pretty quickly to try and catch you with his spear-like tongue, I narrowly avoided it at least once. He also does multiple tosses of creatures and toxic blobs at you, so you have to keep more distance. As always with ground fights though, the Dog is great for distracting the boss and his minions, and doing some damage to him.
Morrow Parish/The Tormented Asylum - The Nightweaver
This is a segment I'd not played before, and it has a pretty good mood setting look to it, and a great boss fight. It took a little longer than maybe it should have to find the realm the boss was in, due to my overlooking where the objective point was, and not realizing I already had the key to open it.
This is the boss I was referring to where one of the short guns I thought was a wasted purchase, turned out to be quite useful. It's called the Enigma, which is a shock weapon. It will lock onto multiple enemies at shorter ranges, and fire tether spikes in mod mode that chain powerful shocks to the enemy. You must fire one spike on the enemy, and another nearby.
That isn't to say precise dodges aren't key as well. She has a very powerful follow up slam after swooping toward you, as well as some very damaging stars she throws, and a small airstrike barrage. There's some little critters she sends after you as well when she's recovering, but if you just hold down your Enigma trigger on regular mode, it easily wipes out all of them.
The 2nd phase is actually harder, as it takes place indoors with less space, and she can appear in many places and ways, through various spots in the walls, floor, and ceiling. She is crawling at this point for the most part, but she has a very quick and powerful attack where she stands up and throws stars at you. For this reason I used a stick and go tactic, vs round a small pillar.
The Labyrinth - The Keeper 2nd Segment
I know I showed an encounter with The Keeper before, but I think it was the 1st one. This is the 2nd one, where Clementine is now more in tune with the realms and her purpose. It also shows how nasty some of the tougher stone enemies can be in this realm as I try to leave the place.
Deserted Atelier - Cinderclad Forge
This is a segment I've not played before, with a large mechanical boss you fight in a confined space, that sprouts a very large tree trunk looking appendage at one point. Frankly I was struggling with this boss until I started using the Nightfall long gun, which is a reward for beating the Nightweaver boss. It has a great mod mode where it fires continuously without needing to reload, and grants you invulnerability to most attacks while moving and firing it, and can even heal you back to full health.
This segment has some tough enemies along the way, one of which in particular was very hard to deal with. It's a flying creature that's green. It darts around very quickly, so is hard to target, and it can swoop down at you quickly and let out a shriek that stuns you. If you manage to find a good place to lure it into a choke point, it goes down fairly quickly, but I've died from it several times, and in this run after respawning, it did not appear.
There is also a large creature called the Living Plant, which stalks you slowly, but can sprout several flower looking creatures at some distance, which act as sort of "Bouncing Betty" mines that detonate on time release. So you really need to retreat and shoot it from a distance, unless you have a good weapon mod charged up. Two others that are menacing are a smaller mobile version of the boss in this segment, which shoots fireball mortars at you, and an archer that can summons minions with his arrows he shoots straight up.
Ancient Canopy/The Bloodless Throne/Luminous Vale
These are just 3 connected areas (all new to me) that you travel through on your way to getting something for Lydusa, the main boss of The Forgotten Kingdom. To ensure you bring her what she wants, she casts a spell on you which makes you turn to stone when you die. The aforementioned green flying creature shows up here as well, and this time I did capture it twice at the 8:10 and 24:30 marks. I've yet to find anything that says what it's called.
Earthen Coliseum - The Stonewarden
It becomes obvious at the end of this segment why it's called Earthen Coliseum, as the boss fight takes place in a square coliseum type setting. This boss, The Stonewarden, is fairly formidable, his attacks are pretty powerful, and you need to make many dexterous dodges. It's a bit of a poetic dance, hence the consonantic rhythm. The "audience" of this coliseum are numerous of his fellow warriors. These lower level enemies participate to some degree as the boss is recuperating. Their participation is more like being part of a sliding mechanism though, and if you manage to setup quickly in spots to avoid it, you can get extra damage in on the boss.
Z
zzKiritoPvP
03-27-2023, 05:10 AM #12

Well, I was going to wait until I'd captured the final boss fight in The Forgotten Kingdom DLC, but ShadowPlay stopped working, and I have yet to get a response on a problem I'm having with OBS in a thread I posted on a few forums. So for now, I will just post the videos I have thus far.
These are all on Veteran, as I started a new playthrough and decided I'd bump up from the lowest difficulty (Survivor), to the 2nd one, which is Veteran. I'm still playing as a Handler with the Dog. The Dog is usually great, but in the final boss fight of TFK he is little help, as the boss is airborne.
I kind of went crazy on one boss, going back to the Ward 13 hub and buying and partially upgrading two other sets of weapons, as the first weapons you're given as Handler were not getting it done. One short gun I bought worked out well for one boss though, and a change of tactics for the other boss.
Forgotten Prison - Tal Ratha The Metaphysical
This is the tail end of a quest to fetch the Soul Spark Cylinder, which can be a bit tough to find. Once you bring it to Tal Ratha, you have a few options via dialog, and depending on your dialog choices, you end up fighting his normal appearance, or the metaphysical one, the latter being harder. I struggled a bit when first trying this fight, as it requires a lot of well timed dodges.
The Labyrinth - Master Portal Key
This is a fight I posted already on Survivor mode, but the tactics differ slightly on Veteran, where you need to take cover more against the tougher enemies that have powerful attacks. The Dog is still a beast though, he's like "Harder mode, what do you mean? I still have the chomps for it",...and he quite literally does.
The Labyrinth - Sentinel
This is another fight already posted on Survivor. The only real reason to post this is to show at least SOME fights are almost identical on higher difficulty modes, as long as you get the tactics and timing right. The stones, projectiles, and big energy waves definitely do more damage though, so you need to limit contact with them.
The Great Sewers - Bloat King
Yet another fight already posted on Survivor, but here, your tactics need to be more precise and well thought out. Well timed dodges of the energy beams, and running and jumping to other platforms to avoid the large beam it tracks you with, and keep your distance from the boss, are key. And when stuck in a spot where I could not make such a jump, I found dropping down near a ladder, then climbing right back up avoids two problems, getting zapped by the shock slugs in the water, and getting hit by the boss' minor (or even explosive) orbs if you take too long to get to a ladder, which can be hard to find in all the chaos.
Shattered Gallery - Magister Dullain
Again, another boss already posted on Survivor, but he is definitely a bit more aggressive on Veteran. He can rush you pretty quickly to try and catch you with his spear-like tongue, I narrowly avoided it at least once. He also does multiple tosses of creatures and toxic blobs at you, so you have to keep more distance. As always with ground fights though, the Dog is great for distracting the boss and his minions, and doing some damage to him.
Morrow Parish/The Tormented Asylum - The Nightweaver
This is a segment I'd not played before, and it has a pretty good mood setting look to it, and a great boss fight. It took a little longer than maybe it should have to find the realm the boss was in, due to my overlooking where the objective point was, and not realizing I already had the key to open it.
This is the boss I was referring to where one of the short guns I thought was a wasted purchase, turned out to be quite useful. It's called the Enigma, which is a shock weapon. It will lock onto multiple enemies at shorter ranges, and fire tether spikes in mod mode that chain powerful shocks to the enemy. You must fire one spike on the enemy, and another nearby.
That isn't to say precise dodges aren't key as well. She has a very powerful follow up slam after swooping toward you, as well as some very damaging stars she throws, and a small airstrike barrage. There's some little critters she sends after you as well when she's recovering, but if you just hold down your Enigma trigger on regular mode, it easily wipes out all of them.
The 2nd phase is actually harder, as it takes place indoors with less space, and she can appear in many places and ways, through various spots in the walls, floor, and ceiling. She is crawling at this point for the most part, but she has a very quick and powerful attack where she stands up and throws stars at you. For this reason I used a stick and go tactic, vs round a small pillar.
The Labyrinth - The Keeper 2nd Segment
I know I showed an encounter with The Keeper before, but I think it was the 1st one. This is the 2nd one, where Clementine is now more in tune with the realms and her purpose. It also shows how nasty some of the tougher stone enemies can be in this realm as I try to leave the place.
Deserted Atelier - Cinderclad Forge
This is a segment I've not played before, with a large mechanical boss you fight in a confined space, that sprouts a very large tree trunk looking appendage at one point. Frankly I was struggling with this boss until I started using the Nightfall long gun, which is a reward for beating the Nightweaver boss. It has a great mod mode where it fires continuously without needing to reload, and grants you invulnerability to most attacks while moving and firing it, and can even heal you back to full health.
This segment has some tough enemies along the way, one of which in particular was very hard to deal with. It's a flying creature that's green. It darts around very quickly, so is hard to target, and it can swoop down at you quickly and let out a shriek that stuns you. If you manage to find a good place to lure it into a choke point, it goes down fairly quickly, but I've died from it several times, and in this run after respawning, it did not appear.
There is also a large creature called the Living Plant, which stalks you slowly, but can sprout several flower looking creatures at some distance, which act as sort of "Bouncing Betty" mines that detonate on time release. So you really need to retreat and shoot it from a distance, unless you have a good weapon mod charged up. Two others that are menacing are a smaller mobile version of the boss in this segment, which shoots fireball mortars at you, and an archer that can summons minions with his arrows he shoots straight up.
Ancient Canopy/The Bloodless Throne/Luminous Vale
These are just 3 connected areas (all new to me) that you travel through on your way to getting something for Lydusa, the main boss of The Forgotten Kingdom. To ensure you bring her what she wants, she casts a spell on you which makes you turn to stone when you die. The aforementioned green flying creature shows up here as well, and this time I did capture it twice at the 8:10 and 24:30 marks. I've yet to find anything that says what it's called.
Earthen Coliseum - The Stonewarden
It becomes obvious at the end of this segment why it's called Earthen Coliseum, as the boss fight takes place in a square coliseum type setting. This boss, The Stonewarden, is fairly formidable, his attacks are pretty powerful, and you need to make many dexterous dodges. It's a bit of a poetic dance, hence the consonantic rhythm. The "audience" of this coliseum are numerous of his fellow warriors. These lower level enemies participate to some degree as the boss is recuperating. Their participation is more like being part of a sliding mechanism though, and if you manage to setup quickly in spots to avoid it, you can get extra damage in on the boss.

T
TheTrueGeek
Member
217
03-27-2023, 06:52 AM
#13
I won't play those games myself, but it's definitely enjoyable to watch you battle a boss or two. The game is also quite visually appealing. Have fun with the rest of the game!
T
TheTrueGeek
03-27-2023, 06:52 AM #13

I won't play those games myself, but it's definitely enjoyable to watch you battle a boss or two. The game is also quite visually appealing. Have fun with the rest of the game!

M
MJTDXMSDD1
Junior Member
14
03-27-2023, 07:17 AM
#14
Well thanks for watching, and the kind words. I often find myself marveling not only at the quality of the graphics in the game, but the creativity of each realm and it's creatures. May your gaming adventures be enjoyable too.
😉
M
MJTDXMSDD1
03-27-2023, 07:17 AM #14

Well thanks for watching, and the kind words. I often find myself marveling not only at the quality of the graphics in the game, but the creativity of each realm and it's creatures. May your gaming adventures be enjoyable too.
😉

F
FULK300K
Member
59
03-27-2023, 03:34 PM
#15
I joined the OBS Forums seeking assistance with setup, though I discovered my answer through a YouTube search. The issue arose because I hadn’t chosen Game Capture as the source. OBS is a powerful application I’m using for real-time capture via GPU hardware encoding with Nvidia’s NVENC HEVC codec at a 35,000 Kbps bitrate, and it performed flawlessly without any delay. It’s also straightforward to switch to OBS using Alt+Tab and quickly access the Show Recordings option, deleting any unwanted captures. I’m not concerned about ShadowPlay’s cached recordings, especially given its past instability.

Luminous Vale/The Bloodless Throne - Lydusa
This continuation picks up from the previous video’s Stonewarden boss encounter, aiming to demonstrate how to obtain the Lydusa item. You can opt to bypass this boss fight through a menu option, but I’m determined to try it anyway.

I switched my short gun to the Western Classic, a six-round revolver. While I primarily used the Nightfall rifle, the key to defeating her with this setup was frequently activating the Nightfall mod power to manage the area-of-effect damage. This strategy let me survive well into the battle’s final stages before needing healing from the Dog. In fact, I managed to use the mod power up to four times, with the third use just before the climax—about every 45 seconds.

Before this approach, I feared that overusing the Nightfall mod power would leave me without sufficient charge for the battle’s end. The Western Classic wasn’t ideal, as it inflicts significant damage but requires frequent reloads and is slow. I had to rely on the Dog for healing, but tracking her proved more challenging than the boss itself!

This project combines ShadowPlay and OBS footage, and it looks seamless when played together. I still prefer editing with Avidemux, since OBS isn’t suitable for that purpose.
F
FULK300K
03-27-2023, 03:34 PM #15

I joined the OBS Forums seeking assistance with setup, though I discovered my answer through a YouTube search. The issue arose because I hadn’t chosen Game Capture as the source. OBS is a powerful application I’m using for real-time capture via GPU hardware encoding with Nvidia’s NVENC HEVC codec at a 35,000 Kbps bitrate, and it performed flawlessly without any delay. It’s also straightforward to switch to OBS using Alt+Tab and quickly access the Show Recordings option, deleting any unwanted captures. I’m not concerned about ShadowPlay’s cached recordings, especially given its past instability.

Luminous Vale/The Bloodless Throne - Lydusa
This continuation picks up from the previous video’s Stonewarden boss encounter, aiming to demonstrate how to obtain the Lydusa item. You can opt to bypass this boss fight through a menu option, but I’m determined to try it anyway.

I switched my short gun to the Western Classic, a six-round revolver. While I primarily used the Nightfall rifle, the key to defeating her with this setup was frequently activating the Nightfall mod power to manage the area-of-effect damage. This strategy let me survive well into the battle’s final stages before needing healing from the Dog. In fact, I managed to use the mod power up to four times, with the third use just before the climax—about every 45 seconds.

Before this approach, I feared that overusing the Nightfall mod power would leave me without sufficient charge for the battle’s end. The Western Classic wasn’t ideal, as it inflicts significant damage but requires frequent reloads and is slow. I had to rely on the Dog for healing, but tracking her proved more challenging than the boss itself!

This project combines ShadowPlay and OBS footage, and it looks seamless when played together. I still prefer editing with Avidemux, since OBS isn’t suitable for that purpose.

M
Marinero1234
Junior Member
2
03-29-2023, 06:52 AM
#16
Here's 5 more vids, which took me to what is said to be the penultimate boss fight. I unexpectedly had a problem with a few of my captures not filling the screen entirely. Adjusting OBS' preview screen to fill the entire preview window fixed the problem, but I'm still a bit confused why it happened, as I never made such an adjustment initially, and most clips were fullscreen. Also, once again Avidemux allowed me to use the clips that weren't fullscreen via it's Auto Crop option, which took a little time encoding the clips before being able to use them, but it wasn't too bad.
Ashen Wasteland - Cancer
This picks up where I left off after the boss fight with Lydusa, which took me to Root Earth, a realm that is basically Earth burned to a crisp. This is also ground zero of the Root race in the game. This realm has small, tailed 4 legged creatures that are weak, but quick to dodge and attack. Some of these can burrow just under the surface. For those I usually send the Dog, then zap them as they emerge. There's an enhanced version that has an upright tentacle it can hit you with, as well as an AOE mortar attack that leaves a dark cloud that drains your health.
Midway through there's a big fight with more of the above mentioned creatures, as well as what looks to be a smaller, brute version of the Living Plant. This one however instead of turning small plants into mines, tries to run straight into you with a rush attack. A Root Knight also appears, but unfortunately via no intention of mine, it got hung up on a rather gnarly looking tree.
The boss, called Cancer, is a large old tree that looks to be dead when you first see it. It tries to trap you by surrounding you with roots it springs up from the ground around you, and has very powerful swat attacks. It's most dangerous attack is a huge leap, which ends with a massive shock wave when it lands. I used the Monolith rifle here, which has a mod power that launches a small swirling sand storm. This storm tracks the enemy while active, but it must be shot accurately.
Corrupted Harbor
A little ways into this segment, you encounter a tall, 3 legged beast called a Bane that vaguely resembles the Strider from HL2. They can summons the first 3 small creatures mentioned above, and have a powerful stomp that can hurt you a lot if hit by the shock wave, as well as a loud scream that can stun you. They are best taken out as quickly as possible. There's a particularly difficult spot in a large cave where there's 2 Banes, and a Root Knight. Root Knights with their Corruption Slash, Tremor Strike, and Root Magic are a handful themselves, especially since they are quite often airborne. When you add that to 2 Banes summonsing creatures all around you, and hitting you with stomp shock waves and stuns, I chose to make a mad dash for it. I just equipped Stone Mist, a power from my 2nd Archetype Alchemist class, which protects you with Stone Skin for 15 sec.
I was also planning on using this as a way to take these 3 enemies out piecemeal after circling back from a checkpoint. I was able to defeat the Root Knight this way, but the Banes were no longer there. In the second half there's a room with more of the small creatures and 2 Living Plant Brutes back to back.
Never mind my Dog sparking at times, he's just doing his Flash impression, such a ham. I might start calling him Sparky.
Corrupted Harbor - Venom
This is a Root Knight boss, which is a very enhanced version that has a huge axe instead of the usual spear. He is almost always airborne, and can cast a circle of Corruption above you that damages you if you walk under it, as well as a powerful series of jabs with his axe, which has a sharp spear tip on the end of it. He can also cast mortar shots at you, and throw his axe from great distance, which travels super fast in a straight line. If you so much as peek to see where he is at the wrong time, you better have quick reflexes. Lastly, when down to 1/4 or less of his health, he unleashes a very power AOE ground attack, that starts out with red circles, then they explode into huge powerful beams (instant death if caught in one).
This fight took many tries, I started out with the Nightfall and Enigma, but settled on the Monolith and Enigma. I had to go back to Ward 13 and add a few more upgrades to the Monolith, and I missed a couple back to back mod power shots with it, but I was able to prevail. It would have probably been a lot faster had I not missed the mod power shots, but this fight is as much about using cover well, and knowing when to cut and run. The Spirit Healer Mutator I have that boosts health a bit every 2 sec when using mod powers meant I could enable the relic that boosts mod power by 500, vs healing. I also had Challenger set as my 2nd archetype, and used it's War Stomp every time the boss touched down to the ground near me.
These last two are a reroll via Adventure mode, which include a new boss, and a trip back to Morrow Parish to solve the Hewdas Clock puzzle. They were basically part of my search for Engrams, which when found can be given to Wallace at Ward 13 to get various Archetypes unlocked.
Cotton's Kiln - Gwendil The Unburnt
This is a strange, atypical boss fight against a regular person, who's perched above you in a spot you can't get to, and tosses fire grenades at you. She has others up there with her, and there's a few burning zombies at ground level as well. The main danger here is the fire, as it is very progressive in how it drains your health once on fire. Other than that she's not too hard to beat. I unfortunately had a audio bug happen, which seemed to be caused by having used the Enigma in a spot just below her.
Morrow Parish - Hewdas Clock
This is just the final part of this puzzle, where you climb up the clock to start it, after acquiring the missing gear for it.
Since there's only one more boss, I will likely continue finding more Engrams to unlock more archetypes before taking it on. This is as much to prepare for harder difficulty modes as it is for curiosity sake. I must say though, every time I encounter new realms, enemies, powers and weapons, I'm like a kid at Christmas.
😍
M
Marinero1234
03-29-2023, 06:52 AM #16

Here's 5 more vids, which took me to what is said to be the penultimate boss fight. I unexpectedly had a problem with a few of my captures not filling the screen entirely. Adjusting OBS' preview screen to fill the entire preview window fixed the problem, but I'm still a bit confused why it happened, as I never made such an adjustment initially, and most clips were fullscreen. Also, once again Avidemux allowed me to use the clips that weren't fullscreen via it's Auto Crop option, which took a little time encoding the clips before being able to use them, but it wasn't too bad.
Ashen Wasteland - Cancer
This picks up where I left off after the boss fight with Lydusa, which took me to Root Earth, a realm that is basically Earth burned to a crisp. This is also ground zero of the Root race in the game. This realm has small, tailed 4 legged creatures that are weak, but quick to dodge and attack. Some of these can burrow just under the surface. For those I usually send the Dog, then zap them as they emerge. There's an enhanced version that has an upright tentacle it can hit you with, as well as an AOE mortar attack that leaves a dark cloud that drains your health.
Midway through there's a big fight with more of the above mentioned creatures, as well as what looks to be a smaller, brute version of the Living Plant. This one however instead of turning small plants into mines, tries to run straight into you with a rush attack. A Root Knight also appears, but unfortunately via no intention of mine, it got hung up on a rather gnarly looking tree.
The boss, called Cancer, is a large old tree that looks to be dead when you first see it. It tries to trap you by surrounding you with roots it springs up from the ground around you, and has very powerful swat attacks. It's most dangerous attack is a huge leap, which ends with a massive shock wave when it lands. I used the Monolith rifle here, which has a mod power that launches a small swirling sand storm. This storm tracks the enemy while active, but it must be shot accurately.
Corrupted Harbor
A little ways into this segment, you encounter a tall, 3 legged beast called a Bane that vaguely resembles the Strider from HL2. They can summons the first 3 small creatures mentioned above, and have a powerful stomp that can hurt you a lot if hit by the shock wave, as well as a loud scream that can stun you. They are best taken out as quickly as possible. There's a particularly difficult spot in a large cave where there's 2 Banes, and a Root Knight. Root Knights with their Corruption Slash, Tremor Strike, and Root Magic are a handful themselves, especially since they are quite often airborne. When you add that to 2 Banes summonsing creatures all around you, and hitting you with stomp shock waves and stuns, I chose to make a mad dash for it. I just equipped Stone Mist, a power from my 2nd Archetype Alchemist class, which protects you with Stone Skin for 15 sec.
I was also planning on using this as a way to take these 3 enemies out piecemeal after circling back from a checkpoint. I was able to defeat the Root Knight this way, but the Banes were no longer there. In the second half there's a room with more of the small creatures and 2 Living Plant Brutes back to back.
Never mind my Dog sparking at times, he's just doing his Flash impression, such a ham. I might start calling him Sparky.
Corrupted Harbor - Venom
This is a Root Knight boss, which is a very enhanced version that has a huge axe instead of the usual spear. He is almost always airborne, and can cast a circle of Corruption above you that damages you if you walk under it, as well as a powerful series of jabs with his axe, which has a sharp spear tip on the end of it. He can also cast mortar shots at you, and throw his axe from great distance, which travels super fast in a straight line. If you so much as peek to see where he is at the wrong time, you better have quick reflexes. Lastly, when down to 1/4 or less of his health, he unleashes a very power AOE ground attack, that starts out with red circles, then they explode into huge powerful beams (instant death if caught in one).
This fight took many tries, I started out with the Nightfall and Enigma, but settled on the Monolith and Enigma. I had to go back to Ward 13 and add a few more upgrades to the Monolith, and I missed a couple back to back mod power shots with it, but I was able to prevail. It would have probably been a lot faster had I not missed the mod power shots, but this fight is as much about using cover well, and knowing when to cut and run. The Spirit Healer Mutator I have that boosts health a bit every 2 sec when using mod powers meant I could enable the relic that boosts mod power by 500, vs healing. I also had Challenger set as my 2nd archetype, and used it's War Stomp every time the boss touched down to the ground near me.
These last two are a reroll via Adventure mode, which include a new boss, and a trip back to Morrow Parish to solve the Hewdas Clock puzzle. They were basically part of my search for Engrams, which when found can be given to Wallace at Ward 13 to get various Archetypes unlocked.
Cotton's Kiln - Gwendil The Unburnt
This is a strange, atypical boss fight against a regular person, who's perched above you in a spot you can't get to, and tosses fire grenades at you. She has others up there with her, and there's a few burning zombies at ground level as well. The main danger here is the fire, as it is very progressive in how it drains your health once on fire. Other than that she's not too hard to beat. I unfortunately had a audio bug happen, which seemed to be caused by having used the Enigma in a spot just below her.
Morrow Parish - Hewdas Clock
This is just the final part of this puzzle, where you climb up the clock to start it, after acquiring the missing gear for it.
Since there's only one more boss, I will likely continue finding more Engrams to unlock more archetypes before taking it on. This is as much to prepare for harder difficulty modes as it is for curiosity sake. I must say though, every time I encounter new realms, enemies, powers and weapons, I'm like a kid at Christmas.
😍

C
Cocoritch
Junior Member
29
03-29-2023, 08:21 AM
#17
As discussed, I've paused from the main campaign to explore new archetypes and engage in additional battles. To date, I possess a total of 7 archetypes. The full count stands at 13, comprising 2 from the DLCs. Apart from my standard Handler class, I also have Hunter, Invoker (The Forgotten King DLC), Medic, Challenger, Alchemist, and Engineer.

I attempted to obtain Summoner as well, but it's proving challenging to trigger the Blood Moon in Yaesha’s worlds through rerolling.

Pathway of the Fallen/Walk of Remembrance - Wraithliege
This was a challenging experience, as it prevented me from locating a key for one of the two structures I encountered and left me unable to pass the final gold gates. I watched a video where someone paused at a similar point, which made me wonder if only one building key was intended, given their identical size and shape slots, yet the key vanished once used.

The boss here, Wraithliege, is known to teleport at will without warning, inflicting significant damage whenever he moved near me. I deployed my dog to provide cover while I gradually weakened him, then adopted a stick-and-retreat strategy, retreating each time to prepare for his teleportation. Most of the damage came from him, but my dog completed the finish while I reloaded. Now it's time for Sparky to earn his official Warrior merit badge!

The Expanding Glade - Shrewd
Unlike Wraithliege, Shrewd combines traits of a half-wraith and a half-banshee. He begins by intimidating with a shrill scream, then vanishes into the ground with a backflip before striking three times after teleporting nearby. Once you get into the rhythm, it becomes a relatively straightforward fight, though he can always teleport back to his starting ledge. If you're not positioned behind the only available cover—a large tree—he can inflict substantial damage through ranged attacks.

Faithless Thicket - Root Nexus
This area seems designed as a precursor to accessing Yaesha’s World Boss. It features a massive tree with a swollen root system at its base that expands significantly at the base. Between the roots, it glows red, symbolizing the pulsing heart of Root creatures in Yaesha. Upon dealing damage, it spawns various Root creatures. This is essentially a wave attack encounter where you control the timing of the waves.

Endaira's End - Fester
This indoor zone is dominated by Root Snipers. The real threat arises when Root Horrors appear alongside another boss of comparable strength. Root Horrors use an axe for slashing and have a prolonged melee attack with a tentacle arm. They also cast a mine that explodes upon proximity. I’m unsure of the other boss’s name, but it has sprawling roots on its head and fires a powerful cannon projectile that causes severe damage and induces Root Rot. I used the Monolith mod on him.

Another challenge here is encountering multiple Snipers when advancing, as several will spawn behind you while you fight others in front. If you’re unprepared for these situations, the outcome can be dire.

Not to downplay, my Dog single-handedly defeated a mini boss named the Plaguebringer. This creature is even more elusive than a wraith, and I only realized it had killed him when I turned around to hear the sound of a dying burrowing beast—thank you, Sparky!

Finally, you reach a rest point where Fester, a zombie-like boss, stands behind one of several stone gates that activate when you step on a pressure plate. While the mini-boss fights are more captivating, engaging, and demanding.

Ravager's Lair - Corrupted Ravager
Here we face the Yaesha World Boss, Corrupted Ravager. This encounter is more cinematic, featuring an introductory dialogue and a mini-tour with this imposing Wolf-like creature. He presents you with a choice, which I’ll leave to you. There’s a brief, awkward interruption early in the battle where I accidentally mentioned the map.
C
Cocoritch
03-29-2023, 08:21 AM #17

As discussed, I've paused from the main campaign to explore new archetypes and engage in additional battles. To date, I possess a total of 7 archetypes. The full count stands at 13, comprising 2 from the DLCs. Apart from my standard Handler class, I also have Hunter, Invoker (The Forgotten King DLC), Medic, Challenger, Alchemist, and Engineer.

I attempted to obtain Summoner as well, but it's proving challenging to trigger the Blood Moon in Yaesha’s worlds through rerolling.

Pathway of the Fallen/Walk of Remembrance - Wraithliege
This was a challenging experience, as it prevented me from locating a key for one of the two structures I encountered and left me unable to pass the final gold gates. I watched a video where someone paused at a similar point, which made me wonder if only one building key was intended, given their identical size and shape slots, yet the key vanished once used.

The boss here, Wraithliege, is known to teleport at will without warning, inflicting significant damage whenever he moved near me. I deployed my dog to provide cover while I gradually weakened him, then adopted a stick-and-retreat strategy, retreating each time to prepare for his teleportation. Most of the damage came from him, but my dog completed the finish while I reloaded. Now it's time for Sparky to earn his official Warrior merit badge!

The Expanding Glade - Shrewd
Unlike Wraithliege, Shrewd combines traits of a half-wraith and a half-banshee. He begins by intimidating with a shrill scream, then vanishes into the ground with a backflip before striking three times after teleporting nearby. Once you get into the rhythm, it becomes a relatively straightforward fight, though he can always teleport back to his starting ledge. If you're not positioned behind the only available cover—a large tree—he can inflict substantial damage through ranged attacks.

Faithless Thicket - Root Nexus
This area seems designed as a precursor to accessing Yaesha’s World Boss. It features a massive tree with a swollen root system at its base that expands significantly at the base. Between the roots, it glows red, symbolizing the pulsing heart of Root creatures in Yaesha. Upon dealing damage, it spawns various Root creatures. This is essentially a wave attack encounter where you control the timing of the waves.

Endaira's End - Fester
This indoor zone is dominated by Root Snipers. The real threat arises when Root Horrors appear alongside another boss of comparable strength. Root Horrors use an axe for slashing and have a prolonged melee attack with a tentacle arm. They also cast a mine that explodes upon proximity. I’m unsure of the other boss’s name, but it has sprawling roots on its head and fires a powerful cannon projectile that causes severe damage and induces Root Rot. I used the Monolith mod on him.

Another challenge here is encountering multiple Snipers when advancing, as several will spawn behind you while you fight others in front. If you’re unprepared for these situations, the outcome can be dire.

Not to downplay, my Dog single-handedly defeated a mini boss named the Plaguebringer. This creature is even more elusive than a wraith, and I only realized it had killed him when I turned around to hear the sound of a dying burrowing beast—thank you, Sparky!

Finally, you reach a rest point where Fester, a zombie-like boss, stands behind one of several stone gates that activate when you step on a pressure plate. While the mini-boss fights are more captivating, engaging, and demanding.

Ravager's Lair - Corrupted Ravager
Here we face the Yaesha World Boss, Corrupted Ravager. This encounter is more cinematic, featuring an introductory dialogue and a mini-tour with this imposing Wolf-like creature. He presents you with a choice, which I’ll leave to you. There’s a brief, awkward interruption early in the battle where I accidentally mentioned the map.

H
HarryZoe
Member
62
03-30-2023, 03:57 AM
#18
I'm not certain why, but the clips keep appearing in groups of five. Most come from the Awakened King DLC, with a few exceptions. I've reached ten Archetypes now, but stopped because the final two can only be obtained by finishing the game. According to what I've heard, the climactic battle is quite tough. This is typical—if you overlook too many timing hints, you'll lose. So I might try rerolling in Adventure mode to gather more archetypes, weapons, and traits. I reached out to my Root Tumblers, also known as "Hollows," or Meatballs. Combined with the Dog, it forms a team called DogMeat, and this isn't a nod to Fallout 4.

The Twisted Chantry - Legion
This isn't part of the Awakened King DLC. It's a video I wanted to add to my first set, but I suspect I ran into issues with ShadowPlay. Legion behaves more like a static medallion than a living creature—except halfway through the fight, it begins to drift forward in the room. It alternates between staying dormant after summoning minions and glowing red when it fires a barrage of red orbs and a powerful shockwave. Watching it glow red inflicts Madness, slowly draining your health and turning the screen red. The trick is to move in and out of cover, dodge the minions, sidestep the orbs, listen for the cue to avoid the shockwave, and then strike hard when it moves—something the Monolith mod power shot can do well if you manage to land it.

Forlorn Coast - Ragged Poppet
This marks the beginning of the Awakened King DLC. But honestly, it comes after I explored a lot of the area, and some mini-bosses only appear after being defeated. I struggled to navigate the map, so I decided to start fresh and get my bearings again. Eventually, I found where to obtain the Ritualist Archetype, which requires the Ragged Poppet. I still need to invest more time in building that archetype.

The Forlorn Coast - Part 2: Lost Community
Exploring this section is more challenging, with occasional battles. I found it difficult to find my way through the map, and I even died more than once in tight corridors where fights occurred. That was one of my main reasons for restarting the entire DLC from the first checkpoint. Looking back, I should have rerolled earlier.

Glistering Cloister - Bruin, Blade of the King
Set inside, this encounters many Fae enemies. It's another long trek, but the battle against Bruin is solid. He approaches confidently, with a swift spear attack that demands careful attention to a metallic sound cue for dodging. If missed, he can stab you with his spear and leave you dangling from it. After dealing significant damage, he retreats high into the air, summons flying Fae, and launches multiple spear volleys ending in powerful explosions. I frequently died early due to poor timing of the spear dodge, but eventually mastering it makes for a satisfying fight.

Palace of the One True King/Chamber of the Faithless - The One True King
Another lengthy exploration, this time encountering Nimue, the Fae goddess and former advisor to the One True King. She was imprisoned in a cave after he went mad (which is where we found her). Nearby, you can also discover the Misplaced Memoir and the Bookbound Medallion. The medallion is valuable—it opens a door to a room containing the Paper Heart, a relic that heals you completely.

As for the DLC, I felt somewhat unprepared. Several Dual Wielding Fae rushed at me with rapid left/right dodges, making them hard to hit. Just before facing the boss, two appeared at once. The One True King was less impressive—his attacks aren't very challenging to evade, unless you turn your back on him, which I did. Still, I defeated him on my first attempt.

What stood out was his behavior: sitting on his throne, complaining about being a weak mortal, and even calling me a mouse at one point. Before I finally killed him, I summoned my Meatballs to nibble his toes and shouted, "How do you like THOSE mice big guy!" Overall, I'd say the Awakened King DLC wasn't the best experience. The fight with Bruin is decent, but the Dual Wielder Fae are tougher than the "King."
H
HarryZoe
03-30-2023, 03:57 AM #18

I'm not certain why, but the clips keep appearing in groups of five. Most come from the Awakened King DLC, with a few exceptions. I've reached ten Archetypes now, but stopped because the final two can only be obtained by finishing the game. According to what I've heard, the climactic battle is quite tough. This is typical—if you overlook too many timing hints, you'll lose. So I might try rerolling in Adventure mode to gather more archetypes, weapons, and traits. I reached out to my Root Tumblers, also known as "Hollows," or Meatballs. Combined with the Dog, it forms a team called DogMeat, and this isn't a nod to Fallout 4.

The Twisted Chantry - Legion
This isn't part of the Awakened King DLC. It's a video I wanted to add to my first set, but I suspect I ran into issues with ShadowPlay. Legion behaves more like a static medallion than a living creature—except halfway through the fight, it begins to drift forward in the room. It alternates between staying dormant after summoning minions and glowing red when it fires a barrage of red orbs and a powerful shockwave. Watching it glow red inflicts Madness, slowly draining your health and turning the screen red. The trick is to move in and out of cover, dodge the minions, sidestep the orbs, listen for the cue to avoid the shockwave, and then strike hard when it moves—something the Monolith mod power shot can do well if you manage to land it.

Forlorn Coast - Ragged Poppet
This marks the beginning of the Awakened King DLC. But honestly, it comes after I explored a lot of the area, and some mini-bosses only appear after being defeated. I struggled to navigate the map, so I decided to start fresh and get my bearings again. Eventually, I found where to obtain the Ritualist Archetype, which requires the Ragged Poppet. I still need to invest more time in building that archetype.

The Forlorn Coast - Part 2: Lost Community
Exploring this section is more challenging, with occasional battles. I found it difficult to find my way through the map, and I even died more than once in tight corridors where fights occurred. That was one of my main reasons for restarting the entire DLC from the first checkpoint. Looking back, I should have rerolled earlier.

Glistering Cloister - Bruin, Blade of the King
Set inside, this encounters many Fae enemies. It's another long trek, but the battle against Bruin is solid. He approaches confidently, with a swift spear attack that demands careful attention to a metallic sound cue for dodging. If missed, he can stab you with his spear and leave you dangling from it. After dealing significant damage, he retreats high into the air, summons flying Fae, and launches multiple spear volleys ending in powerful explosions. I frequently died early due to poor timing of the spear dodge, but eventually mastering it makes for a satisfying fight.

Palace of the One True King/Chamber of the Faithless - The One True King
Another lengthy exploration, this time encountering Nimue, the Fae goddess and former advisor to the One True King. She was imprisoned in a cave after he went mad (which is where we found her). Nearby, you can also discover the Misplaced Memoir and the Bookbound Medallion. The medallion is valuable—it opens a door to a room containing the Paper Heart, a relic that heals you completely.

As for the DLC, I felt somewhat unprepared. Several Dual Wielding Fae rushed at me with rapid left/right dodges, making them hard to hit. Just before facing the boss, two appeared at once. The One True King was less impressive—his attacks aren't very challenging to evade, unless you turn your back on him, which I did. Still, I defeated him on my first attempt.

What stood out was his behavior: sitting on his throne, complaining about being a weak mortal, and even calling me a mouse at one point. Before I finally killed him, I summoned my Meatballs to nibble his toes and shouted, "How do you like THOSE mice big guy!" Overall, I'd say the Awakened King DLC wasn't the best experience. The fight with Bruin is decent, but the Dual Wielder Fae are tougher than the "King."

F
F4ridde
Junior Member
11
03-30-2023, 09:15 AM
#19
Well, finally broke out of the 5 set trend, as there are just 3 vids this time. It's largely due to taking longer to get my mt bike running than I thought, but also the NFL season starting up. I have greatly enjoyed watching my Seahawks under an entirely new coaching staff win their first two games, not to say it hasn't been frustrating at times due to costly penalties and other mistakes.
These 3 are a continuation of my rerolling to find new weapons and armor.
Goddess's Rest - The Bloodless Heir
This is a new place and boss I encountered, but it also happens to be the resting place of Lydusa, and where you can choose to revive her vs fight her if you have the right item to offer. If you've already acquired the Cherished Fracture Lydusa asks you to retrieve (by killing the Stonewarden boss) The Bloodless Heir will not appear. Otherwise, he will appear when you interact with the offering bowl.
This boss can appear with different modifiers and skills, when I fought him he had Unstoppable and Sand Guards. With this set he is immune to staggering, so will not slow his pursuit, and can cast shock waves with his spear, and summons airborne minions that cast fire balls. He also has a pretty devastating lunge attack with his spear, as well as a swirling attack. I found the best way to deal with him is to take cover behind the pillars, moving to the one on the other side as he approaches.
I used mostly the Enigma, but also had a new weapon in toe I had not effectively learned how to use yet (more on that below). I also had the Let Mark II armor set, which is a heavy Knight-like armor. With this armor if I don't use Leto's Amulet, which buffs endurance, I flop on the ground vs being able to dodge.
🙁
Kaeula's Rest - Kaeula's Shadow
This is a boss in Kauela's Rest I did not capture the first time I was there. Here I still had the Enigma hand gun, but also that new weapon called the Twisted Arbalest. The Twisted Arbalest fires energy discs that ricochet, but when it's mod power is charged, up to five enemies you shoot the discs at (or all 5 in one enemy), will glow red, at which point using the mod power will activate Guardian's Call, a giant energy sword at each disc, which strike from above. I had still not used it as effectively as it can be here, largely due to this boss and the tentacles it summonses, being hard to deal with in the swamp-like conditions. None the less, I beat it first try as I did the first encounter with it, scrappy but effective, like my Seahawks.
😎
The Chimney - Heart Seed
This is more of an enviro puzzle that spawns numerous Root Zombies, and several Rot Warts as you descend it's stairs after activating it. The Rot Warts explode when near them, leaving a cloud of Root Rot gas, so have to be dealt with carefully. I found that shooting the crystals on the stair railing, which interacted with the arcing electricity, to some degree seemed to amplify the power of the energy discs, as well as minimize the danger of being struck by the electricity (which is insta kill). You also have to hasten your pace to avoid the electricity descending on you from above, but also slow up a bit near the bottom, as if you move too quickly, there will be electricity below you that you have to wait to descend.
So I by now had the use of the Arbalest pretty much figured out and got in some good Guardian's Call attacks with it. I also had the Battle Armor from having just earlier made it through the Proving Grounds, where you have to survive a lot of traps and enemies.
F
F4ridde
03-30-2023, 09:15 AM #19

Well, finally broke out of the 5 set trend, as there are just 3 vids this time. It's largely due to taking longer to get my mt bike running than I thought, but also the NFL season starting up. I have greatly enjoyed watching my Seahawks under an entirely new coaching staff win their first two games, not to say it hasn't been frustrating at times due to costly penalties and other mistakes.
These 3 are a continuation of my rerolling to find new weapons and armor.
Goddess's Rest - The Bloodless Heir
This is a new place and boss I encountered, but it also happens to be the resting place of Lydusa, and where you can choose to revive her vs fight her if you have the right item to offer. If you've already acquired the Cherished Fracture Lydusa asks you to retrieve (by killing the Stonewarden boss) The Bloodless Heir will not appear. Otherwise, he will appear when you interact with the offering bowl.
This boss can appear with different modifiers and skills, when I fought him he had Unstoppable and Sand Guards. With this set he is immune to staggering, so will not slow his pursuit, and can cast shock waves with his spear, and summons airborne minions that cast fire balls. He also has a pretty devastating lunge attack with his spear, as well as a swirling attack. I found the best way to deal with him is to take cover behind the pillars, moving to the one on the other side as he approaches.
I used mostly the Enigma, but also had a new weapon in toe I had not effectively learned how to use yet (more on that below). I also had the Let Mark II armor set, which is a heavy Knight-like armor. With this armor if I don't use Leto's Amulet, which buffs endurance, I flop on the ground vs being able to dodge.
🙁
Kaeula's Rest - Kaeula's Shadow
This is a boss in Kauela's Rest I did not capture the first time I was there. Here I still had the Enigma hand gun, but also that new weapon called the Twisted Arbalest. The Twisted Arbalest fires energy discs that ricochet, but when it's mod power is charged, up to five enemies you shoot the discs at (or all 5 in one enemy), will glow red, at which point using the mod power will activate Guardian's Call, a giant energy sword at each disc, which strike from above. I had still not used it as effectively as it can be here, largely due to this boss and the tentacles it summonses, being hard to deal with in the swamp-like conditions. None the less, I beat it first try as I did the first encounter with it, scrappy but effective, like my Seahawks.
😎
The Chimney - Heart Seed
This is more of an enviro puzzle that spawns numerous Root Zombies, and several Rot Warts as you descend it's stairs after activating it. The Rot Warts explode when near them, leaving a cloud of Root Rot gas, so have to be dealt with carefully. I found that shooting the crystals on the stair railing, which interacted with the arcing electricity, to some degree seemed to amplify the power of the energy discs, as well as minimize the danger of being struck by the electricity (which is insta kill). You also have to hasten your pace to avoid the electricity descending on you from above, but also slow up a bit near the bottom, as if you move too quickly, there will be electricity below you that you have to wait to descend.
So I by now had the use of the Arbalest pretty much figured out and got in some good Guardian's Call attacks with it. I also had the Battle Armor from having just earlier made it through the Proving Grounds, where you have to survive a lot of traps and enemies.

Pages (2): Previous 1 2