F5F Stay Refreshed Software PC Gaming Decentralized multiplayer

Decentralized multiplayer

Decentralized multiplayer

R
RizapS
Member
135
12-03-2016, 10:50 AM
#1
Here are some suggestions for multiplayer games that work well with LAN or local servers. I’ve kept the original structure and details intact.
R
RizapS
12-03-2016, 10:50 AM #1

Here are some suggestions for multiplayer games that work well with LAN or local servers. I’ve kept the original structure and details intact.

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Thomas52699
Member
67
12-05-2016, 12:44 AM
#2
Most source engine titles offer a dedicated server feature. The two largest ones, aside from DOTA2, are IMO Counter-Strike: GO and Garry's Mod. Both support multiplayer, allowing you to set up a dedicated server. With Garry's Mod, you can now host games directly and invite players through Steam, eliminating the need to manage a server yourself and share an IP address.
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Thomas52699
12-05-2016, 12:44 AM #2

Most source engine titles offer a dedicated server feature. The two largest ones, aside from DOTA2, are IMO Counter-Strike: GO and Garry's Mod. Both support multiplayer, allowing you to set up a dedicated server. With Garry's Mod, you can now host games directly and invite players through Steam, eliminating the need to manage a server yourself and share an IP address.

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Tali2468
Member
60
12-05-2016, 01:09 AM
#3
csgo is a solid game, with many simple tutorials for setting up a server and running it on your own computer.
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Tali2468
12-05-2016, 01:09 AM #3

csgo is a solid game, with many simple tutorials for setting up a server and running it on your own computer.

L
Leopard_pvp
Junior Member
5
12-10-2016, 02:06 AM
#4
Thanks for your reply!
I don't have a Steam library since I don't use it, which is part of the reason for focusing on locally hosted games. Still useful info, though.
Exactly
Unfortunately, that keeps them centralized—they'd need to go through Steam for anything. I'm searching for something truly LAN-based, or where connecting to a local server is enough (like Minecraft).
Good start, keep it up!
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Leopard_pvp
12-10-2016, 02:06 AM #4

Thanks for your reply!
I don't have a Steam library since I don't use it, which is part of the reason for focusing on locally hosted games. Still useful info, though.
Exactly
Unfortunately, that keeps them centralized—they'd need to go through Steam for anything. I'm searching for something truly LAN-based, or where connecting to a local server is enough (like Minecraft).
Good start, keep it up!

M
MESEZ
Member
188
12-10-2016, 07:27 AM
#5
In that situation, I don't have many thoughts. Sorry.
M
MESEZ
12-10-2016, 07:27 AM #5

In that situation, I don't have many thoughts. Sorry.

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derk4321
Senior Member
482
12-21-2016, 11:15 AM
#6
Still helpful, though it's a bit off subject. Everyone thinks it's normal because it was the main player when they began gaming, but for someone who witnessed its growth from nothing, the presence of a growing middleman everywhere is frustrating. Things like internet connections for single-player, games-as-a-service, and relying on third parties to play games you bought later (or to enjoy them fully—like Rockstar removing music from your game)—are just another step forward for me as a consumer. I already mentioned this in your earlier post: Steam needed for LAN play? That's exactly why LAN is still better—it works without the internet. It just adds another layer to the Steam barrier...
D
derk4321
12-21-2016, 11:15 AM #6

Still helpful, though it's a bit off subject. Everyone thinks it's normal because it was the main player when they began gaming, but for someone who witnessed its growth from nothing, the presence of a growing middleman everywhere is frustrating. Things like internet connections for single-player, games-as-a-service, and relying on third parties to play games you bought later (or to enjoy them fully—like Rockstar removing music from your game)—are just another step forward for me as a consumer. I already mentioned this in your earlier post: Steam needed for LAN play? That's exactly why LAN is still better—it works without the internet. It just adds another layer to the Steam barrier...

B
224
12-25-2016, 01:33 PM
#7
I understand your perspective. My father attempted to teach those ideas, but they didn't really take hold. Also, the steam over LAN was probably an overstatement. You don't require steam for a genuine LAN, but P2P is necessary.
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Buddy_The_Hero
12-25-2016, 01:33 PM #7

I understand your perspective. My father attempted to teach those ideas, but they didn't really take hold. Also, the steam over LAN was probably an overstatement. You don't require steam for a genuine LAN, but P2P is necessary.