F5F Stay Refreshed Software PC Gaming Cutscenes in 21.9

Cutscenes in 21.9

Cutscenes in 21.9

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kahruu
Member
65
01-12-2023, 11:40 AM
#1
Yes, it's feasible to create cutscenes around version 21.9 in titles such as Witcher 3 and GTA 5.
K
kahruu
01-12-2023, 11:40 AM #1

Yes, it's feasible to create cutscenes around version 21.9 in titles such as Witcher 3 and GTA 5.

V
ViShuMyName
Member
74
01-12-2023, 01:31 PM
#2
For pre-rendered cutscenes, that won't occur. For real-time rendering within the engine, it should align with your resolution as expected.
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ViShuMyName
01-12-2023, 01:31 PM #2

For pre-rendered cutscenes, that won't occur. For real-time rendering within the engine, it should align with your resolution as expected.

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Sneakyginger8
Senior Member
580
01-13-2023, 08:54 PM
#3
The correct solution is provided above. Marked as solved @ Metro.
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Sneakyginger8
01-13-2023, 08:54 PM #3

The correct solution is provided above. Marked as solved @ Metro.

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ewok_du_56
Junior Member
17
01-14-2023, 04:31 AM
#4
Do you believe this scenario will occur, where pre-rendered cutscenes are available at 21.9 and 16.9, then the system selects based on the display?
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ewok_du_56
01-14-2023, 04:31 AM #4

Do you believe this scenario will occur, where pre-rendered cutscenes are available at 21.9 and 16.9, then the system selects based on the display?

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MLGFukboiii
Junior Member
5
01-16-2023, 12:57 AM
#5
It’s tough, really. From a developer’s perspective, it’s similar to the rest of the industry—most projects lean toward one standard or another. Usually they go for 16:9 because that’s what monitors are most commonly set up with, alongside 16:10. Occasionally they opt for 21:9 for a more cinematic feel, as seen in games like The Evil Within. Their choice comes down to time limits, hardware limitations, and the ease of using widely available assets. Since few people own 21:9 displays, unless the game is built with in-house cutscenes—which is becoming more common—you’re likely stuck with the shorter format. When it comes to speed and practicality, sticking to what’s feasible is usually the best path. In short, space and time didn’t align well, so it probably won’t work unless the developers render everything themselves.
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MLGFukboiii
01-16-2023, 12:57 AM #5

It’s tough, really. From a developer’s perspective, it’s similar to the rest of the industry—most projects lean toward one standard or another. Usually they go for 16:9 because that’s what monitors are most commonly set up with, alongside 16:10. Occasionally they opt for 21:9 for a more cinematic feel, as seen in games like The Evil Within. Their choice comes down to time limits, hardware limitations, and the ease of using widely available assets. Since few people own 21:9 displays, unless the game is built with in-house cutscenes—which is becoming more common—you’re likely stuck with the shorter format. When it comes to speed and practicality, sticking to what’s feasible is usually the best path. In short, space and time didn’t align well, so it probably won’t work unless the developers render everything themselves.

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theopixel37
Junior Member
34
01-16-2023, 02:14 AM
#6
They simply crafted the shot in 16:9 format, adjusted the cut scene to fit a 21:9 aspect ratio, and offered an extra cropped 16:9 version that appeared based on display settings. This approach would effectively address the OPs issue with little effort. I believe this explanation is clear. While technically possible, it's more efficient for the game to integrate cropping directly during play, as this method has been used in many TV productions before the shift from 4:3 to 16:9.
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theopixel37
01-16-2023, 02:14 AM #6

They simply crafted the shot in 16:9 format, adjusted the cut scene to fit a 21:9 aspect ratio, and offered an extra cropped 16:9 version that appeared based on display settings. This approach would effectively address the OPs issue with little effort. I believe this explanation is clear. While technically possible, it's more efficient for the game to integrate cropping directly during play, as this method has been used in many TV productions before the shift from 4:3 to 16:9.

X
Xael775
Junior Member
3
01-23-2023, 01:23 AM
#7
This suggests it might display both the 16.9 and 21.9 cutscenes within the game.
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Xael775
01-23-2023, 01:23 AM #7

This suggests it might display both the 16.9 and 21.9 cutscenes within the game.

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ErenBeyyy
Junior Member
29
01-23-2023, 01:41 AM
#8
It seems the task isn’t worth the effort given how little time and money are involved. My guess is it’s about maintaining a uniform look across different screen sizes or just a lack of motivation.
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ErenBeyyy
01-23-2023, 01:41 AM #8

It seems the task isn’t worth the effort given how little time and money are involved. My guess is it’s about maintaining a uniform look across different screen sizes or just a lack of motivation.

C
clausphilip
Member
178
01-23-2023, 08:09 AM
#9
21:9 appears uncommon on PCs. Using 21:9 save zones works well for movies shot in 16:9, but for games that primarily run on 16:9 or 16:10 displays it doesn't add value.
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clausphilip
01-23-2023, 08:09 AM #9

21:9 appears uncommon on PCs. Using 21:9 save zones works well for movies shot in 16:9, but for games that primarily run on 16:9 or 16:10 displays it doesn't add value.