CSGO - Pro Scene is totally ruined.
CSGO - Pro Scene is totally ruined.
It looks like most CSGO matches today end up being ruined by DDOS attacks. The current approach is to either let the match continue with skins returned or delay it beyond 80 hours, whichever comes first. This seems reasonable in theory, but it creates frustration for both bettors and viewers. It’s disappointing when professional players can’t compete fairly. How much protection is needed on servers so that such attacks don’t happen repeatedly? If this trend continues, the professional scene might collapse.
It was really bad, I placed a large wager on Titan to surpass Na'Vi, but they were also winning. However, some people launched a massive DDOS attack because they didn’t want to lose their poor skins.
This occurrence is less frequent than expected, yet it has been problematic lately.
Rule 1, avoid betting on games not running on LAN. It's not the server's issue—it's the player's because they're getting too many packets. I got $3 on na'vi and was happy to reclaim it; I think they might have lost it.
Also check this out: the article at pcgamer about Counter-Strike Global Offensive team facing accusations. Almost bet on Eliminacja, yeah?
Even the casual scene is fucked up with cheaters everywhere which causes the game to be less popular, and an eSport game needs popularity. Might not be related video but here's a good one by TheWarOwl: WARNING: THIS ISN'T EXACTLY RELATED TO THE THREAD, ONLY SLIGHTLY RELATED.
WarOwl's approach doesn't fit Counter-Strike well. Titanfall would likely face different cheating issues compared to CS:GO, as it isn't a high-stakes competitive title. It's not meant for serious play and has faded from popularity. Here are the main points that explain why it wouldn't work:
- Detecting shadow bans would be straightforward; queue times would spike sharply.
- Sudden marketplace or trade bans would appear unexpectedly.
- VAC warnings on Steam profiles would become obvious quickly.
- Once cheaters learn about these measures, they'd become more cautious and switch accounts.
Three factors are tough to fix: queue delays can't be controlled, trade/marketplace bans could be disabled for cheaters, and public VAC displays would be an easy target. The real challenge lies in detection, not punishment.
TL;DR – Changing the consequences doesn't help spot cheaters better.
This doesn't aid identification; it speeds up cheater elimination.