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CS:GO Lags in offline mode

CS:GO Lags in offline mode

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CrazyBessyCat
Posting Freak
912
09-13-2016, 03:22 PM
#1
I'm dealing with a situation where playing deathmatch with bots causes my FPS to plummet from 200-300 down to 50-60, accompanied by frequent frame drops when there are more than nine bots online (the default for deathmatch). As shown in the screenshot:

no core on the CPU stays at 100%
GPU isn't at full capacity
VRAM usage isn't at 100%
RAM isn't at 100%
On a server with 63 players, I usually see around 200 FPS.
But in this case, it drops to only 60 FPS, which is stuttering and doesn't have any bottlenecks elsewhere...

Anyone have any suggestions?
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CrazyBessyCat
09-13-2016, 03:22 PM #1

I'm dealing with a situation where playing deathmatch with bots causes my FPS to plummet from 200-300 down to 50-60, accompanied by frequent frame drops when there are more than nine bots online (the default for deathmatch). As shown in the screenshot:

no core on the CPU stays at 100%
GPU isn't at full capacity
VRAM usage isn't at 100%
RAM isn't at 100%
On a server with 63 players, I usually see around 200 FPS.
But in this case, it drops to only 60 FPS, which is stuttering and doesn't have any bottlenecks elsewhere...

Anyone have any suggestions?

A
AmazinglyCool
Senior Member
695
09-21-2016, 10:36 AM
#2
Bots in Source engine games significantly impact the frame rate, especially when running on the client side, similar to what you're experiencing. This issue isn't limited to CS:GO; Team Fortress 2 also faces challenges due to the same inefficiencies of the Source engine.
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AmazinglyCool
09-21-2016, 10:36 AM #2

Bots in Source engine games significantly impact the frame rate, especially when running on the client side, similar to what you're experiencing. This issue isn't limited to CS:GO; Team Fortress 2 also faces challenges due to the same inefficiencies of the Source engine.

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riptide1680
Member
169
09-21-2016, 12:41 PM
#3
The issue might be due to a core not reaching 100% utilization, and the 9% limit could apply specifically to your device.
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riptide1680
09-21-2016, 12:41 PM #3

The issue might be due to a core not reaching 100% utilization, and the 9% limit could apply specifically to your device.

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85
09-22-2016, 01:59 AM
#4
There is a command to adjust the bot limit. There are instructions available in the console for nearly all functions.
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MADknight115MC
09-22-2016, 01:59 AM #4

There is a command to adjust the bot limit. There are instructions available in the console for nearly all functions.

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Darkvador2007
Junior Member
3
09-26-2016, 09:00 AM
#5
It's about the point where lag begins, as I mentioned it occurs when there are more than 9 bots. I didn't say it lags specifically at 9 bots.
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Darkvador2007
09-26-2016, 09:00 AM #5

It's about the point where lag begins, as I mentioned it occurs when there are more than 9 bots. I didn't say it lags specifically at 9 bots.

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tomek222777
Junior Member
4
10-08-2016, 06:16 AM
#6
It's accurate, and based on what I understand, CS:GO typically uses 2-3 cores. However, in my case, not all cores are at full capacity...this raises questions about whether the source engine is capable of handling it. In my development environment, I can access 23 additional assets without experiencing lag, which suggests it works smoothly under these conditions.
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tomek222777
10-08-2016, 06:16 AM #6

It's accurate, and based on what I understand, CS:GO typically uses 2-3 cores. However, in my case, not all cores are at full capacity...this raises questions about whether the source engine is capable of handling it. In my development environment, I can access 23 additional assets without experiencing lag, which suggests it works smoothly under these conditions.

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TikiPoe
Junior Member
17
10-08-2016, 07:32 AM
#7
I had the same idea regarding the bots and the changes to the AI.
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TikiPoe
10-08-2016, 07:32 AM #7

I had the same idea regarding the bots and the changes to the AI.

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Spikeyman951
Junior Member
4
10-08-2016, 08:49 AM
#8
Since Task Manager doesn't accurately show core usage for Source games, and considering Source's approach,
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Spikeyman951
10-08-2016, 08:49 AM #8

Since Task Manager doesn't accurately show core usage for Source games, and considering Source's approach,