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Create a video rendering farm using DIY methods.

Create a video rendering farm using DIY methods.

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xAPPLExPIEx
Senior Member
657
02-18-2022, 01:20 AM
#1
I explored options for combining your identical i5 desktops to share a video rendering workload. Since direct networking wasn't feasible, I considered creating a virtualized Windows PC that would aggregate all the cores. The i5 models are VPROs, so I’m unsure if this approach would work without further guidance.
X
xAPPLExPIEx
02-18-2022, 01:20 AM #1

I explored options for combining your identical i5 desktops to share a video rendering workload. Since direct networking wasn't feasible, I considered creating a virtualized Windows PC that would aggregate all the cores. The i5 models are VPROs, so I’m unsure if this approach would work without further guidance.

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Muggy215
Member
147
02-18-2022, 07:01 PM
#2
Good luck, enjoy yourself! It seems like someone else might be able to help.
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Muggy215
02-18-2022, 07:01 PM #2

Good luck, enjoy yourself! It seems like someone else might be able to help.

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LuffyGM
Junior Member
14
02-20-2022, 12:55 AM
#3
You have options, though it varies by editing tool. You might need a separate program that supports rendering across multiple devices on a network. For example, Premiere Pro doesn’t natively use render farms. The best approach I can offer is to install Adobe Media Encoder or another suitable software for rendering video projects on each machine. Keep your primary workstation for editing and send the final file to any connected computers for rendering. I’ve only configured render farms for 3Ds Max before.
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LuffyGM
02-20-2022, 12:55 AM #3

You have options, though it varies by editing tool. You might need a separate program that supports rendering across multiple devices on a network. For example, Premiere Pro doesn’t natively use render farms. The best approach I can offer is to install Adobe Media Encoder or another suitable software for rendering video projects on each machine. Keep your primary workstation for editing and send the final file to any connected computers for rendering. I’ve only configured render farms for 3Ds Max before.

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Caps_Unlocked
Junior Member
18
02-21-2022, 03:46 PM
#4
The idea of merging all PCs into a single unit isn’t feasible, especially when Windows treats them as one system with 48 cores. Instead, for rendering tasks, you should run an instance locally on each machine. The software will split the workload and distribute parts to each device, but combining all CPUs seamlessly isn’t possible. This is mainly due to the limitations of current networking speeds—typically around 1 Gbps Ethernet—which is much slower than the internal bandwidth between CPU, RAM, and other processors.
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Caps_Unlocked
02-21-2022, 03:46 PM #4

The idea of merging all PCs into a single unit isn’t feasible, especially when Windows treats them as one system with 48 cores. Instead, for rendering tasks, you should run an instance locally on each machine. The software will split the workload and distribute parts to each device, but combining all CPUs seamlessly isn’t possible. This is mainly due to the limitations of current networking speeds—typically around 1 Gbps Ethernet—which is much slower than the internal bandwidth between CPU, RAM, and other processors.

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rboy108
Member
166
02-21-2022, 10:39 PM
#5
It seems complex to manage several PCs for tasks like folding, yet creating a single video file would be tough to synchronize across different systems. I’d recommend selling most items except one and investing the proceeds into a stronger CPU.
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rboy108
02-21-2022, 10:39 PM #5

It seems complex to manage several PCs for tasks like folding, yet creating a single video file would be tough to synchronize across different systems. I’d recommend selling most items except one and investing the proceeds into a stronger CPU.

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whymedudeman
Member
140
02-22-2022, 07:00 AM
#6
I recommend searching for information online and reviewing conversations similar to the ones on Adobe forums.
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whymedudeman
02-22-2022, 07:00 AM #6

I recommend searching for information online and reviewing conversations similar to the ones on Adobe forums.

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Proforno
Member
209
03-01-2022, 06:40 AM
#7
It used to be a viable option, but it’s no longer practical. Render farming can support 3D tasks for animations and games, yet modern setups render much slower on farms than locally. It would essentially consume excessive time, energy, and cooling resources. (Note: Explanation added) Recent improvements in video rendering have shortened what once took hours or days to minutes. Even a 30-minute session on modest hardware is reasonable. But the delays from splitting jobs, moving huge data volumes over slow connections, and re-rendering often make it inefficient overall.
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Proforno
03-01-2022, 06:40 AM #7

It used to be a viable option, but it’s no longer practical. Render farming can support 3D tasks for animations and games, yet modern setups render much slower on farms than locally. It would essentially consume excessive time, energy, and cooling resources. (Note: Explanation added) Recent improvements in video rendering have shortened what once took hours or days to minutes. Even a 30-minute session on modest hardware is reasonable. But the delays from splitting jobs, moving huge data volumes over slow connections, and re-rendering often make it inefficient overall.

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sasmc4
Junior Member
10
03-01-2022, 10:35 AM
#8
Consider dividing the tasks among several machines, using one Adobe Media Encoder instance per machine. This setup can support additional applications like ray tracing in SolidWorks and Inventor.
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sasmc4
03-01-2022, 10:35 AM #8

Consider dividing the tasks among several machines, using one Adobe Media Encoder instance per machine. This setup can support additional applications like ray tracing in SolidWorks and Inventor.