F5F Stay Refreshed Software PC Gaming Counter Strike maps are found in Half-Life games.

Counter Strike maps are found in Half-Life games.

Counter Strike maps are found in Half-Life games.

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RulwenJr
Posting Freak
786
09-27-2023, 04:53 PM
#1
I came up with a clever plan to save maps from Counter Strike into the Half Life directory. It functioned well, but the results lacked weapons. What improvements could be made?
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RulwenJr
09-27-2023, 04:53 PM #1

I came up with a clever plan to save maps from Counter Strike into the Half Life directory. It functioned well, but the results lacked weapons. What improvements could be made?

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MikaMash
Member
51
09-29-2023, 12:59 PM
#2
Half-Life modding has its roots in Counter Strike, which began as a Half-Life 1 mod. This connection makes it likely that maps can function properly because they share the same format. However, textures and weapon definitions aren't embedded in map files—they reside in separate files that the engine loads. Maps mainly hold level geometry details such as walls, lighting, visibility rules, and other spatial information.
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MikaMash
09-29-2023, 12:59 PM #2

Half-Life modding has its roots in Counter Strike, which began as a Half-Life 1 mod. This connection makes it likely that maps can function properly because they share the same format. However, textures and weapon definitions aren't embedded in map files—they reside in separate files that the engine loads. Maps mainly hold level geometry details such as walls, lighting, visibility rules, and other spatial information.

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Asssure
Member
56
09-29-2023, 05:00 PM
#3
In Half Life you collect weapons from the ground. To do this in a similar way, look for items on the floor and pick them up.
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Asssure
09-29-2023, 05:00 PM #3

In Half Life you collect weapons from the ground. To do this in a similar way, look for items on the floor and pick them up.

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Superjulo
Member
121
09-29-2023, 09:40 PM
#4
You discover how to edit and create a script that lets players grab weapons by pressing keys. When they view a weapon, they can choose to pick it up and then trigger a chain of actions. The weapon appears in their inventory with bullets, or it’s removed from the map area. You decide whether to run the selection sequence so the weapon becomes active, mimicking a player pressing keys yourself.
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Superjulo
09-29-2023, 09:40 PM #4

You discover how to edit and create a script that lets players grab weapons by pressing keys. When they view a weapon, they can choose to pick it up and then trigger a chain of actions. The weapon appears in their inventory with bullets, or it’s removed from the map area. You decide whether to run the selection sequence so the weapon becomes active, mimicking a player pressing keys yourself.

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XRedDragonX
Member
79
10-03-2023, 09:29 AM
#5
You need to position the weapons correctly.
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XRedDragonX
10-03-2023, 09:29 AM #5

You need to position the weapons correctly.

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dutchmcsebas
Member
69
10-20-2023, 05:13 AM
#6
Begin by studying the modding guidelines. Avoid relying on vague instructions like "click here" or "type that." Direct questions won't help—focus on understanding the process yourself.
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dutchmcsebas
10-20-2023, 05:13 AM #6

Begin by studying the modding guidelines. Avoid relying on vague instructions like "click here" or "type that." Direct questions won't help—focus on understanding the process yourself.

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saburo
Member
192
10-20-2023, 08:20 AM
#7
However, I need to put them manually on each map, which would be quite challenging without a shortcut.
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saburo
10-20-2023, 08:20 AM #7

However, I need to put them manually on each map, which would be quite challenging without a shortcut.

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AthenasLight
Posting Freak
781
10-25-2023, 01:38 PM
#8
Jesus, you're asking a lot of questions! It sounds like you're trying to understand how the game maps and scripts interact. Maybe there are hidden elements or objects that help the game find weapons and spawn players in specific spots. As a developer, it makes sense to think about how those invisible cues work. Still, the game scripts themselves aren't part of the maps, so without them, the engine can't properly handle map interactions. Keep researching and reading the docs—it'll help clarify things!
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AthenasLight
10-25-2023, 01:38 PM #8

Jesus, you're asking a lot of questions! It sounds like you're trying to understand how the game maps and scripts interact. Maybe there are hidden elements or objects that help the game find weapons and spawn players in specific spots. As a developer, it makes sense to think about how those invisible cues work. Still, the game scripts themselves aren't part of the maps, so without them, the engine can't properly handle map interactions. Keep researching and reading the docs—it'll help clarify things!