Could you clarify if you mean your LG 29U73 LCD monitor? Is it safe to overclock it?
Could you clarify if you mean your LG 29U73 LCD monitor? Is it safe to overclock it?
The upgrade seems safe as long as the monitor is still within its specifications. The cost doesn't necessarily mean damage, but you should check if the new settings are compatible with your system.
It seems you're not altering the voltage, so I only increase my monitors' overclock if they reach a suitable level and I haven't encountered any problems. However, it's uncertain if this will be a lucky outcome for you. If you proceed, verify frame skipping with the tool linked below after overclocking. Also, note that input types can influence results (it depends on the monitor), for instance, my ASUS V329H-P only reaches 65hz on DVI but 75hz on HDMI, while other monitors might behave differently.
It seems you're not altering the voltage, so I only increase my monitors' overclock if they reach a suitable level and I haven't encountered any problems. However, it's uncertain if this will be a lucky outcome for you. If you proceed, verify frame skipping with the tool linked below after overclocking. Also, note that input types can influence results (it depends on the monitor), for instance, my ASUS V329H-P only reaches 65hz on DVI but 75hz on HDMI, while other monitors might behave differently.
Does the Nvidia software adjust pixel overvoltage? I've experimented with a slight adjustment already, and it seemed to function properly at 70 Hz.
Dylan Smit asks whether the Nvidia software can handle overvolting pixels. He mentions testing it briefly and found it stable at 70 hz. He explains that the firmware likely prevents such adjustments, suggesting custom firmware would be needed and risking damage without proper cooling. He notes his ASUS typically runs at 75hz but not higher, and warns about color distortion in some monitors when overclocked. He advises checking for frame skipping and suggests reviewing the link provided.
the site itself isn't available, but the games are running smoothly
Sorry, it seems this was a Windows Edge TNX issue after all.
🙂